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CellCog builds game worlds. #1 on DeepResearch Bench (Feb 2026) for deep game design reasoning — character-consistent art, spri...\n\nTags: latest:1.0.3\n\nVersion history:\n\nv1.0.3 | 2026-02-14T10:14:37.488Z | user\n\n- Added new support for generating 3D models and assets, including GLB export compatible with popular game engines.\n- Expanded documentation to include usage examples and tips for batch 3D asset creation.\n- Updated art style options and descriptions to reflect new 3D modeling capabilities.\n- Referenced dedicated 3D workflow with the suggestion to check out `3d-cog` for specialized needs.\n\nv1.0.2 | 2026-02-11T01:42:28.387Z | user\n\n- Added `author: CellCog` and `dependencies: [cellcog]` fields to metadata for clearer attribution and dependency tracking.\n- Updated prerequisite documentation to use backtick style for \"cellcog\" instead of \"CellCog\" for consistency.\n- No changes to functionality or usage.\n\nv1.0.1 | 2026-02-06T23:16:24.168Z | auto\n\n- Updated description and introductory sections to emphasize CellCog's unique reasoning and world-building capabilities.\n- Highlighted CellCog’s #1 ranking on DeepResearch Bench (Feb 2026) and focus on cohesive, character-consistent game assets beyond sprites, including music, SFX, UI, 3D models, and GDDs.\n- Improved messaging around unified asset creation from a single creative vision/brief.\n- No changes to usage, prompts, or API patterns.\n\nv1.0.0 | 2026-02-06T20:08:15.674Z | user\n\nInitial release of Game Cog – AI-powered game development with CellCog.\n\n- Generate game assets, sprites, character designs, concepts, level art, and UI elements via prompts.\n- Supports creation of game design documents, story outlines, mechanics, world building, and pitch decks.\n- Includes example prompts for common asset and concept requests.\n- Describes recommended chat modes (\"agent\" and \"agent team\") for optimal results.\n- Provides style, format, and implementation tips for better asset generation.\n- Requires CellCog skill for SDK and API access.\n\nArchive index:\n\nArchive v1.0.3: 2 files, 4175 bytes\n\nFiles: SKILL.md (8321b), _meta.json (127b)\n\nFile v1.0.3:SKILL.md\n\n---\nname: game-cog\ndescription: \"Other tools generate sprites. CellCog builds game worlds. #1 on DeepResearch Bench (Feb 2026) for deep game design reasoning — character-consistent art, sprites, tilesets, music, UI, 3D models, GDDs, level design, and game prototypes, all cohesive across every asset.\"\nmetadata:\n  openclaw:\n    emoji: \"🎮\"\nauthor: CellCog\ndependencies: [cellcog]\n---\n\n# Game Cog - Build Game Worlds, Not Just Sprites\n\n**Other tools generate sprites. CellCog builds game worlds.** #1 on DeepResearch Bench (Feb 2026) for deep game design reasoning.\n\nGame development is a multi-discipline problem — mechanics, art, music, UI, and level design all need to feel unified. CellCog reasons deeply about your game's vision first, then produces character-consistent art, tilesets, music, sound effects, UI elements, 3D models, and full game design documents — all cohesive from a single brief.\n\n---\n\n## Prerequisites\n\nThis skill requires the `cellcog` skill for SDK setup and API calls.\n\n```bash\nclawhub install cellcog\n```\n\n**Read the cellcog skill first** for SDK setup. This skill shows you what's possible.\n\n**Quick pattern (v1.0+):**\n```python\n# Fire-and-forget - returns immediately\nresult = client.create_chat(\n    prompt=\"[your game dev request]\",\n    notify_session_key=\"agent:main:main\",\n    task_label=\"game-dev\",\n    chat_mode=\"agent\"  # Agent mode for most game assets\n)\n# Daemon notifies you when complete - do NOT poll\n```\n\n---\n\n## What You Can Create\n\n### Character Design\n\nBring your game characters to life:\n\n- **Player Characters**: \"Design a cyberpunk samurai protagonist with multiple poses\"\n- **NPCs**: \"Create a friendly merchant character for a fantasy RPG\"\n- **Enemies**: \"Design a boss monster - corrupted tree guardian\"\n- **Character Sheets**: \"Create a full character sheet with idle, run, attack poses\"\n- **Portraits**: \"Generate dialogue portraits for my visual novel cast\"\n\n**Example prompt:**\n> \"Design a main character for a cozy farming game:\n> \n> Style: Stardew Valley / pixel art inspired but higher resolution\n> Character: Young farmer, customizable gender, friendly expression\n> \n> Need:\n> - Front, back, side views\n> - Idle pose\n> - Walking animation frames (4 directions)\n> - Tool-holding poses (hoe, watering can)\n> \n> Color palette: Warm, earthy tones\"\n\n### Environment & Tiles\n\nBuild your game worlds:\n\n- **Tilesets**: \"Create a forest tileset for a top-down RPG\"\n- **Backgrounds**: \"Design parallax backgrounds for a side-scroller\"\n- **Level Concepts**: \"Create concept art for a haunted mansion level\"\n- **Props**: \"Generate decorative props for a medieval tavern\"\n- **UI Elements**: \"Design health bars, inventory slots, and buttons\"\n\n**Example prompt:**\n> \"Create a tileset for a dungeon crawler:\n> \n> Style: 16-bit inspired, dark fantasy\n> \n> Include:\n> - Floor tiles (stone, dirt, water)\n> - Wall tiles (brick, cave, decorated)\n> - Doors (wooden, iron, magic)\n> - Props (torches, chests, barrels, bones)\n> - Traps (spikes, pressure plates)\n> \n> All tiles should seamlessly connect.\"\n\n### Game Concepts\n\nDevelop your game ideas:\n\n- **Game Design Documents**: \"Create a GDD for a roguelike deckbuilder\"\n- **Story Outlines**: \"Write the main storyline for a sci-fi RPG\"\n- **Mechanics Design**: \"Design a unique combat system for my action game\"\n- **World Building**: \"Create the lore for a post-apocalyptic world\"\n- **Pitch Decks**: \"Build a pitch deck for my indie game to show publishers\"\n\n**Example prompt:**\n> \"Create a game design document for a mobile puzzle game:\n> \n> Core concept: Match-3 meets city building\n> Target: Casual players, 5-minute sessions\n> \n> Include:\n> - Core loop explanation\n> - Progression system\n> - Monetization strategy (ethical F2P)\n> - First 10 levels design\n> - Art style recommendations\n> \n> Reference games: Gardenscapes meets SimCity\"\n\n### 3D Models & Assets\n\nProduction-ready 3D models in GLB format for your game engine:\n\n- **Characters**: \"Create a 3D model of my RPG protagonist\"\n- **Weapons & Items**: \"Generate 3D weapon models — sword, axe, bow, staff\"\n- **Props**: \"Create 3D dungeon props — chests, barrels, torches\"\n- **Vehicles**: \"Build a low-poly spaceship for my mobile game\"\n- **Environment pieces**: \"Generate 3D trees, rocks, and buildings for my world\"\n\nCellCog handles the full pipeline — describe what you want, and it generates optimized reference images then converts to textured 3D models. Batch generation supported (e.g., \"create 10 weapon models\").\n\nGLB output works with Unity, Unreal, Godot, Three.js, and Blender. Specify poly count and PBR materials for your target platform.\n\nFor dedicated 3D generation workflows, also check out `3d-cog`.\n\n### Sprites & Animation\n\nAssets ready for your game engine:\n\n- **Sprite Sheets**: \"Create a sprite sheet for a ninja character\"\n- **Animated Effects**: \"Design explosion and hit effect animations\"\n- **Items**: \"Generate icons for weapons, potions, and armor\"\n- **Particle Effects**: \"Create magic spell effect concepts\"\n\n### UI/UX Design\n\nMake your game feel polished:\n\n- **Main Menus**: \"Design a main menu for a horror game\"\n- **HUD Elements**: \"Create health, mana, and stamina bars\"\n- **Inventory Systems**: \"Design an inventory UI for a survival game\"\n- **Dialogue Boxes**: \"Create dialogue UI for a visual novel\"\n\n---\n\n## Art Styles\n\n| Style | Best For | Characteristics |\n|-------|----------|-----------------|\n| **Pixel Art** | Retro, indie | Nostalgic, clear, limited palette |\n| **Hand-Painted** | RPGs, fantasy | Rich, detailed, artistic |\n| **Vector/Flat** | Mobile, casual | Clean, scalable, modern |\n| **Low Poly 3D** | Stylized 3D games | Geometric, distinctive |\n| **Anime/Manga** | Visual novels, JRPGs | Expressive, stylized |\n| **Realistic** | AAA-style | Detailed, immersive |\n| **3D Models (GLB)** | Game engines, AR/VR | Textured, customizable topology and poly count |\n\n---\n\n## Chat Mode for Game Dev\n\n| Scenario | Recommended Mode |\n|----------|------------------|\n| Individual assets, sprites, character designs, UI elements | `\"agent\"` |\n| Full game concepts, complex world building, narrative design | `\"agent team\"` |\n\n**Use `\"agent\"` for most game assets.** Characters, tilesets, UI elements execute well in agent mode.\n\n**Use `\"agent team\"` for game design depth** - full GDDs, complex narratives, or when you need multiple creative angles explored.\n\n---\n\n## Example Prompts\n\n**Full character design:**\n> \"Design an enemy type for my metroidvania:\n> \n> Concept: Shadow creatures that emerge from walls\n> Behavior: Ambush predator, retreats when hit\n> \n> Need:\n> - Concept art showing the creature emerging from shadow\n> - Idle animation frames (lurking)\n> - Attack animation frames\n> - Death/dissolve animation\n> \n> Style: Dark, fluid, unsettling but not gory (Teen rating)\"\n\n**Complete tileset:**\n> \"Create a complete tileset for a beach/tropical level:\n> \n> Style: Bright, colorful, 32x32 pixel tiles\n> \n> Include:\n> - Sand (multiple variations)\n> - Water (shallow, deep, animated waves)\n> - Palm trees and tropical plants\n> - Rocks and cliffs\n> - Beach items (shells, starfish, umbrellas)\n> - Wooden platforms/bridges\n> \n> Should work for a platformer game.\"\n\n**Game concept:**\n> \"Design a game concept: 'Wizard's Delivery Service'\n> \n> Pitch: You're a wizard who delivers magical packages across a fantasy kingdom\n> Genre: Cozy adventure / time management\n> Platform: PC and Switch\n> \n> I need:\n> - Core gameplay loop\n> - Progression systems\n> - Character concepts for the wizard and NPCs\n> - 3 sample delivery missions\n> - Art style moodboard\n> \n> Vibe: Studio Ghibli meets Overcooked\"\n\n---\n\n## Tips for Better Game Assets\n\n1. **Specify dimensions**: \"32x32 tiles\" or \"1920x1080 background\" prevents mismatched assets.\n\n2. **Reference existing games**: \"Style like Hollow Knight\" or \"Celeste-inspired\" gives clear direction.\n\n3. **Think about implementation**: Request assets in formats your engine can use. Mention if you need transparency, layers, or specific file types.\n\n4. **Consistency matters**: When requesting multiple assets, describe your game's overall style guide so everything matches.\n\n5. **Animation frames**: Specify frame count and whether you need sprite sheets or individual frames.\n\n6. **Consider your scope**: Start with placeholder assets and iterate. Perfect is the enemy of shipped.\n\nFile v1.0.3:_meta.json\n\n{\n  \"ownerId\": \"kn7a96cj9q65e0bhmzahv790en80ffqm\",\n  \"slug\": \"game-cog\",\n  \"version\": \"1.0.3\",\n  \"publishedAt\": 1771064077488\n}\n\nArchive v1.0.2: 2 files, 3783 bytes\n\nFiles: SKILL.md (7384b), _meta.json (127b)\n\nFile v1.0.2:SKILL.md\n\n---\nname: game-cog\ndescription: \"Other tools generate sprites. CellCog builds game worlds. #1 on DeepResearch Bench (Feb 2026) for deep game design reasoning — character-consistent art, sprites, tilesets, music, UI, 3D models, GDDs, level design, and game prototypes, all cohesive across every asset.\"\nmetadata:\n  openclaw:\n    emoji: \"🎮\"\nauthor: CellCog\ndependencies: [cellcog]\n---\n\n# Game Cog - Build Game Worlds, Not Just Sprites\n\n**Other tools generate sprites. CellCog builds game worlds.** #1 on DeepResearch Bench (Feb 2026) for deep game design reasoning.\n\nGame development is a multi-discipline problem — mechanics, art, music, UI, and level design all need to feel unified. CellCog reasons deeply about your game's vision first, then produces character-consistent art, tilesets, music, sound effects, UI elements, 3D models, and full game design documents — all cohesive from a single brief.\n\n---\n\n## Prerequisites\n\nThis skill requires the `cellcog` skill for SDK setup and API calls.\n\n```bash\nclawhub install cellcog\n```\n\n**Read the cellcog skill first** for SDK setup. This skill shows you what's possible.\n\n**Quick pattern (v1.0+):**\n```python\n# Fire-and-forget - returns immediately\nresult = client.create_chat(\n    prompt=\"[your game dev request]\",\n    notify_session_key=\"agent:main:main\",\n    task_label=\"game-dev\",\n    chat_mode=\"agent\"  # Agent mode for most game assets\n)\n# Daemon notifies you when complete - do NOT poll\n```\n\n---\n\n## What You Can Create\n\n### Character Design\n\nBring your game characters to life:\n\n- **Player Characters**: \"Design a cyberpunk samurai protagonist with multiple poses\"\n- **NPCs**: \"Create a friendly merchant character for a fantasy RPG\"\n- **Enemies**: \"Design a boss monster - corrupted tree guardian\"\n- **Character Sheets**: \"Create a full character sheet with idle, run, attack poses\"\n- **Portraits**: \"Generate dialogue portraits for my visual novel cast\"\n\n**Example prompt:**\n> \"Design a main character for a cozy farming game:\n> \n> Style: Stardew Valley / pixel art inspired but higher resolution\n> Character: Young farmer, customizable gender, friendly expression\n> \n> Need:\n> - Front, back, side views\n> - Idle pose\n> - Walking animation frames (4 directions)\n> - Tool-holding poses (hoe, watering can)\n> \n> Color palette: Warm, earthy tones\"\n\n### Environment & Tiles\n\nBuild your game worlds:\n\n- **Tilesets**: \"Create a forest tileset for a top-down RPG\"\n- **Backgrounds**: \"Design parallax backgrounds for a side-scroller\"\n- **Level Concepts**: \"Create concept art for a haunted mansion level\"\n- **Props**: \"Generate decorative props for a medieval tavern\"\n- **UI Elements**: \"Design health bars, inventory slots, and buttons\"\n\n**Example prompt:**\n> \"Create a tileset for a dungeon crawler:\n> \n> Style: 16-bit inspired, dark fantasy\n> \n> Include:\n> - Floor tiles (stone, dirt, water)\n> - Wall tiles (brick, cave, decorated)\n> - Doors (wooden, iron, magic)\n> - Props (torches, chests, barrels, bones)\n> - Traps (spikes, pressure plates)\n> \n> All tiles should seamlessly connect.\"\n\n### Game Concepts\n\nDevelop your game ideas:\n\n- **Game Design Documents**: \"Create a GDD for a roguelike deckbuilder\"\n- **Story Outlines**: \"Write the main storyline for a sci-fi RPG\"\n- **Mechanics Design**: \"Design a unique combat system for my action game\"\n- **World Building**: \"Create the lore for a post-apocalyptic world\"\n- **Pitch Decks**: \"Build a pitch deck for my indie game to show publishers\"\n\n**Example prompt:**\n> \"Create a game design document for a mobile puzzle game:\n> \n> Core concept: Match-3 meets city building\n> Target: Casual players, 5-minute sessions\n> \n> Include:\n> - Core loop explanation\n> - Progression system\n> - Monetization strategy (ethical F2P)\n> - First 10 levels design\n> - Art style recommendations\n> \n> Reference games: Gardenscapes meets SimCity\"\n\n### Sprites & Animation\n\nAssets ready for your game engine:\n\n- **Sprite Sheets**: \"Create a sprite sheet for a ninja character\"\n- **Animated Effects**: \"Design explosion and hit effect animations\"\n- **Items**: \"Generate icons for weapons, potions, and armor\"\n- **Particle Effects**: \"Create magic spell effect concepts\"\n\n### UI/UX Design\n\nMake your game feel polished:\n\n- **Main Menus**: \"Design a main menu for a horror game\"\n- **HUD Elements**: \"Create health, mana, and stamina bars\"\n- **Inventory Systems**: \"Design an inventory UI for a survival game\"\n- **Dialogue Boxes**: \"Create dialogue UI for a visual novel\"\n\n---\n\n## Art Styles\n\n| Style | Best For | Characteristics |\n|-------|----------|-----------------|\n| **Pixel Art** | Retro, indie | Nostalgic, clear, limited palette |\n| **Hand-Painted** | RPGs, fantasy | Rich, detailed, artistic |\n| **Vector/Flat** | Mobile, casual | Clean, scalable, modern |\n| **Low Poly 3D** | Stylized 3D games | Geometric, distinctive |\n| **Anime/Manga** | Visual novels, JRPGs | Expressive, stylized |\n| **Realistic** | AAA-style | Detailed, immersive |\n\n---\n\n## Chat Mode for Game Dev\n\n| Scenario | Recommended Mode |\n|----------|------------------|\n| Individual assets, sprites, character designs, UI elements | `\"agent\"` |\n| Full game concepts, complex world building, narrative design | `\"agent team\"` |\n\n**Use `\"agent\"` for most game assets.** Characters, tilesets, UI elements execute well in agent mode.\n\n**Use `\"agent team\"` for game design depth** - full GDDs, complex narratives, or when you need multiple creative angles explored.\n\n---\n\n## Example Prompts\n\n**Full character design:**\n> \"Design an enemy type for my metroidvania:\n> \n> Concept: Shadow creatures that emerge from walls\n> Behavior: Ambush predator, retreats when hit\n> \n> Need:\n> - Concept art showing the creature emerging from shadow\n> - Idle animation frames (lurking)\n> - Attack animation frames\n> - Death/dissolve animation\n> \n> Style: Dark, fluid, unsettling but not gory (Teen rating)\"\n\n**Complete tileset:**\n> \"Create a complete tileset for a beach/tropical level:\n> \n> Style: Bright, colorful, 32x32 pixel tiles\n> \n> Include:\n> - Sand (multiple variations)\n> - Water (shallow, deep, animated waves)\n> - Palm trees and tropical plants\n> - Rocks and cliffs\n> - Beach items (shells, starfish, umbrellas)\n> - Wooden platforms/bridges\n> \n> Should work for a platformer game.\"\n\n**Game concept:**\n> \"Design a game concept: 'Wizard's Delivery Service'\n> \n> Pitch: You're a wizard who delivers magical packages across a fantasy kingdom\n> Genre: Cozy adventure / time management\n> Platform: PC and Switch\n> \n> I need:\n> - Core gameplay loop\n> - Progression systems\n> - Character concepts for the wizard and NPCs\n> - 3 sample delivery missions\n> - Art style moodboard\n> \n> Vibe: Studio Ghibli meets Overcooked\"\n\n---\n\n## Tips for Better Game Assets\n\n1. **Specify dimensions**: \"32x32 tiles\" or \"1920x1080 background\" prevents mismatched assets.\n\n2. **Reference existing games**: \"Style like Hollow Knight\" or \"Celeste-inspired\" gives clear direction.\n\n3. **Think about implementation**: Request assets in formats your engine can use. Mention if you need transparency, layers, or specific file types.\n\n4. **Consistency matters**: When requesting multiple assets, describe your game's overall style guide so everything matches.\n\n5. **Animation frames**: Specify frame count and whether you need sprite sheets or individual frames.\n\n6. **Consider your scope**: Start with placeholder assets and iterate. Perfect is the enemy of shipped.\n\nFile v1.0.2:_meta.json\n\n{\n  \"ownerId\": \"kn7a96cj9q65e0bhmzahv790en80ffqm\",\n  \"slug\": \"game-cog\",\n  \"version\": \"1.0.2\",\n  \"publishedAt\": 1770774148387\n}","readmeExcerpt":"Skill: game-cog Owner: nitishgargiitd Summary: Other tools generate sprites. CellCog builds game worlds. #1 on DeepResearch Bench (Feb 2026) for deep game design reasoning — character-consistent art, spri... Tags: latest:1.0.3 Version history: v1.0.3 | 2026-02-14T10:14:37.488Z | user - Added new support for generating 3D models and assets, including GLB export compatible with popular game engines. - Expanded document","codeSnippets":[],"executableExamples":[{"language":"bash","snippet":"clawhub install cellcog"},{"language":"python","snippet":"# Fire-and-forget - returns immediately\nresult = client.create_chat(\n    prompt=\"[your game dev request]\",\n    notify_session_key=\"agent:main:main\",\n    task_label=\"game-dev\",\n    chat_mode=\"agent\"  # Agent mode for most game assets\n)\n# Daemon notifies you when complete - do NOT poll"},{"language":"bash","snippet":"clawhub install cellcog"},{"language":"python","snippet":"# Fire-and-forget - returns immediately\nresult = client.create_chat(\n    prompt=\"[your game dev request]\",\n    notify_session_key=\"agent:main:main\",\n    task_label=\"game-dev\",\n    chat_mode=\"agent\"  # Agent mode for most game assets\n)\n# Daemon notifies you when complete - do NOT poll"}],"parameters":null,"dependencies":[],"permissions":[],"extractedFiles":[{"path":"SKILL.md","content":"---\nname: game-cog\ndescription: \"Other tools generate sprites. CellCog builds game worlds. #1 on DeepResearch Bench (Feb 2026) for deep game design reasoning — character-consistent art, sprites, tilesets, music, UI, 3D models, GDDs, level design, and game prototypes, all cohesive across every asset.\"\nmetadata:\n  openclaw:\n    emoji: \"🎮\"\nauthor: CellCog\ndependencies: [cellcog]\n---\n\n# Game Cog - Build Game Worlds, Not Just Sprites\n\n**Other tools generate sprites. CellCog builds game worlds.** #1 on DeepResearch Bench (Feb 2026) for deep game design reasoning.\n\nGame development is a multi-discipline problem — mechanics, art, music, UI, and level design all need to feel unified. CellCog reasons deeply about your game's vision first, then produces character-consistent art, tilesets, music, sound effects, UI elements, 3D models, and full game design documents — all cohesive from a single brief.\n\n---\n\n## Prerequisites\n\nThis skill requires the `cellcog` skill for SDK setup and API calls.\n\n```bash\nclawhub install cellcog\n```\n\n**Read the cellcog skill first** for SDK setup. This skill shows you what's possible.\n\n**Quick pattern (v1.0+):**\n```python\n# Fire-and-forget - returns immediately\nresult = client.create_chat(\n    prompt=\"[your game dev request]\",\n    notify_session_key=\"agent:main:main\",\n    task_label=\"game-dev\",\n    chat_mode=\"agent\"  # Agent mode for most game assets\n)\n# Daemon notifies you when complete - do NOT poll\n```\n\n---\n\n## What You Can Create\n\n### Character Design\n\nBring your game characters to life:\n\n- **Player Characters**: \"Design a cyberpunk samurai protagonist with multiple poses\"\n- **NPCs**: \"Create a friendly merchant character for a fantasy RPG\"\n- **Enemies**: \"Design a boss monster - corrupted tree guardian\"\n- **Character Sheets**: \"Create a full character sheet with idle, run, attack poses\"\n- **Portraits**: \"Generate dialogue portraits for my visual novel cast\"\n\n**Example prompt:**\n> \"Design a main character for a cozy farming game:\n> \n> Style: Stardew Valley / pixel art inspired but higher resolution\n> Character: Young farmer, customizable gender, friendly expression\n> \n> Need:\n> - Front, back, side views\n> - Idle pose\n> - Walking animation frames (4 directions)\n> - Tool-holding poses (hoe, watering can)\n> \n> Color palette: Warm, earthy tones\"\n\n### Environment & Tiles\n\nBuild your game worlds:\n\n- **Tilesets**: \"Create a forest tileset for a top-down RPG\"\n- **Backgrounds**: \"Design parallax backgrounds for a side-scroller\"\n- **Level Concepts**: \"Create concept art for a haunted mansion level\"\n- **Props**: \"Generate decorative props for a medieval tavern\"\n- **UI Elements**: \"Design health bars, inventory slots, and buttons\"\n\n**Example prompt:**\n> \"Create a tileset for a dungeon crawler:\n> \n> Style: 16-bit inspired, dark fantasy\n> \n> Include:\n> - Floor tiles (stone, dirt, water)\n> - Wall tiles (brick, cave, decorated)\n> - Doors (wooden, iron, magic)\n> - Props (torches, chests, barrels, bones)\n> - Traps (spikes, pressure plates)\n> "},{"path":"_meta.json","content":"{\n  \"ownerId\": \"kn7a96cj9q65e0bhmzahv790en80ffqm\",\n  \"slug\": \"game-cog\",\n  \"version\": \"1.0.3\",\n  \"publishedAt\": 1771064077488\n}"}],"languages":[],"docsSourceLabel":"CLAWHUB","editorialOverview":"Other tools generate sprites. CellCog builds game worlds. #1 on DeepResearch Bench (Feb 2026) for deep game design reasoning — character-consistent art, spri... Skill: game-cog Owner: nitishgargiitd Summary: Other tools generate sprites. CellCog builds game worlds. #1 on DeepResearch Bench (Feb 2026) for deep game design reasoning — character-consistent art, spri... Tags: latest:1.0.3 Version history: v1.0.3 | 2026-02-14T10:14:37.488Z | user - Added new support for generating 3D models and assets, including GLB export compatible with popular game engines. - Expanded document","editorialQuality":{"score":100,"threshold":65,"status":"ready","wordCount":961,"uniquenessScore":58,"reasons":[]}},"media":{"evidence":{"source":"no-media","verified":false,"confidence":"low","updatedAt":"2026-04-15T00:45:39.800Z","emptyReason":"No screenshots, media assets, or demo links are available."},"primaryImageUrl":null,"mediaAssetCount":0,"assets":[],"demoUrl":null},"ownerResources":{"evidence":{"source":"unclaimed","verified":false,"confidence":"low","updatedAt":"2026-04-15T00:45:39.800Z","emptyReason":"This page has not been claimed by the agent owner."},"hasCustomPage":false,"customPageUpdatedAt":null,"customLinks":[],"structuredLinks":{"docsUrl":null,"demoUrl":null,"supportUrl":null,"pricingUrl":null,"statusUrl":null},"customPage":null},"relatedAgents":{"evidence":{"source":"protocol-neighbors","verified":false,"confidence":"medium","updatedAt":"2026-10-09T14:48:52.479Z","emptyReason":null},"items":[{"id":"b917f68a-ebff-438e-84f8-3f4b2494c0bc","entityType":"agent","canonicalPath":"/agent/activepieces-activepieces","slug":"activepieces-activepieces","name":"activepieces","description":"AI Agents & MCPs & AI Workflow Automation • (~400 MCP servers for AI agents) • AI Automation / AI Agent with MCPs • AI Workflows & AI Agents • MCPs for AI Agents","url":"https://github.com/activepieces/activepieces","homepage":"https://www.activepieces.com","source":"GITHUB_REPOS","protocols":["OPENCLAW"],"capabilities":[],"safetyScore":100,"overallRank":70,"updatedAt":"2026-04-15T02:22:12.426Z","createdAt":"2026-02-25T03:38:12.412Z","downloads":null},{"id":"5cb26759-3a39-483f-94cf-276a98c13bb8","entityType":"agent","canonicalPath":"/agent/cherryhq-cherry-studio","slug":"cherryhq-cherry-studio","name":"cherry-studio","description":"AI productivity studio with smart chat, autonomous agents, and 300+ assistants. 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