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openlark\n\nSummary: Assists with planning, outlining, writing, pacing, style consistency, conflict detection, multi-plot management, foreshadowing, and reader feedback for web n...\n\nTags: latest:1.0.0\n\nVersion history:\n\nv1.0.0 | 2026-05-28T01:38:05.326Z | auto\n\nInitial release of Web Novel Writing Assistant.\n\n- Guides users through structured workflows for novel planning, outlining, and chapter writing with dedicated templates.\n- Provides tools for style consistency, plot and foreshadowing management, conflict and pacing diagnosis, and reader feedback analysis.\n- Introduces step-by-step checklists, chapter rhythm templates, style anchors, and clear rules for tracking settings and foreshadowing.\n- Supports batch creation with weekly and monthly review cycles for quality control.\n- Emphasizes consistency, process-driven quality, and data-backed decision making.\n\nArchive index:\n\nArchive v1.0.0: 10 files, 14886 bytes\n\nFiles: references/chapter.md (3482b), references/conflict-check.md (3502b), references/feedback.md (4310b), references/outline.md (2605b), references/pacing.md (2927b), references/plot-threads.md (2531b), references/worldbuilding.md (3086b), skill-card.md (2443b), SKILL.md (2971b), _meta.json (146b)\n\nFile v1.0.0:SKILL.md\n\n---\nname: web-novel-writing-assistant\ndescription: Web novel writing assistant, solving core pain points: context loss, inconsistent style, setting conflicts, pacing issues, multi-plot confusion, unstable quality, and inability to internalize reader feedback. \n---\n\n# Web Novel Writing Assistant\n\n## Use Cases\n\nUse for new book planning, outline design, chapter writing, foreshadowing management, conflict detection, reader feedback analysis, and batch creation quality control.\n\n## Creation Workflow\n\n```\nNew book planning → Outline design → Chapter writing → Quality review → Publish & iterate\n```\n\nEach step uses the corresponding reference template (loaded on demand):\n\n| Step | Reference | Core Deliverable |\n|------|-----------|-----------------|\n| 1. New Book Planning | [worldbuilding](references/worldbuilding.md) | Setting profile (world/protagonist/supporting cast/conflict) |\n| 2. Outline Design | [outline](references/outline.md) | Volume→Part→Chapter three-level outline |\n| 3. Chapter Writing | [chapter](references/chapter.md) | Writing brief + review checklist |\n| 4. Style Consistency | Style anchors below | Style reference card (~100 chars) |\n| 5. Multi-plot Management | [plot-threads](references/plot-threads.md) | Status board (🟢🟡🔴) |\n| 6. Foreshadowing Management | Foreshadowing registry | ID + planted + planned resolution + status |\n| 7. Conflict Detection | [conflict-check](references/conflict-check.md) | Setting/character/logic/numerical 4D check |\n| 8. Pacing Diagnosis | [pacing](references/pacing.md) | H/W/P/T pacing curve |\n| 9. Feedback Loop | [feedback](references/feedback.md) | SABCD grading + decision log |\n\n## Core Operations\n\n### Pre-Write Checklist (5 items)\n\nContext review → Foreshadowing status → Character status → Timeline → Pacing position\n\n### Chapter Rhythm Template (6 beats)\n\nHook → Setup → Development → Twist → Climax → Cliffhanger\n\n### Style Anchors\n\nLanguage style, description density, emotional tone, IP signature → check against each chapter\n\n### Foreshadowing Iron Rule\n\nLog every planted thread, check off every resolved one. Never rely on memory.\n\n```\n| ID | Planted Ch | Content | Planned Resolution Ch | Status |\n```\n\n### Pacing Symbols\n\nH=High point W=Twist P=Setup T=Transition. Draw curve every 10-20 chapters for diagnosis.\n\n### Feedback Grading\n\nS=Data (retention rate) A=5+ users same feedback B=Specific critique C=Emotional vent D=Contradicts core setting (reject)\n\n### Batch Creation Rhythm\n\nWrite 5 days (pre-write checks) → Saturday quality review → Sunday planning → Month-end volume review\n\n## Principles\n\n- **Settings are law**: Once established, don't change casually; modifications require traceable updates\n- **Quality from process**: Not from inspiration — from pre-write checks + post-write reviews\n- **Data doesn't lie**: Retention rate > intuition > individual comments\n- **Stability over novelty**: Consistency > literary innovation\n\nFile v1.0.0:_meta.json\n\n{\n  \"ownerId\": \"kn75qrtb885pznwsjwsh18dvf1813bv0\",\n  \"slug\": \"web-novel-writing-assistant\",\n  \"version\": \"1.0.0\",\n  \"publishedAt\": 1779932285326\n}\n\nFile v1.0.0:references/chapter.md\n\n# Chapter Writing Workflow\n\n## Pre-Write Checklist\n\nComplete in order, produce the **chapter writing brief**:\n\n### 1. Context Review\n\n```\n- Previous chapter's ending scene:\n- Previous chapter's unresolved conflict/suspense:\n- Previous chapter's reader emotional landing (tense/relaxed/anticipating/sad):\n- This chapter's starting scene:\n```\n\n### 2. Foreshadowing Status\n\n```\n【Planned operations for this chapter】\n- Foreshadowing to resolve (ID + content):\n- New foreshadowing to plant (content + planned resolution chapter):\n- Foreshadowing to advance but not resolve (ID + degree of advancement):\n```\n\n### 3. Character Status\n\n```\n【Characters appearing in this chapter】\n- Character A: Current location / current emotion / this chapter's goal / this chapter's function\n- Character B: ...\n【Characters not appearing but need to remember their status】\n- Character C: Currently in XX state at XX location\n```\n\n### 4. Pacing Position\n\n```\n【Chapter type】 (Climax / Transition / Setup / Twist)\n【Position within volume】 (First third / Middle / Closing)\n【Emotional design】 (Opening emotion → Process emotion → Ending emotion)\n【Information density】 (High / Medium / Low) — how much info reader needs to digest\n```\n\n## During Writing\n\n- **First 300 words decide life or death**: must have conflict/suspense/emotion (at least one)\n- **Every 2000 words a mini-rhythm**: info release → minor conflict → minor resolution\n- **Dialogue must have \"subtext\"**: what character says ≠ everything they're thinking\n- **Scene transitions need \"hooks\"**: don't let readers put it down when switching scenes\n- **Battle/climax scenes**: faster rhythm, shorter sentences\n\n## Post-Write Review\n\n### Basic Checks\n\n- [ ] Did this chapter complete the rhythm beat structure (Hook→Setup→Development→Twist→Climax→Cliffhanger)?\n- [ ] Word count within expected range (deviation <20%)?\n- [ ] Chapter-ending cliffhanger effective (will readers want to click next)?\n\n### Consistency Checks\n\n- [ ] Character dialogue and behavior match their profile?\n- [ ] Any content conflicting with established settings?\n- [ ] Timeline coherent (reasonable gap from previous chapter)?\n- [ ] Character abilities/levels consistent with setting?\n\n### Foreshadowing Checks\n\n- [ ] New foreshadowing planted this chapter logged?\n- [ ] Planned resolutions correctly resolved? Resolution method natural?\n- [ ] Any \"forgotten\" foreshadowing needing advancement?\n\n### Style Checks\n\n- [ ] Dialogue style matches characters?\n- [ ] Narrative rhythm matches chapter type? (Climax fast, Setup slow)\n- [ ] Emotional tone matches current volume's setting?\n\n## Common Issues & Fixes\n\n| Issue | Diagnosis | Fix |\n|-------|-----------|-----|\n| Chapter too flat | No hook/twist/climax | Rewrite opening hook, add at least one minor reversal |\n| Padding | Info density too low, plot not advancing | Cut excess description/psychology, add event progression |\n| Setting conflict | Character ability or rules inconsistent | Check setting profile, fix chapter or update setting |\n| Character drift | Personality inconsistent with earlier | Check character profile, rewrite relevant dialogue/behavior |\n| Homogenized dialogue | All characters talk the same | Design 1-2 linguistic quirks per character |\n| Broken rhythm | Abrupt scene transitions | Add transition sentences / emotional bridges |\n| Weak hook | No suspense or anticipation at chapter end | Leave an unanswered question or an impending conflict |\n\nFile v1.0.0:references/conflict-check.md\n\n# Conflict Detection Matrix\n\n## I. Setting Conflict\n\nRun after writing each chapter:\n\n### Ability/Level Consistency\n\n```\n- Character ability matches their current setting level?\n  □ Protagonist's overlevel fights have reasonable explanation?\n  □ Supporting character abilities consistent with their level?\n- Cultivation/advancement rules consistent front to back?\n  □ Same-level characters' power gaps reasonable?\n```\n\n### World Rule Consistency\n\n```\n- World rules \"forgotten\" or \"violated\"?\n  □ Power system limitations broken (without explanation)?\n  □ Special rules consistent across chapters?\n  □ If rules are broken, is there foreshadowing and a cost?\n```\n\n### Timeline Consistency\n\n```\n- Time passage reasonable?\n  □ Event intervals proportional to narrative length?\n  □ Time contradictions between scenes?\n  □ Character ages / seasons / holidays all check out?\n```\n\n## II. Character Conflict\n\n### Personality Consistency\n\n```\n- Character decisions match their personality profile?\n  □ Decisive characters becoming suddenly indecisive?\n  □ Rational characters unreasonably dumbed down?\n  □ Character emotional reactions match their personality?\n```\n\n### Relationship Consistency\n\n```\n- Character relationships suddenly changing (no transition)?\n  □ Hostile→friendly: reasonable reversal process?\n  □ Close→distant: foreshadowing event?\n  □ New character interactions match both personalities?\n```\n\n### Motivation Consistency\n\n```\n- Character actions have clear motivation?\n  □ Supporting characters' actions exist only to advance plot?\n  □ Character goals contradictory front to back?\n```\n\n## III. Plot Logic\n\n### Causal Chain\n\n```\n- \"Because A, therefore B\" logic chain complete?\n  □ Any \"somehow this happened\" moments?\n  □ Key reversals have sufficient foreshadowing?\n  □ Too many coincidences? (≤1 coincidence per chapter is reasonable)\n```\n\n### Information Acquisition\n\n```\n- Character info-gathering methods reasonable?\n  □ \"Overheard the key conversation by coincidence\"?\n  □ Characters knowing information they \"shouldn't know\"?\n  □ Info reveal rhythm reasonable (too fast or too slow)?\n```\n\n### Dumbing-Down Detection\n\n```\n- Any of these dumbing-down patterns?\n  □ Protagonist not making the simplest reasonable choice at critical moments\n  □ Antagonist not killing protagonist when they could (no reasonable explanation)\n  □ Supporting cast collectively dumbed down to highlight protagonist\n  □ Crisis resolved by \"just so happening that...\" (deus ex machina)\n```\n\n## IV. Numerical Consistency\n\n```\n- Cultivation levels: count/name/features recorded and consistent?\n- Time data: spans, ages, event intervals self-consistent?\n- Money/resources: economic system reasonable?\n- Distance/scale: geography, army sizes front-to-back consistent?\n```\n\n## V. Conflict Resolution Principles\n\n**When conflicts are found:**\n\n1. **Published chapter settings are \"iron law\"** → fix unpublished current chapter to align\n2. **If published chapter itself has a bug** → post correction notice or silently fix (per platform rules)\n3. **If \"setting upgrade\" not contradiction** → ensure reasonable transition explanation\n4. **Log all conflicts and resolutions** → prevent recurrence\n\n## VI. Quick-Reference Mnemonic\n\n```\nAbilities check levels, time checks the line\nCharacters check personality, plot checks causality\nCoincidences max three, dumbing-down is the worst crime\nNumbers keep clear record, foreshadowing must close the loop\n```\n\nFile v1.0.0:references/feedback.md\n\n# Reader Feedback Analysis & Creative Decision Loop\n\n## I. Feedback Collection Channels\n\n| Channel | Content Collected | Frequency |\n|---------|-------------------|-----------|\n| Chapter comments / inline comments | Instant per-chapter reactions | Daily |\n| Comment section | Overall evaluation, plot discussion | Daily |\n| Reader community / group | Deep discussion, character preferences | Weekly |\n| Backend data | Retention rate, stickiness, reading duration | Weekly |\n| Reviews / ratings | Structured evaluation | Monthly |\n\n## II. Feedback Classification & Weighting\n\n### By Credibility\n\n```\nS-level — Backend data (retention rate, stickiness): objective, indisputable\nA-level — High-frequency repeated feedback (≥5 people mention the same issue): likely real problem\nB-level — Specific criticism with logical basis: worth serious consideration\nC-level — Emotional venting without specifics: low reference value\nD-level — Demands contradicting core setting: reject on principle\n```\n\n### By Impact Scope\n\n```\nSystemic issues — Affect majority of readers → priority handling\nLocal issues — Affect some readers/single chapter → handle as appropriate\nPersonal preference — Individual reader subjective feeling → reference only\n```\n\n## III. Feedback Analysis Template\n\n```\n【Analysis time】 After Ch. X publication\n【Data summary】\n- 24h retention rate: XX% (vs. previous chapter: ±X%)\n- Chapter comments: XX (positive/neutral/negative = X/X/X)\n- Core discussion topics (TOP3):\n  1. XXX\n  2. XXX\n  3. XXX\n\n【Key feedback】\n- Positive (why readers like):\n- Negative (what readers are unhappy about):\n\n【Problem diagnosis】\n- Quality issue? (writing/pacing/logic)\n- Content direction issue? (plot direction/character fate doesn't match expectations)\n- Update issue? (breaks/less frequent updates/slow pace)\n\n【Creative decision】\nAdopt / Partially adopt / Reject\nReasoning:\nAction plan:\n```\n\n## IV. Decision Principles\n\n### Should Listen To\n\n- Retention rate dropping → must find cause and adjust\n- ≥5 people mention the same specific problem → likely real issue\n- \"Don't understand\" \"can't follow\" → information delivery problem\n- \"Too padded\" \"too slow\" → pacing needs adjustment\n\n### Should NOT Blindly Follow\n\n- Demands to change core setting (shakes the book's foundation)\n- Demands \"write more of character X\" when X shouldn't appear yet in plot\n- \"Hurry up and get together / defeat the villain\" → pacing plan shouldn't be disrupted\n- Extreme emotional attacks → don't respond, don't internalize\n\n### Flexible Handling\n\n- Dialogue style / description density adjustment (doesn't affect core setting)\n- Minor adjustment to supporting character screen time (without affecting main plot)\n- Update frequency fine-tuning (within capability)\n\n## V. Decision Log & Tracking\n\n```\n═══════════════════════════════════════\n【Creative Decision Log】\n\nDecision #01  |  Date: XXXX-XX-XX\nSource: Ch. X comments (retention dropped from 75% to 68%)\nIssue: Readers report \"too many daily chapters, main plot advancing too slowly\"\nDecision: Compress daily plotline over next 5 chapters, accelerate main plot\nExecution:\n  - Ch. X: Cut daily dialogue XXX\n  - Ch. Y: Compress 3-chapter setup into 2 chapters\n  - Ch. Z: Bring forward main plot conflict introduction\nVerification: After adjustment, retention rate recovered to 73%\n═══════════════════════════════════════\n```\n\n## VI. Feedback Loop Check\n\nAfter each adjustment, observe at least 5 chapters, confirm:\n\n- [ ] Did data improve (retention/stickiness)?\n- [ ] Did negative feedback decrease?\n- [ ] Did adjustment introduce new problems?\n- [ ] Does it deviate from outline's main line?\n\nIf adjustment ineffective → possibly misdiagnosed the problem, re-analyze.\n\n## VII. Mindset Management\n\n- **Not all criticism needs response**: web novel reader base is large, can never satisfy everyone\n- **Data > Intuition > Individual comments**: one person's problem may just be personal preference\n- **Writing well > Writing fast**: rushing to win back readers often backfires\n- **Logging beats remembering**: decision log is the most valuable long-term creative asset\n\nFile v1.0.0:references/outline.md\n\n# Three-Level Outline Template\n\n## I. Complete Book Outline (Volume Level)\n\n```\n【Book Basic Info】\n- Title, genre, estimated total word count\n- Core selling point (one sentence: why readers should read this)\n- Target reader profile\n\n【Volume Structure】\nVolume 1: \"Volume Title\" (~XX words, XX chapters)\n- Volume theme: What this volume is about\n- Opening hook: What grabs readers in the first 3 chapters\n- Core conflict: Main tension of this volume\n- Key events (≥5):\n  1. XXX (approx chapter range)\n  2. XXX\n  ...\n- Volume ending: What is achieved, what suspense is left\n\nVolume 2: \"Volume Title\" ...\n```\n\n## II. Part Outline (Within Each Volume)\n\nBreak each volume into 3-5 parts, each with setup-development-turn-resolution:\n\n```\n【Part X】 (Ch. X - Ch. Y)\n- Part theme:\n- Setup (opening): How this story segment begins\n- Development (progression): How the story advances\n- Turn (twist): Key reversal or revelation\n- Resolution (closure): How this part wraps up, setting up next\n- Information release: What readers need to learn in this part\n- Foreshadowing: What to plant, what to resolve\n```\n\n## III. Chapter Outline (Per-Chapter Rhythm Template)\n\n```\n【Chapter X: Chapter Title】\n\nPositioning: Climax chapter / Transition chapter / Setup chapter / Twist chapter\n\nRhythm Beat Design:\n1. Hook: What grabs the reader in the first paragraph/scene\n2. Setup: Establish this chapter's situation, tell reader what's at stake\n3. Development: Plot unfolds, information released\n4. Twist: Surprise, conflict, revelation — the chapter's dramatic core\n5. Climax: Peak or phased resolution of this chapter's conflict\n6. Cliffhanger: Suspense, preview, emotional continuation\n\nInvolved plotlines: (Main / Subplot A / Subplot B)\nCharacters appearing:\nNew settings/foreshadowing:\nEstimated word count:\n```\n\n## IV. Outline Flexibility Principles\n\n- **Outline is a map, not railway tracks**: deviation allowed but must return to main line\n- **Volume-level outline**: sets direction, not easily changed\n- **Part-level outline**: adjustable, but assess impact on subsequent\n- **Chapter-level outline**: must do before writing, can adjust during writing\n- **Buffer chapters**: reserve 2-3 chapters per volume for insertion or rhythm adjustment\n\n## V. Serialization Rhythm Suggestions\n\n| Words/Day | Type | Strategy |\n|-----------|------|----------|\n| 4000+ | High-frequency serial | Detailed chapter outlines, backlog ≥30 chapters |\n| 2000-4000 | Standard serial | Complete chapter outlines, backlog ≥15 chapters |\n| <2000 | Low-frequency serial | Focus on per-chapter quality, outline can be rougher |\n\nFile v1.0.0:references/pacing.md\n\n# Pacing Diagnosis Tool\n\n## I. Chapter Rhythm Classification\n\nLabel each chapter with its rhythm type:\n\n| Type | Symbol | Characteristic | Suggested ratio |\n|------|--------|---------------|-----------------|\n| Climax | H | Major battle/revelation/reversal, emotional peak | 15-20% |\n| Twist | W | Key info revealed, situation reversal | 10-15% |\n| Setup | P | Build background, plant foreshadowing | 20-25% |\n| Transition | T | Scene change, daily interaction | 40-50% |\n\n## II. Rhythm Curve Drawing\n\nTake the last 20-30 chapters, label each:\n\n```\nChapter: 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100\nType:    T  P  P  T  W  T  T  P  T  H  T  T  P  P  T  W  P  T  T  H\n```\n\n### Diagnostic Questions\n\n1. **Reader fatigue**: ≥5 consecutive chapters with no H/W? (Too much transition/setup, readers will tire)\n2. **Peak fatigue**: ≥3 consecutive H chapters? (Need to give readers breathing room)\n3. **Rhythm waves**: H/W distribution even? (Clustered at ends? Hollow in middle?)\n4. **Setup payoff**: P chapters followed by H/W? (Setup without payoff = padding)\n\n## III. Information Density Check\n\nPick a random chapter, check:\n\n```\n【Information Density】 (each chapter should give readers at least one \"takeaway\")\n- Plot advancement: □ Yes □ No (if \"No,\" what is this chapter doing?)\n- Character growth/revelation: □ Yes □ No\n- Foreshadowing advancement/resolution: □ Yes □ No\n- Worldbuilding expansion: □ Yes □ No\n- Emotional fluctuation: □ Yes □ No\n\nIf ALL are No → padding chapter, needs cutting or merging\n```\n\n## IV. Volume-Level Rhythm Overview\n\n```\n【Volume X Rhythm Overview】 (Ch. XX - YY, XX chapters total)\n\nPeak points:\n- Ch. X: XXX (H-level, volume's biggest climax)\n- Ch. Y: XXX (H-level, secondary climax)\n- Ch. Z: XXX (W-level, key twist)\n\nValleys/Transitions:\n- Ch. A-B: transition segment (X chapters, reasonable range 3-5)\n\nRhythm Scores:\n- Opening engagement: ★★★★☆ (do first 3 chapters have hooks?)\n- Mid-section sustainability: ★★★☆☆ (middle dragging?)\n- Closing explosiveness: ★★★★★ (ending satisfying?)\n```\n\n## V. Reader Fatigue Warning Signals\n\n≥3 of the following signals → likely pacing problem:\n\n- [ ] Retention rate dropping consecutively\n- [ ] Comments increasingly mention \"padding\" \"dragging\" \"boring\"\n- [ ] Chapter likes/votes decreasing\n- [ ] You yourself feel \"these recent chapters are kind of flat\"\n- [ ] Multiple consecutive chapters with no climax scheduled\n- [ ] Subplot advancement speed exceeds main plot\n\n## VI. Quick Adjustment Strategies\n\n| Problem | Adjustment |\n|---------|-----------|\n| Setup too long | Cut redundant description/dialogue, merge 2 chapters into 1 |\n| Climax too dense | Insert 1-2 chapters of daily/transition buffer |\n| Mid-section slump | Insert an unexpected event / new info / minor conflict |\n| Monotonous rhythm | Vary rhythm type — speed up in climax, slow down in setup |\n\nFile v1.0.0:references/plot-threads.md\n\n# Multi-Plot Management & Status Board\n\n## Plotline Classification\n\n```\n【Main Plot】 — Protagonist's core objective line, runs through the entire book\n【Major Subplots】 — Secondary lines affecting the main plot (2-4)\n【Minor Subplots】 — Character growth / romance / worldbuilding lines (several)\n【Hidden Plot】 — Hidden threads, revealed later\n```\n\n## Status Board Template\n\nUpdate after every chapter written. Status: 🟢Active / 🟡Dormant / 🔴Resolved / ⚪Not Started\n\n```\n═══════════════════════════════════════\nUpdated: Chapter X\n\n【Main Plot: XXX】\nCurrent phase: Phase X / Y total\nProgressed to: XXX\nNext key milestone: XXX (estimated Ch. X)\nAssociated characters: [list]\nAssociated foreshadowing: [list IDs]\n🟢\n\n【Subplot A: XXX】\nCurrent progress: XXX\nNext chapter plan: XXX\nAssociated characters: [list]\n🟡 Dormant until Ch. X\n```\n\n## Convergence Planning\n\nWhen multiple lines need to intersect, plan intersection points:\n\n```\n【Convergence Point #1】 (Estimated Ch. X - Y)\nLines converging: Main + Subplot A + Subplot B\nConvergence method:\n- Location convergence: all characters arrive at same location\n- Event convergence: one event simultaneously affects multiple lines\n- Information convergence: characters on different lines discover pieces of the same info\nPost-convergence direction:\n- Merge into one line\n- Continue separately but mutually influencing\n- One line ends/goes dormant\n```\n\n## Priority & Tradeoffs\n\nWhen \"too many lines to write\":\n\n1. Main plot has highest priority, cannot go more than 3 chapters without advancing\n2. Major subplots sorted by reader interest; low-interest ones can go dormant\n3. Dormant lines can't \"disappear\" — need occasional mentions so readers remember\n4. A line not advanced in >50 chapters: consider accelerating resolution or cutting\n5. New line must be evaluated: are existing lines already too many?\n\n## Rhythm Distribution Suggestions\n\nOver a 100-chapter cycle:\n\n```\nMain plot: 60-70 chapters (maintain core momentum)\nMajor subplot A: 15-20 chapters (dedicated segments)\nMajor subplot B: 10-15 chapters\nMinor subplots: interspersed, no dedicated chapters\nHidden plot: one clue fragment every 20-30 chapters\n```\n\n## Check Questions\n\nSelf-check every 30 chapters:\n- Which line hasn't advanced in 20+ chapters?\n- Which line do readers care about most in comments?\n- Has any line \"died naturally\" (nobody cares)?\n- Are intersection points for next phase clear?\n\nFile v1.0.0:references/worldbuilding.md\n\n# Worldbuilding & Character Setting Template\n\n## I. World Foundation\n\n```\n【Era/World Type】\n- Era: Ancient / Modern / Future / Alternate\n- Type: Xianxia / Fantasy / Urban / Sci-fi / Post-apocalyptic / Game / Historical\n- Relation to reality: Parallel world / Historical branch / Pure alternate\n\n【World Rules】\n- Power system (cultivation levels / magic classification / tech tier)\n- Special rules (what makes this world \"different\")\n- Limitations and costs of the rules\n\n【Geography & Factions】\n- Key regions (map overview)\n- Faction distribution (nations/sects/organizations, relationship map)\n- Resource distribution (what is where, who controls it)\n```\n\n## II. Protagonist Profile\n\n```\n【Basic Info】\n- Name/title, age, appearance (3 memorable traits)\n- Personality keywords (≥3): e.g. \"reserved, decisive, loyal\"\n- Personality paradox (adds depth): e.g. \"cold exterior, passionate heart\"\n\n【Background】\n- Origin: family, social class, upbringing environment\n- Core trauma/drive: the fundamental force driving the protagonist\n- Starting state: situation at the beginning of the story\n\n【Growth Arc】\n- Starting state → End state\n- Key growth milestones (≥5)\n- Cheat/special ability (type, limitations, cost)\n\n【Relationship Network】\n- Core relationship characters and relationship evolution directions\n```\n\n## III. Supporting Characters\n\nMinimum for each major character:\n\n```\n【Name/Role】\n【Appearance tag】 (1-2 traits for readers to remember)\n【Personality tags】 (2-3 keywords)\n【Relationship with protagonist】 and evolution curve\n【Narrative function】 (advance plot / create conflict / provide info / emotional support)\n【Independent motivation】 (character doesn't exist solely for the protagonist)\n```\n\nCharacter tiers:\n- S-tier (throughout the entire book, 3-5 people) → full profile\n- A-tier (one volume, 5-10 people) → core profile\n- B-tier (one part, functional) → brief notes\n\n## IV. Core Conflict System\n\n```\n【Main Conflict】\n- Conflict nature: Person vs Person / Person vs Environment / Person vs Self / Person vs Fate\n- Opposition: antagonist/hostile faction\n- Conflict escalation path: Small → Medium → Large → Ultimate\n\n【Phase Goal Breakdown】\n- Volume 1: Achieve XXX\n- Volume 2: Achieve XXX\n- ...\n\n【Antagonist/Obstacle Design】\n- Main antagonist: motivation (must be reasonable), capability, relationship with protagonist\n- Phase antagonists: opponents per volume/part\n- Non-human obstacles: environment, systems, fate, etc.\n```\n\n## V. Setting Consistency Log\n\n```\n【Established Iron Laws】 (immutable)\n- Rule 1: XXX (established in Ch. X)\n- Rule 2: XXX\n\n【Power System】\n- Level names, each level's characteristics, advancement conditions\n- Protagonist's current level, advancement progress\n\n【Timeline】\n- Story start timepoint\n- Key event timepoints\n```\n\n## Usage Tips\n\n- Complete items I-IV when starting a new book\n- Update item V before each volume begins\n- Update instantly when introducing new characters/settings\n- When conflicts arise, prioritize \"iron laws,\" adjust non-iron-law content\n\nFile v1.0.0:skill-card.md\n\n## Description:\n\nAssists web novel authors with planning, outlining, chapter drafting, pacing diagnosis, continuity checks, plot-thread tracking, foreshadowing management, and reader feedback analysis.\n\nThis skill is ready for commercial/non-commercial use.\n\n## Publisher:\n\n[openlark](https://clawhub.ai/user/openlark)\n\n### License/Terms of Use:\n\nMIT-0\n\n## Use Case:\n\nExternal writers and writing assistants use this skill to plan serial web novels, convert outlines into chapter briefs, check pacing and continuity, track foreshadowing and plotlines, and turn reader feedback into revision decisions.\n\n### Deployment Geography for Use:\n\nGlobal\n\n## Known Risks and Mitigations:\n\nRisk: The skill may activate for a wide range of web-novel writing workflow requests and may use story drafts, outlines, reader comments, or performance data that the user supplies.\n\nMitigation: Provide only the creative material, reader feedback, and performance data that should be used for the writing task.\n\nRisk: Feedback-driven guidance may overweight incomplete or unrepresentative reader data if the supplied inputs are narrow or noisy.\n\nMitigation: Review recommendations against the story outline, setting rules, and broader reader signals before changing published or planned material.\n\n## Reference(s):\n\n- [Worldbuilding & Character Setting Template](references/worldbuilding.md)\n- [Three-Level Outline Template](references/outline.md)\n- [Chapter Writing Workflow](references/chapter.md)\n- [Multi-Plot Management & Status Board](references/plot-threads.md)\n- [Conflict Detection Matrix](references/conflict-check.md)\n- [Pacing Diagnosis Tool](references/pacing.md)\n- [Reader Feedback Analysis & Creative Decision Loop](references/feedback.md)\n\n## Skill Output:\n\n**Output Type(s):** [Text, Markdown, Guidance]\n\n**Output Format:** [Markdown guidance with structured templates, checklists, tables, and decision logs]\n\n**Output Parameters:** [1D]\n\n**Other Properties Related to Output:** [No automatic data collection, external transmission, hidden execution, persistence, or privilege use is shown in the artifact evidence.]\n\n## Skill Version(s):\n\n1.0.0 (source: server release metadata)\n\n## Ethical Considerations:\n\nUsers should evaluate whether this skill is appropriate for their environment, review any generated or modified files before relying on them, and apply their organization's safety, security, and compliance requirements before deployment.","readmeExcerpt":"Skill: Web Novel Writing Assistant Owner: openlark Summary: Assists with planning, outlining, writing, pacing, style consistency, conflict detection, multi-plot management, foreshadowing, and reader feedback for web n... Tags: latest:1.0.0 Version history: v1.0.0 | 2026-05-28T01:38:05.326Z | auto Initial release of Web Novel Writing Assistant. - Guides users through structured workflows for novel planning, outlining,","codeSnippets":[],"executableExamples":[{"language":"text","snippet":"New book planning → Outline design → Chapter writing → Quality review → Publish & iterate"},{"language":"text","snippet":"| ID | Planted Ch | Content | Planned Resolution Ch | Status |"},{"language":"text","snippet":"- Previous chapter's ending scene:\n- Previous chapter's unresolved conflict/suspense:\n- Previous chapter's reader emotional landing (tense/relaxed/anticipating/sad):\n- This chapter's starting scene:"},{"language":"text","snippet":"【Planned operations for this chapter】\n- Foreshadowing to resolve (ID + content):\n- New foreshadowing to plant (content + planned resolution chapter):\n- Foreshadowing to advance but not resolve (ID + degree of advancement):"},{"language":"text","snippet":"【Characters appearing in this chapter】\n- Character A: Current location / current emotion / this chapter's goal / this chapter's function\n- Character B: ...\n【Characters not appearing but need to remember their status】\n- Character C: Currently in XX state at XX location"},{"language":"text","snippet":"【Chapter type】 (Climax / Transition / Setup / Twist)\n【Position within volume】 (First third / Middle / Closing)\n【Emotional design】 (Opening emotion → Process emotion → Ending emotion)\n【Information density】 (High / Medium / Low) — how much info reader needs to digest"}],"parameters":null,"dependencies":[],"permissions":[],"extractedFiles":[{"path":"SKILL.md","content":"---\nname: web-novel-writing-assistant\ndescription: Web novel writing assistant, solving core pain points: context loss, inconsistent style, setting conflicts, pacing issues, multi-plot confusion, unstable quality, and inability to internalize reader feedback. \n---\n\n# Web Novel Writing Assistant\n\n## Use Cases\n\nUse for new book planning, outline design, chapter writing, foreshadowing management, conflict detection, reader feedback analysis, and batch creation quality control.\n\n## Creation Workflow\n\n```\nNew book planning → Outline design → Chapter writing → Quality review → Publish & iterate\n```\n\nEach step uses the corresponding reference template (loaded on demand):\n\n| Step | Reference | Core Deliverable |\n|------|-----------|-----------------|\n| 1. New Book Planning | [worldbuilding](references/worldbuilding.md) | Setting profile (world/protagonist/supporting cast/conflict) |\n| 2. Outline Design | [outline](references/outline.md) | Volume→Part→Chapter three-level outline |\n| 3. Chapter Writing | [chapter](references/chapter.md) | Writing brief + review checklist |\n| 4. Style Consistency | Style anchors below | Style reference card (~100 chars) |\n| 5. Multi-plot Management | [plot-threads](references/plot-threads.md) | Status board (🟢🟡🔴) |\n| 6. Foreshadowing Management | Foreshadowing registry | ID + planted + planned resolution + status |\n| 7. Conflict Detection | [conflict-check](references/conflict-check.md) | Setting/character/logic/numerical 4D check |\n| 8. Pacing Diagnosis | [pacing](references/pacing.md) | H/W/P/T pacing curve |\n| 9. Feedback Loop | [feedback](references/feedback.md) | SABCD grading + decision log |\n\n## Core Operations\n\n### Pre-Write Checklist (5 items)\n\nContext review → Foreshadowing status → Character status → Timeline → Pacing position\n\n### Chapter Rhythm Template (6 beats)\n\nHook → Setup → Development → Twist → Climax → Cliffhanger\n\n### Style Anchors\n\nLanguage style, description density, emotional tone, IP signature → check against each chapter\n\n### Foreshadowing Iron Rule\n\nLog every planted thread, check off every resolved one. Never rely on memory.\n\n```\n| ID | Planted Ch | Content | Planned Resolution Ch | Status |\n```\n\n### Pacing Symbols\n\nH=High point W=Twist P=Setup T=Transition. Draw curve every 10-20 chapters for diagnosis.\n\n### Feedback Grading\n\nS=Data (retention rate) A=5+ users same feedback B=Specific critique C=Emotional vent D=Contradicts core setting (reject)\n\n### Batch Creation Rhythm\n\nWrite 5 days (pre-write checks) → Saturday quality review → Sunday planning → Month-end volume review\n\n## Principles\n\n- **Settings are law**: Once established, don't change casually; modifications require traceable updates\n- **Quality from process**: Not from inspiration — from pre-write checks + post-write reviews\n- **Data doesn't lie**: Retention rate > intuition > individual comments\n- **Stability over novelty**: Consistency > literary innovation"},{"path":"_meta.json","content":"{\n  \"ownerId\": \"kn75qrtb885pznwsjwsh18dvf1813bv0\",\n  \"slug\": \"web-novel-writing-assistant\",\n  \"version\": \"1.0.0\",\n  \"publishedAt\": 1779932285326\n}"},{"path":"references/chapter.md","content":"# Chapter Writing Workflow\n\n## Pre-Write Checklist\n\nComplete in order, produce the **chapter writing brief**:\n\n### 1. Context Review\n\n```\n- Previous chapter's ending scene:\n- Previous chapter's unresolved conflict/suspense:\n- Previous chapter's reader emotional landing (tense/relaxed/anticipating/sad):\n- This chapter's starting scene:\n```\n\n### 2. Foreshadowing Status\n\n```\n【Planned operations for this chapter】\n- Foreshadowing to resolve (ID + content):\n- New foreshadowing to plant (content + planned resolution chapter):\n- Foreshadowing to advance but not resolve (ID + degree of advancement):\n```\n\n### 3. Character Status\n\n```\n【Characters appearing in this chapter】\n- Character A: Current location / current emotion / this chapter's goal / this chapter's function\n- Character B: ...\n【Characters not appearing but need to remember their status】\n- Character C: Currently in XX state at XX location\n```\n\n### 4. Pacing Position\n\n```\n【Chapter type】 (Climax / Transition / Setup / Twist)\n【Position within volume】 (First third / Middle / Closing)\n【Emotional design】 (Opening emotion → Process emotion → Ending emotion)\n【Information density】 (High / Medium / Low) — how much info reader needs to digest\n```\n\n## During Writing\n\n- **First 300 words decide life or death**: must have conflict/suspense/emotion (at least one)\n- **Every 2000 words a mini-rhythm**: info release → minor conflict → minor resolution\n- **Dialogue must have \"subtext\"**: what character says ≠ everything they're thinking\n- **Scene transitions need \"hooks\"**: don't let readers put it down when switching scenes\n- **Battle/climax scenes**: faster rhythm, shorter sentences\n\n## Post-Write Review\n\n### Basic Checks\n\n- [ ] Did this chapter complete the rhythm beat structure (Hook→Setup→Development→Twist→Climax→Cliffhanger)?\n- [ ] Word count within expected range (deviation <20%)?\n- [ ] Chapter-ending cliffhanger effective (will readers want to click next)?\n\n### Consistency Checks\n\n- [ ] Character dialogue and behavior match their profile?\n- [ ] Any content conflicting with established settings?\n- [ ] Timeline coherent (reasonable gap from previous chapter)?\n- [ ] Character abilities/levels consistent with setting?\n\n### Foreshadowing Checks\n\n- [ ] New foreshadowing planted this chapter logged?\n- [ ] Planned resolutions correctly resolved? Resolution method natural?\n- [ ] Any \"forgotten\" foreshadowing needing advancement?\n\n### Style Checks\n\n- [ ] Dialogue style matches characters?\n- [ ] Narrative rhythm matches chapter type? (Climax fast, Setup slow)\n- [ ] Emotional tone matches current volume's setting?\n\n## Common Issues & Fixes\n\n| Issue | Diagnosis | Fix |\n|-------|-----------|-----|\n| Chapter too flat | No hook/twist/climax | Rewrite opening hook, add at least one minor reversal |\n| Padding | Info density too low, plot not advancing | Cut excess description/psychology, add event progression |\n| Setting conflict | Character ability or rules inconsistent | Check setting profile, fix chapter or update setting "},{"path":"references/conflict-check.md","content":"# Conflict Detection Matrix\n\n## I. Setting Conflict\n\nRun after writing each chapter:\n\n### Ability/Level Consistency\n\n```\n- Character ability matches their current setting level?\n  □ Protagonist's overlevel fights have reasonable explanation?\n  □ Supporting character abilities consistent with their level?\n- Cultivation/advancement rules consistent front to back?\n  □ Same-level characters' power gaps reasonable?\n```\n\n### World Rule Consistency\n\n```\n- World rules \"forgotten\" or \"violated\"?\n  □ Power system limitations broken (without explanation)?\n  □ Special rules consistent across chapters?\n  □ If rules are broken, is there foreshadowing and a cost?\n```\n\n### Timeline Consistency\n\n```\n- Time passage reasonable?\n  □ Event intervals proportional to narrative length?\n  □ Time contradictions between scenes?\n  □ Character ages / seasons / holidays all check out?\n```\n\n## II. Character Conflict\n\n### Personality Consistency\n\n```\n- Character decisions match their personality profile?\n  □ Decisive characters becoming suddenly indecisive?\n  □ Rational characters unreasonably dumbed down?\n  □ Character emotional reactions match their personality?\n```\n\n### Relationship Consistency\n\n```\n- Character relationships suddenly changing (no transition)?\n  □ Hostile→friendly: reasonable reversal process?\n  □ Close→distant: foreshadowing event?\n  □ New character interactions match both personalities?\n```\n\n### Motivation Consistency\n\n```\n- Character actions have clear motivation?\n  □ Supporting characters' actions exist only to advance plot?\n  □ Character goals contradictory front to back?\n```\n\n## III. Plot Logic\n\n### Causal Chain\n\n```\n- \"Because A, therefore B\" logic chain complete?\n  □ Any \"somehow this happened\" moments?\n  □ Key reversals have sufficient foreshadowing?\n  □ Too many coincidences? (≤1 coincidence per chapter is reasonable)\n```\n\n### Information Acquisition\n\n```\n- Character info-gathering methods reasonable?\n  □ \"Overheard the key conversation by coincidence\"?\n  □ Characters knowing information they \"shouldn't know\"?\n  □ Info reveal rhythm reasonable (too fast or too slow)?\n```\n\n### Dumbing-Down Detection\n\n```\n- Any of these dumbing-down patterns?\n  □ Protagonist not making the simplest reasonable choice at critical moments\n  □ Antagonist not killing protagonist when they could (no reasonable explanation)\n  □ Supporting cast collectively dumbed down to highlight protagonist\n  □ Crisis resolved by \"just so happening that...\" (deus ex machina)\n```\n\n## IV. Numerical Consistency\n\n```\n- Cultivation levels: count/name/features recorded and consistent?\n- Time data: spans, ages, event intervals self-consistent?\n- Money/resources: economic system reasonable?\n- Distance/scale: geography, army sizes front-to-back consistent?\n```\n\n## V. Conflict Resolution Principles\n\n**When conflicts are found:**\n\n1. **Published chapter settings are \"iron law\"** → fix unpublished current chapter to align\n2. **If published chapter itself has a bug** → post correction notice or silentl"},{"path":"references/feedback.md","content":"# Reader Feedback Analysis & Creative Decision Loop\n\n## I. Feedback Collection Channels\n\n| Channel | Content Collected | Frequency |\n|---------|-------------------|-----------|\n| Chapter comments / inline comments | Instant per-chapter reactions | Daily |\n| Comment section | Overall evaluation, plot discussion | Daily |\n| Reader community / group | Deep discussion, character preferences | Weekly |\n| Backend data | Retention rate, stickiness, reading duration | Weekly |\n| Reviews / ratings | Structured evaluation | Monthly |\n\n## II. Feedback Classification & Weighting\n\n### By Credibility\n\n```\nS-level — Backend data (retention rate, stickiness): objective, indisputable\nA-level — High-frequency repeated feedback (≥5 people mention the same issue): likely real problem\nB-level — Specific criticism with logical basis: worth serious consideration\nC-level — Emotional venting without specifics: low reference value\nD-level — Demands contradicting core setting: reject on principle\n```\n\n### By Impact Scope\n\n```\nSystemic issues — Affect majority of readers → priority handling\nLocal issues — Affect some readers/single chapter → handle as appropriate\nPersonal preference — Individual reader subjective feeling → reference only\n```\n\n## III. Feedback Analysis Template\n\n```\n【Analysis time】 After Ch. X publication\n【Data summary】\n- 24h retention rate: XX% (vs. previous chapter: ±X%)\n- Chapter comments: XX (positive/neutral/negative = X/X/X)\n- Core discussion topics (TOP3):\n  1. XXX\n  2. XXX\n  3. XXX\n\n【Key feedback】\n- Positive (why readers like):\n- Negative (what readers are unhappy about):\n\n【Problem diagnosis】\n- Quality issue? (writing/pacing/logic)\n- Content direction issue? (plot direction/character fate doesn't match expectations)\n- Update issue? (breaks/less frequent updates/slow pace)\n\n【Creative decision】\nAdopt / Partially adopt / Reject\nReasoning:\nAction plan:\n```\n\n## IV. Decision Principles\n\n### Should Listen To\n\n- Retention rate dropping → must find cause and adjust\n- ≥5 people mention the same specific problem → likely real issue\n- \"Don't understand\" \"can't follow\" → information delivery problem\n- \"Too padded\" \"too slow\" → pacing needs adjustment\n\n### Should NOT Blindly Follow\n\n- Demands to change core setting (shakes the book's foundation)\n- Demands \"write more of character X\" when X shouldn't appear yet in plot\n- \"Hurry up and get together / defeat the villain\" → pacing plan shouldn't be disrupted\n- Extreme emotional attacks → don't respond, don't internalize\n\n### Flexible Handling\n\n- Dialogue style / description density adjustment (doesn't affect core setting)\n- Minor adjustment to supporting character screen time (without affecting main plot)\n- Update frequency fine-tuning (within capability)\n\n## V. Decision Log & Tracking\n\n```\n═══════════════════════════════════════\n【Creative Decision Log】\n\nDecision #01  |  Date: XXXX-XX-XX\nSource: Ch. X comments (retention dropped from 75% to 68%)\nIssue: Readers report \"too many daily chapters, main plot advancing too s"}],"languages":[],"docsSourceLabel":"CLAWHUB","editorialOverview":"Assists with planning, outlining, writing, pacing, style consistency, conflict detection, multi-plot management, foreshadowing, and reader feedback for web n... Skill: Web Novel Writing Assistant Owner: openlark Summary: Assists with planning, outlining, writing, pacing, style consistency, conflict detection, multi-plot management, foreshadowing, and reader feedback for web n... 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