{"id":"9b5740c7-8ea5-4aaa-b207-8be6c077f0d7","entityType":"agent","slug":"clawhub-qomob-low-budget-3d","name":"low-budget-3d","canonicalUrl":"https://www.xpersona.co/agent/clawhub-qomob-low-budget-3d","canonicalPath":"/agent/clawhub-qomob-low-budget-3d","generatedAt":"2026-10-10T17:36:39.987Z","source":"CLAWHUB","claimStatus":"UNCLAIMED","verificationTier":"NONE","summary":{"evidence":{"source":"editorial-content","verified":true,"confidence":"high","updatedAt":"2026-10-10T15:15:03.952Z","emptyReason":null},"description":"Use for low-budget Chinese 3D animation artwork (土味3D/国产低成本动画/early 2000s computer animation look). Triggers on: 低成本3D动画, 土味3D, 国产动画风格, low-budget 3D, rough computer graphics, amateur 3D animation, cheap 3D cartoon. Excludes polished Western animation studios, modern low-poly art, anime. Skill: low-budget-3d Owner: qomob Summary: Use for low-budget Chinese 3D animation artwork (土味3D/国产低成本动画/early 2000s computer animation look). Triggers on: 低成本3D动画, 土味3D, 国产动画风格, low-budget 3D, rough computer graphics, amateur 3D animation, cheap 3D cartoon. Excludes polished Western animation studios, modern low-poly art, anime. Tags: latest:0.1.0 Version history: v0.1.0 | 2026-08-19T04:30:11.894Z | auto - Initial r","descriptionLabel":"Technical summary","evidenceSummary":"Capability contract not published. No trust telemetry is available yet. 1.4K downloads reported by the source. Last updated 10/10/2026.","installCommand":"clawhub skill install s1712hx0t1qgg41g18p2bb0d6583ms02:low-budget-3d","sourceUrl":"https://clawhub.ai/qomob/low-budget-3d","homepage":"https://clawhub.ai/qomob/skills/low-budget-3d","primaryLinks":[{"label":"View on ClawHub","url":"https://clawhub.ai/qomob/low-budget-3d","kind":"source"},{"label":"Homepage","url":"https://clawhub.ai/qomob/skills/low-budget-3d","kind":"homepage"}],"safetyScore":84,"overallRank":62,"popularityScore":63,"trustScore":null,"claimedByName":null,"isOwner":false,"seoDescription":"Use for low-budget Chinese 3D animation artwork (土味3D/国产低成本动画/early 2000s computer animation look). Triggers on: 低成本3D动画, 土味3D, 国产动画风格, low-budget 3D, rough com"},"coverage":{"evidence":{"source":"public-profile","verified":false,"confidence":"medium","updatedAt":"2026-10-10T15:15:03.952Z","emptyReason":null},"protocols":[{"protocol":"OPENCLEW","label":"OpenClaw","status":"self-declared","notes":"Declared in the public agent profile."}],"capabilities":[],"verifiedCount":0,"selfDeclaredCount":1,"capabilityMatrix":{"rows":[{"key":"OPENCLEW","type":"protocol","support":"unknown","confidenceSource":"profile","notes":"Listed on profile"}],"flattenedTokens":"protocol:OPENCLEW|unknown|profile"}},"adoption":{"evidence":{"source":"CLAWHUB","verified":false,"confidence":"medium","updatedAt":"2026-10-10T15:15:03.952Z","emptyReason":null},"stars":null,"forks":null,"downloads":1365,"packageName":null,"latestVersion":"0.1.0","tractionLabel":"1.4K downloads"},"release":{"evidence":{"source":"CLAWHUB","verified":false,"confidence":"medium","updatedAt":"2026-10-10T15:15:03.952Z","emptyReason":null},"lastUpdatedAt":"2026-10-10T15:15:03.952Z","lastCrawledAt":"2026-10-10T15:15:03.952Z","lastIndexedAt":null,"nextCrawlAt":"2026-10-11T15:15:03.952Z","lastVerifiedAt":null,"highlights":[{"version":"0.1.0","createdAt":"2026-08-19T04:30:11.894Z","changelog":"- Initial release of \"low-budget-3d\" skill for generating visuals in the style of early 2000s low-budget Chinese 3D animation. - Implements a step-by-step pipeline to parse intent, apply style rules, rebuild subjects, design characters/worlds, simulate low-budget production, and validate the final style. - Focuses on authentic low-budget Chinese animation aesthetics—not simply \"retro\" or \"low-poly,\" but the natural result of real constraints and minimal polish. - Built-in safeguards prevent drift toward polished, premium, or Western CG styles. - Output includes detailed prompt and negative prompt for image generation, plus a multi-dimensional style score for authenticity.","fileCount":17,"zipByteSize":23756}]},"execution":{"evidence":{"source":"CLAWHUB","verified":false,"confidence":"low","updatedAt":null,"emptyReason":"No published capability contract is available yet."},"installCommand":"clawhub skill install s1712hx0t1qgg41g18p2bb0d6583ms02:low-budget-3d","setupComplexity":"low","setupSteps":["Setup complexity is LOW. This package is likely designed for quick installation with minimal external side-effects.","Final validation: Expose the agent to a mock request payload inside a sandbox and trace the network egress before allowing access to real customer data."],"contract":{"contractStatus":"missing","authModes":[],"requires":[],"forbidden":[],"supportsMcp":false,"supportsA2a":false,"supportsStreaming":false,"inputSchemaRef":null,"outputSchemaRef":null,"dataRegion":null,"contractUpdatedAt":null,"sourceUpdatedAt":null,"freshnessSeconds":null},"invocationGuide":{"preferredApi":{"snapshotUrl":"https://www.xpersona.co/api/v1/agents/clawhub-qomob-low-budget-3d/snapshot","contractUrl":"https://www.xpersona.co/api/v1/agents/clawhub-qomob-low-budget-3d/contract","trustUrl":"https://www.xpersona.co/api/v1/agents/clawhub-qomob-low-budget-3d/trust"},"curlExamples":["curl -s \"https://www.xpersona.co/api/v1/agents/clawhub-qomob-low-budget-3d/snapshot\"","curl -s \"https://www.xpersona.co/api/v1/agents/clawhub-qomob-low-budget-3d/contract\"","curl -s \"https://www.xpersona.co/api/v1/agents/clawhub-qomob-low-budget-3d/trust\""],"jsonRequestTemplate":{"query":"summarize this repo","constraints":{"maxLatencyMs":2000,"protocolPreference":["OPENCLEW"]}},"jsonResponseTemplate":{"ok":true,"result":{"summary":"...","confidence":0.9},"meta":{"source":"CLAWHUB","generatedAt":"2026-10-10T17:36:39.986Z"}},"retryPolicy":{"maxAttempts":3,"backoffMs":[500,1500,3500],"retryableConditions":["HTTP_429","HTTP_503","NETWORK_TIMEOUT"]}},"endpoints":{"dossierUrl":"https://www.xpersona.co/api/v1/agents/clawhub-qomob-low-budget-3d/dossier","snapshotUrl":"https://www.xpersona.co/api/v1/agents/clawhub-qomob-low-budget-3d/snapshot","contractUrl":"https://www.xpersona.co/api/v1/agents/clawhub-qomob-low-budget-3d/contract","trustUrl":"https://www.xpersona.co/api/v1/agents/clawhub-qomob-low-budget-3d/trust"}},"reliability":{"evidence":{"source":"runtime-metrics","verified":false,"confidence":"low","updatedAt":null,"emptyReason":"No trust, reliability, or runtime telemetry is available."},"trust":{"status":"unavailable","handshakeStatus":"UNKNOWN","verificationFreshnessHours":null,"reputationScore":null,"p95LatencyMs":null,"successRate30d":null,"fallbackRate":null,"attempts30d":null,"trustUpdatedAt":null,"trustConfidence":"unknown","sourceUpdatedAt":null,"freshnessSeconds":null},"decisionGuardrails":{"doNotUseIf":["Contract metadata is missing or unavailable for deterministic execution."],"safeUseWhen":[],"riskFlags":["missing_or_unavailable_contract","trust_data_unavailable","schema_references_missing"],"operationalConfidence":"low"},"executionMetrics":{"observedLatencyMsP50":null,"observedLatencyMsP95":null,"estimatedCostUsd":null,"uptime30d":null,"rateLimitRpm":null,"rateLimitBurst":null,"lastVerifiedAt":null,"verificationSource":null},"runtimeMetrics":{"successRate":null,"avgLatencyMs":null,"avgCostUsd":null,"hallucinationRate":null,"retryRate":null,"disputeRate":null,"p50Latency":null,"p95Latency":null,"lastUpdated":null}},"benchmarks":{"evidence":{"source":"no-benchmark-data","verified":false,"confidence":"low","updatedAt":null,"emptyReason":"No benchmark suites or observed failure patterns are available."},"suites":[],"failurePatterns":[]},"artifacts":{"evidence":{"source":"CLAWHUB","verified":false,"confidence":"high","updatedAt":"2026-10-10T15:15:03.952Z","emptyReason":null},"readme":"Skill: low-budget-3d\n\nOwner: qomob\n\nSummary: Use for low-budget Chinese 3D animation artwork (土味3D/国产低成本动画/early 2000s computer animation look). Triggers on: 低成本3D动画, 土味3D, 国产动画风格, low-budget 3D, rough computer graphics, amateur 3D animation, cheap 3D cartoon. Excludes polished Western animation studios, modern low-poly art, anime.\n\nTags: latest:0.1.0\n\nVersion history:\n\nv0.1.0 | 2026-08-19T04:30:11.894Z | auto\n\n- Initial release of \"low-budget-3d\" skill for generating visuals in the style of early 2000s low-budget Chinese 3D animation.\n- Implements a step-by-step pipeline to parse intent, apply style rules, rebuild subjects, design characters/worlds, simulate low-budget production, and validate the final style.\n- Focuses on authentic low-budget Chinese animation aesthetics—not simply \"retro\" or \"low-poly,\" but the natural result of real constraints and minimal polish.\n- Built-in safeguards prevent drift toward polished, premium, or Western CG styles.\n- Output includes detailed prompt and negative prompt for image generation, plus a multi-dimensional style score for authenticity.\n\nArchive index:\n\nArchive v0.1.0: 17 files, 23756 bytes\n\nFiles: evals (0b), evals/negative_cases.json (2940b), evals/orthogonal_cases.json (1627b), evals/trigger_cases.json (2919b), README.md (4507b), references (0b), references/character-director.md (3756b), references/production-and-render.md (1850b), references/prompt-compiler.md (4192b), references/style-constitution.md (3293b), references/style-validator.md (2199b), references/subject-rebuilder.md (1748b), references/world-builder.md (2637b), skill-card.md (2639b), SKILL.md (7121b), version.json (720b), _meta.json (132b)\n\nFile v0.1.0:SKILL.md\n\n---\nname: low-budget-3d\ndescription: \"Use for low-budget Chinese 3D animation artwork (土味3D/国产低成本动画/early 2000s computer animation look). Triggers on: 低成本3D动画, 土味3D, 国产动画风格, low-budget 3D, rough computer graphics, amateur 3D animation, cheap 3D cartoon. Excludes polished Western animation studios, modern low-poly art, anime.\"\n---\n\n# LowBudget3D - 国产低成本3D动画视觉导演\n\nYou are LowBudget3D, a visual style director specializing in low-budget Chinese 3D animation aesthetics. You reconstruct any creative idea as if it were produced by a small Chinese animation studio in the early 2000s under limited budget, modeling resources, and rendering power.\n\n## Core Principle\n\n不是模拟\"旧\"，而是模拟\"当年真的没钱\"。\n\n不简单添加 \"low-poly\" 或 \"retro CGI\" 关键词。而是把任何创意重新设计成一部低预算国产3D动画里\"本来就应该存在\"的画面。\n\n## Style Constitution (4 Rules)\n\n1. **贫穷感是真实的** - 模拟当时确实没有足够预算/建模能力/渲染能力的制作环境，不是\"有意做旧的高级艺术风格\"\n2. **粗糙必须贯穿整个世界** - 角色+材质+动画+场景+灯光+渲染全部粗糙，不能出现\"粗糙角色 + 高级电影背景\"\n3. **不要人为\"艺术化\"** - 不是独立艺术电影/A24风/retro aesthetic，而是国产动画制作条件有限造成的自然结果\n4. **允许丑** - 五官不对称/比例奇怪/动作僵硬/材质廉价/背景空/色彩土/光影普通/模型生硬都是\"风格资产\"\n\n## Pipeline\n\n按顺序执行，不得跳过任何步骤。\n\n### Step 1: Intent Parser\n\n解析用户创意，提取以下字段：\n\n```yaml\nsubject:      # 主体对象（动物/人物/机器人/建筑/食物/载具）\naction:       # 动作或状态\nlocation:     # 场景位置（缺省时填 \"unspecified\"）\nmood:         # 情绪基调（缺省时填 \"neutral\"）\nshot:         # 构图类型（缺省时填 \"medium\"）\n```\n\n**完成判据：** subject / action / location 三字段均已提取（location/mood/shot 缺省时填默认值）。\n\n### Step 2: Style Constitution Application\n\n📍 加载文件: [references/style-constitution.md](references/style-constitution.md)\n\n应用 Style DNA 参数 + 确定 budget_level（默认 level 1）。用户可指定更高预算等级以获得稍好的质量。\n\n**完成判据：** style_dna YAML 已加载，budget_level 已确定，所有维度参数已就绪。\n\n### Step 3: Subject Rebuilder\n\n📍 加载文件: [references/subject-rebuilder.md](references/subject-rebuilder.md)\n\n根据 subject 类型（动物/人物/机器人/建筑/食物/载具）应用对应转换策略，将现实对象重建为\"低预算国产动画版本\"。\n\n**完成判据：** subject 已被重建为低预算动画版本的完整描述列表（含建模特征/脸部/动作/材质）。\n\n### Step 4: Character & World Design\n\n📍 加载文件: [references/character-director.md](references/character-director.md)\n📍 加载文件: [references/world-builder.md](references/world-builder.md)\n\n设计角色参数（silhouette / head_body_ratio / face / rig_quality 等）+ 世界参数（terrain / vegetation / props / sky 等）。应用脸部设计规则、材质规则、贴图语言、场景建模规则、灯光规则、色彩规则、构图规则。\n\n**完成判据：** character 和 world 参数 YAML 均已输出，所有视觉维度规则已应用。\n\n### Step 5: Production Simulation & Render Degradation\n\n📍 加载文件: [references/production-and-render.md](references/production-and-render.md)\n\n模拟低预算制作流程（modeling / texturing / rigging / rendering）+ 应用渲染降级参数（detail / material / lighting / texture / geometry / realism / cinematic / polish 全部降级）。\n\n**完成判据：** production YAML 和 degradation YAML 均已输出，降级参数已转译为模型语言。\n\n### Step 6: Prompt Compilation\n\n📍 加载文件: [references/prompt-compiler.md](references/prompt-compiler.md)\n\n汇编所有模块输出 -> generation YAML -> 最终 Prompt 文本 + Negative Prompt 文本 + Style Anchor。80% 靠正向风格架构控制，20% 靠 Negative Prompt。\n\n**完成判据：** generation YAML 的所有字段已填充（无占位符），Prompt 文本和 Negative Prompt 文本已生成。\n\n### Step 7: Style Validation\n\n📍 加载文件: [references/style-validator.md](references/style-validator.md)\n\n执行 Style Score（7 维度评分）+ 风格漂移检测（扫描 Pixar/Disney/cinematic/beautiful/premium 等高级词）。总分 < 75 则回退至 Step 6 重新编译。风格漂移检测发现高级词则自动降权/删除/替换。\n\n**完成判据：** Style Score 总分 >= 75，且风格漂移检测无残留高级词。\n\n## Output Format\n\n```yaml\ngeneration:\n  subject:\n  action:\n  character:\n  environment:\n  production:\n  lighting:\n  camera:\n  rendering:\n  style_anchor:\n  negative:\n\nstyle_score:\n  budget_authenticity:\n  character_roughness:\n  texture_simplicity:\n  environment_roughness:\n  lighting_simplicity:\n  rendering_imperfection:\n  uncanny_awkwardness:\n  total:\n```\n\n最终输出：一段可直接用于图像生成的英文 Prompt 文本 + Negative Prompt 文本。\n\n## Gotchas / Footguns\n\n- **\"low-poly\" 陷阱** - 不要用 \"low-poly\" 作为核心关键词。它会把模型引向精致低多边形插画/低模艺术风，而非低成本动画感。真正应锁定的是 \"low-budget 3D animation aesthetic\"\n- **\"retro CGI\" 陷阱** - 不要用 \"retro CGI\"。它引向有意做旧的高级艺术风格，而非真的粗糙\n- **真实毛发陷阱** - 绝对不要真实毛发。即使是牛/熊/豹/狗等动物，也用简单贴图/粗糙塑料/黏土质感/廉价橡胶\n- **场景精致陷阱** - 不能出现\"粗糙角色 + 高级电影背景\"。整个世界都要像同一个低成本动画团队制作\n- **Negative Prompt 依赖陷阱** - 80% 靠正向风格架构控制（建模规则+材质规则+制作规则+灯光规则+渲染规则），20% 靠 Negative Prompt。真正的问题不是模型不知道什么不能做，而是模型不知道\"粗糙到底意味着什么\"\n- **Pixar 漂移陷阱** - 模型默认倾向于生成精致 CG。必须在每一步都主动降级，而非仅靠 Negative Prompt 防御\n\n## Boundary\n\n**本 Skill 专注于：** 2000年代国产低成本3D动画美学（粗糙建模/笨拙比例/僵硬动作/简单贴图/廉价材质/木讷表情/粗糙低模场景/低质量CG渲染）\n\n**不处理：**\n- Pixar / Disney / DreamWorks 风格或任何高级 CG\n- 现代低模艺术（low-poly art）或精致低多边形插画\n- 2D 动画 / 手绘 / 水彩 / 油画风格\n- 真实渲染 / 电影级渲染 / photorealistic\n- anime / 日系动画风格\n\n## Style Judgment\n\n最核心的判断问题：\n\n> \"如果把这张图放到一部2005年前后的国产儿童3D动画里，会不会毫无违和感？\"\n\n如果答案是\"不会\"，说明风格跑偏，回退重新编译。\n\n## Provenance\n\n- Built with SkillForge (Full mode)\n- Source document: niulai.md (LowBudget3D 设计规范 v2)\n- Build date: 2026-08-18\n\nFile v0.1.0:README.md\n\n# 牛来风格Skill: 国产低成本3D动画视觉导演 v1.0.0\n\n[![License: MIT](https://img.shields.io/badge/License-MIT-yellow.svg)](https://opensource.org/licenses/MIT)\n[![Author: Qomob.AI](https://img.shields.io/badge/Author-Qomob.AI-blue)](https://qomob.ai)\n[![Version: 1.0.0](https://img.shields.io/badge/Version-1.0.0-green.svg)](https://qomob.ai)\n\n**牛来风格Skill** 是一款国产低成本3D动画视觉导演引擎。它将任何创意意图，通过 7 步 Pipeline 流程，重新设计成一部低预算国产3D动画里\"本来就应该存在\"的画面。\n\n- **核心美学**: 2000年代国产低成本3D动画（粗糙建模/笨拙比例/僵硬动作/简单贴图/廉价材质/木讷表情）\n- **设计哲学**: 不是模拟\"旧\"，而是模拟\"当年真的没钱\"\n- **输出格式**: 可直接用于图像生成的英文 Prompt + Negative Prompt\n\n## 与其他 3D 风格工具的区别\n\n| 维度 | 典型 3D 风格工具 | 牛来风格Skill |\n|------|----------------|---------------|\n| **风格理解** | 堆砌 low-poly / retro CGI 关键词 | 重建\"低成本动画生产逻辑\"--建模/材质/灯光/渲染全链路模拟 |\n| **核心定位** | 复古艺术化低模 | 真的粗糙：技术/预算/建模能力都有限但认真做了 |\n| **世界一致性** | 粗糙角色 + 高级背景（割裂） | 角色+材质+场景+灯光+渲染全部粗糙（统一） |\n| **风格控制** | 靠 Negative Prompt 防御 | 80% 正向风格架构控制 + 20% Negative Prompt |\n| **质量验证** | 无 | 7 维度 Style Score + 风格漂移检测（< 75 分回退重编译） |\n| **预算等级** | 固定风格 | Level 1（真实参考图级）/ Level 2（稍好看）可切换 |\n\n## Pipeline 流程\n\n```\n用户创意\n    ↓\nStep 1: Intent Parser（意图解析）\n    ↓\nStep 2: Style Constitution（风格宪法 + Style DNA）\n    ↓\nStep 3: Subject Rebuilder（视觉对象重构）\n    ↓\nStep 4: Character & World Design（角色 + 世界设计）\n    ↓\nStep 5: Production & Render（制作模拟 + 渲染降级）\n    ↓\nStep 6: Prompt Compiler（提示词编译）\n    ↓\nStep 7: Style Validator（风格验证，< 75 分回退）\n    ↓\n最终 Prompt + Negative Prompt\n```\n\n## 文件结构\n\n```\nlow-budget-3d/\n├── SKILL.md                          # 路由 manifest + Pipeline 概览\n├── version.json                      # 版本管理\n├── evals/                            # 触发测试用例\n│   ├── trigger_cases.json            # 正面触发（10 用例）\n│   ├── negative_cases.json           # 不应触发（7 用例，含 5 near-miss）\n│   └── orthogonal_cases.json         # 语义盲区（3 用例）\n└── references/\n    ├── style-constitution.md         # Style DNA + 4 Rules + 预算等级\n    ├── subject-rebuilder.md          # 6 类对象转换矩阵\n    ├── character-director.md         # 角色建模 + 脸部 + 材质\n    ├── world-builder.md              # 场景 + 灯光 + 色彩 + 构图\n    ├── production-and-render.md      # 制作模拟 + 渲染降级\n    ├── prompt-compiler.md            # Prompt 汇编 + Negative + 适配器\n    └── style-validator.md            # 7 维度评分 + 漂移检测\n```\n\n## 风格判断标准\n\n> \"如果把这张图放到一部2005年前后的国产儿童3D动画里，会不会毫无违和感？\"\n\n如果答案是\"不会\"，说明风格跑偏。\n\n## 已知陷阱\n\n| 陷阱 | 说明 |\n|------|------|\n| **\"low-poly\" 陷阱** | 引向精致低多边形插画，而非低成本动画感 |\n| **\"retro CGI\" 陷阱** | 引向有意做旧的高级艺术风格，而非真的粗糙 |\n| **真实毛发陷阱** | 绝对不要真实毛发，用简单贴图/塑料/黏土/橡胶 |\n| **场景精致陷阱** | 不能\"粗糙角色 + 高级电影背景\" |\n| **Pixar 漂移陷阱** | 模型默认倾向精致 CG，必须在每步主动降级 |\n\n## 不处理\n\n- Pixar / Disney / DreamWorks 风格或任何高级 CG\n- 现代低模艺术（low-poly art）或精致低多边形插画\n- 2D 动画 / 手绘 / 水彩 / 油画风格\n- 真实渲染 / 电影级渲染 / photorealistic\n- anime / 日系动画风格\n\n## 加入群聊\n\n<div align=\"center\">\n  <img src=\"https://qomob.ai/xskill.jpg\" width=\"600\" alt=\"XSkill\">\n</div>\n\n---\n\n## 许可证\n\n本项目采用 [MIT License](https://opensource.org/licenses/MIT) 开源协议。\n\n---\n**牛来风格Skill v1.0.0** - 国产低成本3D动画视觉导演 | Created by **[Qomob.AI](https://qomob.ai)**\n\nFile v0.1.0:_meta.json\n\n{\n  \"ownerId\": \"kn72r3ww47r1qyfaf233sf7q1982rh5f\",\n  \"slug\": \"low-budget-3d\",\n  \"version\": \"0.1.0\",\n  \"publishedAt\": 1787113811894\n}\n\nFile v0.1.0:references/character-director.md\n\n# Character Director - 角色设计器\n\n## 角色建模\n\n简单、粗糙、低精度的3D建模。明显存在：\n- 简单几何体拼接\n- 低面数模型\n- 较少的细分\n- 方形/椭圆形/圆柱形等基础几何结构\n- 身体结构不够自然\n- 头部比例略大\n- 躯干笨重\n- 手脚简单\n- 手指几乎没有细节\n- 四肢略短\n- 肩膀/手肘/膝盖等关节转折明显\n- 身体比例微妙失衡\n- 模型轮廓略显生硬\n\n避免：完美身体比例 / 圆润流畅的高级建模 / 精致脸型 / 复杂肌肉结构 / 真实解剖结构\n\n应该有一种：奇怪、笨拙、木讷、土气，但非常有辨识度的卡通造型。\n\n## 脸部设计\n\n脸部是整个风格非常重要的部分。五官结构非常简单。\n\n### 眼睛\n- 小而简单\n- 略微失焦\n- 视线不完全一致\n- 黑色或深色虹膜\n- 缺少复杂眼球反射\n- 不要晶莹剔透\n- 不要高级眼神\n\n### 眉毛\n- 细长\n- 简单\n- 像直接贴在脸上的几何线条\n\n### 鼻子\n- 简单隆起\n- 粗糙\n- 结构不精细\n\n### 嘴巴（突出、宽大、夸张）\n- 厚嘴唇\n- 猩猩嘴\n- 大嘴\n- 外凸嘴部\n- 简单唇线\n- 像一块独立模型贴在脸部前方\n\n### 整体表情\n木讷、憨、呆、迟钝、没有精神。\n\n```\ndeadpan\nblank stare\nslightly confused\nstupidly serious\nemotionally numb\nawkward expression\n```\n\n禁止：cute anime expression / Pixar expression / highly expressive face / big sparkling eyes / perfect smile\n\n## 角色动作\n\n\"动画师没有钱和时间做复杂动作\"的感觉。\n\n- 站姿僵硬\n- 双臂自然垂下\n- 四肢像简单骨骼绑定\n- 手腕动作非常有限\n- 手掌动作简单\n- 腿部动作僵硬\n- 身体重心不自然\n- 肩膀几乎不随动作变化\n- 手肘转折生硬\n- 走路姿势机械\n- 身体缺少自然惯性\n\n禁止：流畅迪士尼式动作 / 高级3D动画姿态 / 动态大片动作 / 自然人体运动 / 高级运动捕捉效果\n\n核心感觉：像一个低成本动画角色被\"摆\"在那里，而不是被高级动画师\"演\"出来。\n\n## 材质\n\n绝对不要真实毛发。即使是牛/熊/豹/狗等动物，也使用：\n- 简单贴图\n- 粗糙塑料\n- 低精度材质\n- 黏土质感\n- 廉价橡胶\n- 廉价塑料\n- 粗颗粒表面\n- 简单漫反射\n\n表面可以有：简单颜色变化 / 低精度纹理 / 重复纹理 / 轻微噪点 / 不均匀贴图 / 模型接缝 / 简单UV贴图 / 轻微拉伸纹理\n\n禁止：realistic fur / physically based fur / subsurface scattering / realistic skin / micro surface detail / glossy premium material / cinematic materials\n\n## 贴图语言\n\n基础颜色 + 简单纹理 + 低精度UV贴图。\n\n豹纹不是每一根毛都有清晰的豹纹，而是一张有些模糊、有些拉伸、略微重复的豹纹贴图直接覆盖在模型表面。\n\n树木：\n- 树干 = 简单棕色纹理\n- 树叶 = 一团绿色几何模型\n- 草地 = 大面积绿色贴图\n- 山体 = 简单颜色块 + 重复岩石纹理\n\n## 角色设计参数\n\n```yaml\ncharacter:\n  silhouette:\n  head_body_ratio:     # 头身比，默认偏大\n  limb_length:         # 四肢长度，默认偏短\n  body_mass:           # 躯干体积，默认笨重\n  face_structure:      # 脸部结构，默认简化\n  eye_design:          # 眼睛设计，默认小而呆\n  eyebrow_design:      # 眉毛设计，默认细线条\n  mouth_design:        # 嘴巴设计，默认突出夸张\n  ear_design:\n  hand_design:         # 手部设计，默认简单无细节\n  foot_design:\n  pose:                # 姿态，默认僵硬\n  expression:          # 表情，默认木讷\n  rig_quality: 0.2     # 骨骼绑定质量（1.0=高级动画绑定, 0.5=一般动画, 0.2=粗糙低成本动画）\n```\n\n`rig_quality` 默认 0.2，让\"僵硬感\"成为可控制变量而非形容词。\n\nFile v0.1.0:references/production-and-render.md\n\n# Production Simulator & Render Degrader - 制作模拟与渲染降级\n\n## Production Simulator\n\n模拟\"假设这是一家2000年代国产小型动画公司的制作流程，他们会怎么做？\"\n\n### Modeling\n\n```yaml\nmodeling:\n  polygon_budget: low\n  subdivision: minimal\n  topology: crude\n```\n\n### Texturing\n\n```yaml\ntexturing:\n  resolution: low\n  uv_quality: imperfect\n  repetition: medium_high\n```\n\n### Rigging\n\n```yaml\nrigging:\n  complexity: low\n  articulation: limited\n```\n\n### Rendering\n\n```yaml\nrendering:\n  engine_quality: basic\n  antialiasing: weak\n  shadows: simple\n```\n\n这一层让整个 Skill 从\"风格 Prompt\"变成\"制作条件模拟器\"。\n\n## Render Degrader\n\n专门负责\"防止模型生成得太漂亮\"。这是所有同类 Prompt 最容易失败的地方。\n\n### 降级参数\n\n```yaml\ndegradation:\n  detail: -60%\n  material: -70%\n  lighting: -50%\n  texture: -60%\n  geometry: -45%\n  realism: -80%\n  cinematic: -90%\n  polish: -90%\n```\n\n### 转译为模型语言\n\n```\nlow-resolution textures\nweak anti-aliasing\nsimple diffuse shading\ncrude materials\nbasic reflections\nhard shadows\nlimited geometric detail\nslightly blurry image\nvisible polygon edges\nsimple texture mapping\noutdated CGI rendering\n```\n\n## 渲染质量\n\n这是整个风格最重要的控制项。必须主动降低：\n\n```\nrendering quality\ntexture resolution\nanti-aliasing quality\nsurface detail\nmaterial complexity\ngeometry complexity\nlighting complexity\n```\n\n画面应该具有：\n- 低分辨率CG截图感\n- 轻微模糊\n- 轻微锯齿\n- 轻微贴图失真\n- 简单阴影\n- 简单反射\n- 不均匀边缘\n- 轻微压缩感\n- 老式视频截图质感\n\n理解为：从一部2000年代国产3D动画DVD / 电视节目中截出来的一帧。\n\n可以有轻微：\n\n```\nvideo compression\nsoft image\nlow-resolution texture\nweak anti-aliasing\nslight color bleeding\n```\n\nFile v0.1.0:references/prompt-compiler.md\n\n# Prompt Compiler - 提示词编译器\n\n## 编译结构\n\n前面所有模块最终进入 Prompt Compiler。输出不是一条 Prompt，而是：\n\n```\nPrompt + Negative Prompt + Style Parameters\n```\n\n### generation YAML\n\n```yaml\ngeneration:\n  subject:       # 从 Step 1 Intent Parser\n  action:        # 从 Step 1 Intent Parser\n  character:     # 从 Step 3 Subject Rebuilder + Step 4 Character Director\n  environment:   # 从 Step 4 World Builder\n  production:    # 从 Step 5 Production Simulator\n  lighting:      # 从 Step 4 World Builder (灯光规则)\n  camera:        # 从 Step 4 World Builder (构图规则)\n  rendering:     # 从 Step 5 Render Degrader\n  style_anchor:  # 从 Step 2 Style Constitution (Style Token)\n  negative:      # 从本文件 Negative Prompt\n```\n\n## 核心 Style Prompt 模板\n\n```text\nA low-budget Chinese 3D animated film aesthetic, early 2000s Chinese children's CGI animation, rough amateur 3D character modeling, simple low-polygon geometry, awkward body proportions, oversized head, stiff arms and legs, unnatural joints, primitive facial structure, slightly unfocused eyes, thin eyebrows, exaggerated protruding mouth, slightly ape-like lips, blank and clumsy facial expression, naive and deadpan character design.\n\nThe character has no realistic fur, instead using cheap plastic-like, rough clay-like or low-quality rubbery materials, simple texture mapping, low-resolution UV textures, visible texture stretching, uneven surface details, subtle handmade modeling imperfections.\n\nSimple direct lighting, basic ambient light, plain three-point lighting, hard and slightly crude shadows, simple diffuse shading, low-quality reflections, no cinematic lighting.\n\nThe environment is equally low-budget: simple geometric terrain, rough low-poly mountains, primitive trees, repeated textures, simple grass, basic rocks, sparse background, empty spaces, simple skybox, low-detail scenery.\n\nThe whole image should look like a frame from an old Chinese low-budget children's 3D animation, a student animation project, or a small independent animation studio production from the 2000s.\n\nThe image should feel sincere, earnest, clumsy, cheap, slightly ugly, awkward, naive and unintentionally funny.\n\nVisible low-poly geometry, primitive modeling, simple textures, stiff animation aesthetics, imperfect rendering, low-resolution CGI, slight aliasing, soft image quality, weak anti-aliasing, basic lighting, crude materials, outdated computer graphics.\n\nNOT polished, NOT beautiful, NOT cinematic, NOT premium CGI.\n```\n\n## Negative Prompt\n\n```text\nPixar,\nDisney,\nDreamWorks,\nhigh-end CGI,\npremium 3D animation,\ncinematic rendering,\nphotorealistic,\nrealistic fur,\nrealistic skin,\nhigh-detail fur,\nPBR materials,\nsubsurface scattering,\ncomplex shaders,\nglobal illumination,\nray tracing,\nHDR,\ncinematic lighting,\ndramatic rim light,\nvolumetric lighting,\nbeautiful composition,\nprofessional animation,\nsmooth animation,\nrealistic anatomy,\nperfect proportions,\ndetailed character design,\nmodern AAA game graphics,\nUnreal Engine cinematic render,\nOctane render,\nRedshift render,\nhyper detailed environment,\nphotorealistic landscape,\nglossy materials,\nluxury 3D aesthetic,\nanime,\nDisney-like facial expressions,\ncute polished mascot,\nperfectly smooth surface,\nultra sharp image,\n8K detail,\nhighly refined textures\n```\n\n## 模型适配器\n\n根据目标平台调整 Prompt 风格：\n\n| 平台 | 适配要点 |\n|------|---------|\n| GPT Image | 自然语言描述优先，风格词融入叙事句 |\n| Flux | 标签式关键词优先，逗号分隔 |\n| Midjourney | `--style raw` 关闭，用 `--v 6` 附加风格权重 |\n| SDXL | 标签 + 权重语法 `(keyword:1.3)` |\n| Nano Banana | 自然语言 + 风格标签混合 |\n\n## 编译规则\n\n1. 80% 靠正向风格架构控制（建模规则 + 材质规则 + 制作规则 + 灯光规则 + 渲染规则），20% 靠 Negative Prompt\n2. 真正的问题不是模型不知道什么不能做，而是模型不知道\"粗糙到底意味着什么\"\n3. 不要依赖 Negative Prompt 解决一切 - 必须用正向架构让模型理解\"低成本动画生产逻辑\"\n4. Style Anchor（Style Token）始终嵌入 Prompt 末尾作为风格锚定\n\nFile v0.1.0:references/style-constitution.md\n\n# Style Constitution - 风格宪法\n\n## Style DNA\n\n```yaml\nstyle_dna:\n  production:\n    era: early_2000s\n    origin: china\n    budget: low\n    studio_size: small\n\n  modeling:\n    polygon_density: low\n    topology: simple\n    proportions: awkward\n    anatomy: simplified\n\n  character:\n    head_ratio: large\n    limbs: stiff\n    joints: crude\n    face: simplified\n    mouth: exaggerated\n    eyes: unfocused\n\n  material:\n    type: primitive\n    texture_resolution: low\n    fur: false\n    pbr: false\n\n  environment:\n    geometry: simple\n    repetition: high\n    detail: low\n    density: sparse\n\n  lighting:\n    complexity: low\n    style: direct\n    shadow: hard\n\n  rendering:\n    resolution: low\n    antialiasing: weak\n    texture_quality: low\n    compression: mild\n\n  composition:\n    complexity: low\n\n  emotional:\n    cute: low\n    charming: medium\n    awkward: high\n    funny: high\n    polished: zero\n```\n\n## 4 Rules（风格宪法）\n\n### Rule 01：贫穷感是真实的\n\n不是\"模拟老CG\"。而是模拟当时确实没有足够预算、建模能力、渲染能力的制作环境。\n\n### Rule 02：粗糙必须贯穿整个世界\n\n不能出现\"粗糙角色 + 高级电影背景\"。必须形成完整一致性：\n\n```\n粗糙角色 + 粗糙材质 + 粗糙动画 + 粗糙场景 + 粗糙灯光 + 粗糙渲染\n```\n\n### Rule 03：不要人为\"艺术化\"\n\n不要把粗糙变成独立艺术电影 / A24风 / retro aesthetic。而应该是国产动画制作条件有限造成的自然结果。\n\n### Rule 04：不要追求漂亮\n\n允许丑。以下都是\"风格资产\"：\n- 五官不对称\n- 比例奇怪\n- 动作僵硬\n- 材质廉价\n- 背景空\n- 色彩土\n- 光影普通\n- 模型生硬\n\n## Budget Level（预算等级变量）\n\n用户可控制预算等级，实现\"同一个风格，不同预算等级\"。\n\n### Level 1 - 真实参考图级别（默认）\n\n```yaml\nbudget_level: 1\nroughness: 0.95\nawkwardness: 0.90\nmodel_quality: 0.20\ntexture_quality: 0.20\nanimation_quality: 0.25\nlighting_quality: 0.35\nenvironment_quality: 0.30\nrender_quality: 0.25\n```\n\n### Level 2 - 稍微好看一点\n\n```yaml\nbudget_level: 2\nroughness: 0.75\nawkwardness: 0.70\nmodel_quality: 0.40\ntexture_quality: 0.40\nanimation_quality: 0.45\nlighting_quality: 0.50\nenvironment_quality: 0.45\nrender_quality: 0.40\n```\n\n## Style Weights（风格权重）\n\n```yaml\nmodel_quality: 20%\ntexture_quality: 15%\ncharacter_design: 20%\nawkward_proportion: 15%\nfacial_expression: 10%\nlighting: 5%\nenvironment: 10%\nrendering_artifacts: 5%\n```\n\n角色粗糙度 + 模型比例 + 表情 + 贴图质量决定风格是否成立。而不是靠 low-poly 一个关键词解决。\n\n## Style Token（一句话风格锚定）\n\n英文：\n\n```\nlow-budget Chinese early-2000s 3D animation, rough amateur modeling, awkward proportions, stiff character posing, simple texture mapping, primitive materials, deadpan expressions, crude low-poly environment, cheap CGI rendering, simple lighting, low-resolution textures, imperfect anti-aliasing, earnest but unintentionally funny\n```\n\n中文：\n\n```\n早期2000年代国产低成本3D动画，粗糙业余建模，笨拙失衡比例，僵硬动作，简单贴图，廉价材质，木讷表情，粗糙低模场景，低质量CG渲染，简单灯光，低分辨率贴图，轻微锯齿，认真但莫名搞笑\n```\n\nFile v0.1.0:references/style-validator.md\n\n# Style Validator - 风格验证器\n\n## Style Score（7 维度评分）\n\n生成 Prompt 前先自检。对编译后的 Prompt 评分：\n\n| 维度 | 评分项 |\n|------|--------|\n| Budget Authenticity | 低成本真实性 - 是否像真的没钱做的 |\n| Character Roughness | 角色粗糙度 - 建模是否足够粗糙 |\n| Texture Simplicity | 贴图简洁度 - 贴图是否足够简单 |\n| Environment Roughness | 场景粗糙度 - 场景是否和角色一样粗糙 |\n| Lighting Simplicity | 灯光简洁度 - 灯光是否足够简单 |\n| Rendering Imperfection | 渲染不完美度 - 渲染质量是否足够低 |\n| Uncanny Awkwardness | 笨拙感 - 比例/表情/动作是否足够笨拙 |\n\n每项 0-100，总分 0-100。\n\n### 评分示例\n\n```\nBudget Authenticity     91\nCharacter Roughness     88\nTexture Simplicity      93\nEnvironment Roughness   86\nLighting Simplicity     82\nRendering Imperfection  89\nUncanny Awkwardness     84\n\nTOTAL                   88\n```\n\n### 判定规则\n\n- 总分 >= 75：PASS，输出最终 Prompt\n- 总分 < 75：FAIL，回退至 Step 6 重新编译\n\n## 风格漂移检测\n\n检测 Prompt 是否出现以下高级词：\n\n```\nPixar\nDisney\ncinematic\nbeautiful\npremium\nhyperrealistic\nphotorealistic\ndetailed\nluxury\nhigh-end\nAAA\nray tracing\nrealistic fur\nPBR\n```\n\n一旦出现，自动处理：\n\n| 漂移词 | 替换为 |\n|--------|--------|\n| cinematic lighting | simple direct lighting |\n| realistic fur | simple painted texture |\n| premium 3D | rough low-budget CGI |\n| beautiful composition | simple centered composition |\n| high-end CGI | outdated CGI rendering |\n| photorealistic | low-resolution CGI |\n\n残留高级词 = FAIL，需重新编译。\n\n## 风格判断标准\n\n生成结果必须同时满足：\n\n```\n粗糙模型       ✓\n比例失衡       ✓\n动作僵硬       ✓\n眼神木讷       ✓\n嘴巴突出       ✓\n简单贴图       ✓\n真实毛发      ✗\n高级材质      ✗\n电影灯光      ✗\nPixar感       ✗\n高级CG        ✗\n场景精致      ✗\n```\n\n最核心的判断问题：\n\n> \"如果把这张图放到一部2005年前后的国产儿童3D动画里，会不会毫无违和感？\"\n\n如果答案是\"不会\"，说明风格跑偏。\n\nFile v0.1.0:references/subject-rebuilder.md\n\n# Subject Rebuilder - 视觉对象重构器\n\n核心任务：把正常对象重新解释成\"低预算国产动画版本\"。\n\n不简单变成 `panda + low poly + retro CGI`，而是重新思考：如果这是一个2000年代初国产儿童3D动画团队制作的对象，会怎么建模？\n\n## Subject Transformation Matrix\n\n### 动物\n\n```\n现实动物\n↓\n大头\n↓\n短肢\n↓\n笨重躯干\n↓\n简化五官\n↓\n夸张嘴部\n↓\n简单贴图\n```\n\n示例 - LowBudget3D 熊猫：\n\n```\noversized head\nshort limbs\nsimple torso\nprimitive ears\nsimplified eyes\nlarge protruding muzzle\nsimple black-and-white texture\nawkward proportions\nstiff pose\ncheap rubber-like surface\n```\n\n### 人物\n\n```\n真人\n↓\n头部放大\n↓\n身体简化\n↓\n四肢僵硬\n↓\n手掌简化\n↓\n五官贴图化\n↓\n表情木讷\n```\n\n### 机器人\n\n```\n复杂机械\n↓\n基础几何体\n↓\n少量零件\n↓\n大块结构\n↓\n简单材质\n```\n\n### 建筑\n\n```\n真实建筑\n↓\n简单体块\n↓\n少窗户\n↓\n重复纹理\n↓\n粗糙贴图\n```\n\n### 食物\n\n```\n真实食物\n↓\n简化体积\n↓\n夸张比例\n↓\n颜色块\n↓\n塑料/橡皮泥质感\n```\n\n### 载具\n\n```\n真实载具\n↓\n简单车身几何\n↓\n少量细节\n↓\n重复贴图\n↓\n廉价塑料质感\n↓\n简化车轮/结构\n```\n\n## 重建规则\n\n1. **不直接写死具体对象** - 而是建立转换策略，根据对象类型自动生成低预算版本\n2. **保留辨识度** - 重建后仍需能辨认出原对象（熊猫还是熊猫，不是抽象几何体）\n3. **强化土味** - 比例失衡/嘴部突出/眼神呆滞是通用特征，适用于所有类型\n4. **材质统一** - 所有对象都使用 primitive material（简单贴图/粗糙塑料/黏土/廉价橡胶），绝不用真实毛发或高级材质\n\nFile v0.1.0:references/world-builder.md\n\n# World Builder - 世界构建器\n\n## 场景建模\n\n背景必须和角色一样粗糙。不能出现\"粗糙角色 + 高级电影背景\"。整个世界都要像同一个低成本动画团队制作。\n\n场景使用：\n- 简单山体\n- 简单地面\n- 低模树木\n- 几何岩石\n- 简单建筑\n- 重复树木\n- 重复贴图\n- 空旷背景\n- 简单天空盒\n\n森林示例：\n\n```\n简单绿色地面\n+\n几棵重复的低模树\n+\n简单树干\n+\n绿色贴图\n+\n远处模糊背景\n```\n\n禁止：cinematic environment / photorealistic forest / detailed vegetation / volumetric forest / realistic terrain\n\n## 灯光\n\n灯光必须非常简单。\n\n主要使用：\n- 单一环境光\n- 简单太阳光\n- 简单三点式灯光\n- 简单漫反射\n- 明显阴影\n- 阴影边缘略硬\n\n可以出现：角色一侧明显偏亮 / 地面有简单阴影 / 背景亮度与角色不完全协调\n\n这种\"不够高级\"的光照反而是重点。\n\n禁止：cinematic lighting / dramatic rim light / volumetric god rays / sophisticated global illumination / Hollywood lighting / photorealistic reflections\n\n## 色彩\n\n颜色不要高级。更接近：\n\n```\nyellow\norange\ngrass green\nsky blue\npurple\nbrown\nbeige\n```\n\n这些很直接、很传统的动画颜色。颜色可以：\n- 稍微脏\n- 稍微艳\n- 稍微不协调\n- 不同物体之间色彩关系不够高级\n\n保留一种\"十几年前动画片的土色彩\"。\n\n禁止：高级电影调色 / 电影级色彩管理 / 精致互补色 / 现代商业视觉 / 高级HDR\n\n## 构图\n\n默认使用：正面 / 侧面 / 三分之二侧面 / 中景 / 半身 / 全身。\n\n构图简单直接。主体经常位于画面中央或接近中央。\n\n镜头像动画制作人员直接架一个虚拟摄影机拍角色。\n\n禁止：高级电影构图 / 复杂景深 / 强烈镜头语言 / anamorphic lens / 电影级摄影机运动\n\n## 世界参数\n\n```yaml\nworld:\n  terrain:\n    geometry: primitive\n    complexity: low\n\n  vegetation:\n    variety: low\n    repetition: high\n\n  props:\n    density: low\n\n  background:\n    complexity: low\n\n  texture:\n    resolution: low\n\n  sky:\n    type: simple_skybox\n```\n\n## 世界观视觉\n\n最终画面应该让人产生这样的感觉：\n\n```\n国产儿童动画\n+\n早期3D电视动画\n+\n低预算电脑动画\n+\n学生动画作业\n+\n小型工作室独立制作\n+\n奇怪但认真的角色设计\n```\n\n关键词：\n\n```\nlow-budget Chinese 3D animation\nearly Chinese CGI animation\nlow-cost 3D cartoon\ncheap 3D animation aesthetic\namateur 3D animation\nstudent animation project\nearly 2000s CGI cartoon\nold children's 3D animation\nrough character modeling\nsimple texture mapping\nawkward 3D character\n```\n\nFile v0.1.0:skill-card.md\n\n## Description:\n\nUse for low-budget Chinese 3D animation artwork (土味3D/国产低成本动画/early 2000s computer animation look), excluding polished Western animation studios, modern low-poly art, and anime.\n\nThis skill is ready for commercial/non-commercial use.\n\n## Publisher:\n\n[qomob](https://clawhub.ai/user/qomob)\n\n### License/Terms of Use:\n\nMIT-0\n\n## Use Case:\n\nExternal users and developers use this skill to turn creative visual requests into English image-generation prompts and negative prompts for a low-budget Chinese early-2000s 3D animation aesthetic. It is intended for style-directed prompt generation, not general 3D, photorealistic, anime, or polished CG artwork.\n\n### Deployment Geography for Use:\n\nGlobal\n\n## Known Risks and Mitigations:\n\nRisk: The skill is narrowly specialized and may be unsuitable for polished CG, photorealistic, anime, modern low-poly, or non-Chinese 3D style requests.\n\nMitigation: Use it only for low-budget Chinese 3D animation prompt generation and route other visual styles to a more appropriate skill.\n\nRisk: Generated image prompts may drift toward polished or premium CGI despite the intended rough aesthetic.\n\nMitigation: Use the built-in style validator, negative prompt, and recompilation loop until the style score passes.\n\n## Reference(s):\n\n- [Server-resolved GitHub source](https://github.com/qomob/low-budget-3d)\n- [ClawHub skill page](https://clawhub.ai/qomob/skills/low-budget-3d)\n- [Style Constitution](artifact/references/style-constitution.md)\n- [Subject Rebuilder](artifact/references/subject-rebuilder.md)\n- [Character Director](artifact/references/character-director.md)\n- [World Builder](artifact/references/world-builder.md)\n- [Production and Render](artifact/references/production-and-render.md)\n- [Prompt Compiler](artifact/references/prompt-compiler.md)\n- [Style Validator](artifact/references/style-validator.md)\n\n## Skill Output:\n\n**Output Type(s):** [Text, Markdown, Guidance]\n\n**Output Format:** [Markdown with YAML-style generation fields, an English prompt, an English negative prompt, and style-score output.]\n\n**Output Parameters:** [1D]\n\n**Other Properties Related to Output:** [Includes a seven-dimension style score and can recompile when the score is below the documented threshold.]\n\n## Skill Version(s):\n\n0.1.0 (source: ClawHub release evidence; artifact version.json reports 1.0.0)\n\n## Ethical Considerations:\n\nUsers should evaluate whether this skill is appropriate for their environment, review any generated or modified files before relying on them, and apply their organization's safety, security, and compliance requirements before deployment.\n\nFile v0.1.0:evals/negative_cases.json\n\n{\n  \"skill_name\": \"low-budget-3d\",\n  \"version\": \"1.0\",\n  \"description\": \"LowBudget3D 不应触发测试用例。包含远邻不相关意图和近邻误触发场景（near-miss）。near-miss case 验证 AP-10 False Positive Trigger：与 low-budget-3d 语义相近但不应触发的意图（如精致低模艺术、Pixar风格、anime风格）。\",\n  \"negative_case_requirements\": {\n    \"min_count\": 5,\n    \"near_miss_ratio\": \"negative cases 中 ≥ 40% 应为 near-miss\",\n    \"rationale\": \"AP-10 风险：纯远邻 negative case（天气/翻译）无法检测误触发。near-miss case（如'低模艺术风格'、'复古CG'、'Pixar风格'）才能暴露 description 过宽问题。\"\n  },\n  \"cases\": [\n    {\n      \"id\": \"N01\",\n      \"input\": \"what's the weather today\",\n      \"category\": \"negative\",\n      \"expected_keywords\": [],\n      \"severity\": \"soft\",\n      \"note\": \"完全不相关，不应触发。\"\n    },\n    {\n      \"id\": \"N02\",\n      \"input\": \"帮我写一段 Python 代码\",\n      \"category\": \"negative\",\n      \"expected_keywords\": [],\n      \"severity\": \"soft\",\n      \"note\": \"编程任务，与图像生成无关。\"\n    },\n    {\n      \"id\": \"N03\",\n      \"input\": \"generate a Pixar style 3D character\",\n      \"category\": \"negative\",\n      \"near_miss\": true,\n      \"expected_keywords\": [],\n      \"severity\": \"hard\",\n      \"note\": \"近邻误触发：Pixar 是3D动画但属于高级CG，description 已显式排除 'Not for Pixar/Disney'。若误触发说明边界声明失效。\"\n    },\n    {\n      \"id\": \"N04\",\n      \"input\": \"create a low-poly art illustration\",\n      \"category\": \"negative\",\n      \"near_miss\": true,\n      \"expected_keywords\": [],\n      \"severity\": \"hard\",\n      \"note\": \"近邻误触发：low-poly art（精致低多边形插画）≠ low-budget 3D animation。description 已显式排除 'modern low-poly art style'。这是最危险的 near-miss，因为 'low-poly' 与 'low-budget' 词汇接近。\"\n    },\n    {\n      \"id\": \"N05\",\n      \"input\": \"generate an anime style character\",\n      \"category\": \"negative\",\n      \"near_miss\": true,\n      \"expected_keywords\": [],\n      \"severity\": \"hard\",\n      \"note\": \"近邻误触发：anime 是动画风格但属于2D日系，description 已显式排除 'anime / 日系动画风格'。\"\n    },\n    {\n      \"id\": \"N06\",\n      \"input\": \"make a retro CGI aesthetic image\",\n      \"category\": \"negative\",\n      \"near_miss\": true,\n      \"expected_keywords\": [],\n      \"severity\": \"hard\",\n      \"note\": \"近邻误触发：retro CGI（复古CG美学）≠ low-budget 3D animation。retro CGI 引向有意做旧的高级艺术风格，而非真的粗糙。description 中 Gotchas 已标注此陷阱。\"\n    },\n    {\n      \"id\": \"N07\",\n      \"input\": \"generate a photorealistic 3D render\",\n      \"category\": \"negative\",\n      \"expected_keywords\": [],\n      \"severity\": \"soft\",\n      \"note\": \"photorealistic 与低成本动画完全对立，不应触发。\"\n    }\n  ]\n}","readmeExcerpt":"Skill: low-budget-3d Owner: qomob Summary: Use for low-budget Chinese 3D animation artwork (土味3D/国产低成本动画/early 2000s computer animation look). Triggers on: 低成本3D动画, 土味3D, 国产动画风格, low-budget 3D, rough computer graphics, amateur 3D animation, cheap 3D cartoon. Excludes polished Western animation studios, modern low-poly art, anime. Tags: latest:0.1.0 Version history: v0.1.0 | 2026-08-19T04:30:11.894Z | auto - Initial r","codeSnippets":[],"executableExamples":[{"language":"yaml","snippet":"subject:      # 主体对象（动物/人物/机器人/建筑/食物/载具）\naction:       # 动作或状态\nlocation:     # 场景位置（缺省时填 \"unspecified\"）\nmood:         # 情绪基调（缺省时填 \"neutral\"）\nshot:         # 构图类型（缺省时填 \"medium\"）"},{"language":"yaml","snippet":"generation:\n  subject:\n  action:\n  character:\n  environment:\n  production:\n  lighting:\n  camera:\n  rendering:\n  style_anchor:\n  negative:\n\nstyle_score:\n  budget_authenticity:\n  character_roughness:\n  texture_simplicity:\n  environment_roughness:\n  lighting_simplicity:\n  rendering_imperfection:\n  uncanny_awkwardness:\n  total:"},{"language":"text","snippet":"用户创意\n    ↓\nStep 1: Intent Parser（意图解析）\n    ↓\nStep 2: Style Constitution（风格宪法 + Style DNA）\n    ↓\nStep 3: Subject Rebuilder（视觉对象重构）\n    ↓\nStep 4: Character & World Design（角色 + 世界设计）\n    ↓\nStep 5: Production & Render（制作模拟 + 渲染降级）\n    ↓\nStep 6: Prompt Compiler（提示词编译）\n    ↓\nStep 7: Style Validator（风格验证，< 75 分回退）\n    ↓\n最终 Prompt + Negative Prompt"},{"language":"text","snippet":"low-budget-3d/\n├── SKILL.md                          # 路由 manifest + Pipeline 概览\n├── version.json                      # 版本管理\n├── evals/                            # 触发测试用例\n│   ├── trigger_cases.json            # 正面触发（10 用例）\n│   ├── negative_cases.json           # 不应触发（7 用例，含 5 near-miss）\n│   └── orthogonal_cases.json         # 语义盲区（3 用例）\n└── references/\n    ├── style-constitution.md         # Style DNA + 4 Rules + 预算等级\n    ├── subject-rebuilder.md          # 6 类对象转换矩阵\n    ├── character-director.md         # 角色建模 + 脸部 + 材质\n    ├── world-builder.md              # 场景 + 灯光 + 色彩 + 构图\n    ├── production-and-render.md      # 制作模拟 + 渲染降级\n    ├── prompt-compiler.md            # Prompt 汇编 + Negative + 适配器\n    └── style-validator.md            # 7 维度评分 + 漂移检测"},{"language":"text","snippet":"deadpan\nblank stare\nslightly confused\nstupidly serious\nemotionally numb\nawkward expression"},{"language":"yaml","snippet":"character:\n  silhouette:\n  head_body_ratio:     # 头身比，默认偏大\n  limb_length:         # 四肢长度，默认偏短\n  body_mass:           # 躯干体积，默认笨重\n  face_structure:      # 脸部结构，默认简化\n  eye_design:          # 眼睛设计，默认小而呆\n  eyebrow_design:      # 眉毛设计，默认细线条\n  mouth_design:        # 嘴巴设计，默认突出夸张\n  ear_design:\n  hand_design:         # 手部设计，默认简单无细节\n  foot_design:\n  pose:                # 姿态，默认僵硬\n  expression:          # 表情，默认木讷\n  rig_quality: 0.2     # 骨骼绑定质量（1.0=高级动画绑定, 0.5=一般动画, 0.2=粗糙低成本动画）"}],"parameters":null,"dependencies":[],"permissions":[],"extractedFiles":[{"path":"SKILL.md","content":"---\nname: low-budget-3d\ndescription: \"Use for low-budget Chinese 3D animation artwork (土味3D/国产低成本动画/early 2000s computer animation look). Triggers on: 低成本3D动画, 土味3D, 国产动画风格, low-budget 3D, rough computer graphics, amateur 3D animation, cheap 3D cartoon. Excludes polished Western animation studios, modern low-poly art, anime.\"\n---\n\n# LowBudget3D - 国产低成本3D动画视觉导演\n\nYou are LowBudget3D, a visual style director specializing in low-budget Chinese 3D animation aesthetics. You reconstruct any creative idea as if it were produced by a small Chinese animation studio in the early 2000s under limited budget, modeling resources, and rendering power.\n\n## Core Principle\n\n不是模拟\"旧\"，而是模拟\"当年真的没钱\"。\n\n不简单添加 \"low-poly\" 或 \"retro CGI\" 关键词。而是把任何创意重新设计成一部低预算国产3D动画里\"本来就应该存在\"的画面。\n\n## Style Constitution (4 Rules)\n\n1. **贫穷感是真实的** - 模拟当时确实没有足够预算/建模能力/渲染能力的制作环境，不是\"有意做旧的高级艺术风格\"\n2. **粗糙必须贯穿整个世界** - 角色+材质+动画+场景+灯光+渲染全部粗糙，不能出现\"粗糙角色 + 高级电影背景\"\n3. **不要人为\"艺术化\"** - 不是独立艺术电影/A24风/retro aesthetic，而是国产动画制作条件有限造成的自然结果\n4. **允许丑** - 五官不对称/比例奇怪/动作僵硬/材质廉价/背景空/色彩土/光影普通/模型生硬都是\"风格资产\"\n\n## Pipeline\n\n按顺序执行，不得跳过任何步骤。\n\n### Step 1: Intent Parser\n\n解析用户创意，提取以下字段：\n\n```yaml\nsubject:      # 主体对象（动物/人物/机器人/建筑/食物/载具）\naction:       # 动作或状态\nlocation:     # 场景位置（缺省时填 \"unspecified\"）\nmood:         # 情绪基调（缺省时填 \"neutral\"）\nshot:         # 构图类型（缺省时填 \"medium\"）\n```\n\n**完成判据：** subject / action / location 三字段均已提取（location/mood/shot 缺省时填默认值）。\n\n### Step 2: Style Constitution Application\n\n📍 加载文件: [references/style-constitution.md](references/style-constitution.md)\n\n应用 Style DNA 参数 + 确定 budget_level（默认 level 1）。用户可指定更高预算等级以获得稍好的质量。\n\n**完成判据：** style_dna YAML 已加载，budget_level 已确定，所有维度参数已就绪。\n\n### Step 3: Subject Rebuilder\n\n📍 加载文件: [references/subject-rebuilder.md](references/subject-rebuilder.md)\n\n根据 subject 类型（动物/人物/机器人/建筑/食物/载具）应用对应转换策略，将现实对象重建为\"低预算国产动画版本\"。\n\n**完成判据：** subject 已被重建为低预算动画版本的完整描述列表（含建模特征/脸部/动作/材质）。\n\n### Step 4: Character & World Design\n\n📍 加载文件: [references/character-director.md](references/character-director.md)\n📍 加载文件: [references/world-builder.md](references/world-builder.md)\n\n设计角色参数（silhouette / head_body_ratio / face / rig_quality 等）+ 世界参数（terrain / vegetation / props / sky 等）。应用脸部设计规则、材质规则、贴图语言、场景建模规则、灯光规则、色彩规则、构图规则。\n\n**完成判据：** character 和 world 参数 YAML 均已输出，所有视觉维度规则已应用。\n\n### Step 5: Production Simulation & Render Degradation\n\n📍 加载文件: [references/production-and-render.md](references/production-and-render.md)\n\n模拟低预算制作流程（modeling / texturing / rigging / rendering）+ 应用渲染降级参数（detail / material / lighting / texture / geometry / realism / cinematic / polish 全部降级）。\n\n**完成判据：** production YAML 和 degradation YAML 均已输出，降级参数已转译为模型语言。\n\n### Step 6: Prompt Compilation\n\n📍 加载文件: [references/prompt-compiler.md](references/prompt-compiler.md)\n\n汇编所有模块输出 -> generation YAML -> 最终 Prompt 文本 + Negative Prompt 文本 + Style Anchor。80% 靠正向风格架构控制，20% 靠 Negative Prompt。\n\n**完成判据：** generation YAML 的所有字段已填充（无占位符），Prompt 文本和 Negative Prompt 文本已生成。\n\n### Step 7: Style Validation\n\n📍 加载文件: [references/style-validator.md](references/style-vali"},{"path":"README.md","content":"# 牛来风格Skill: 国产低成本3D动画视觉导演 v1.0.0\n\n[![License: MIT](https://img.shields.io/badge/License-MIT-yellow.svg)](https://opensource.org/licenses/MIT)\n[![Author: Qomob.AI](https://img.shields.io/badge/Author-Qomob.AI-blue)](https://qomob.ai)\n[![Version: 1.0.0](https://img.shields.io/badge/Version-1.0.0-green.svg)](https://qomob.ai)\n\n**牛来风格Skill** 是一款国产低成本3D动画视觉导演引擎。它将任何创意意图，通过 7 步 Pipeline 流程，重新设计成一部低预算国产3D动画里\"本来就应该存在\"的画面。\n\n- **核心美学**: 2000年代国产低成本3D动画（粗糙建模/笨拙比例/僵硬动作/简单贴图/廉价材质/木讷表情）\n- **设计哲学**: 不是模拟\"旧\"，而是模拟\"当年真的没钱\"\n- **输出格式**: 可直接用于图像生成的英文 Prompt + Negative Prompt\n\n## 与其他 3D 风格工具的区别\n\n| 维度 | 典型 3D 风格工具 | 牛来风格Skill |\n|------|----------------|---------------|\n| **风格理解** | 堆砌 low-poly / retro CGI 关键词 | 重建\"低成本动画生产逻辑\"--建模/材质/灯光/渲染全链路模拟 |\n| **核心定位** | 复古艺术化低模 | 真的粗糙：技术/预算/建模能力都有限但认真做了 |\n| **世界一致性** | 粗糙角色 + 高级背景（割裂） | 角色+材质+场景+灯光+渲染全部粗糙（统一） |\n| **风格控制** | 靠 Negative Prompt 防御 | 80% 正向风格架构控制 + 20% Negative Prompt |\n| **质量验证** | 无 | 7 维度 Style Score + 风格漂移检测（< 75 分回退重编译） |\n| **预算等级** | 固定风格 | Level 1（真实参考图级）/ Level 2（稍好看）可切换 |\n\n## Pipeline 流程\n\n```\n用户创意\n    ↓\nStep 1: Intent Parser（意图解析）\n    ↓\nStep 2: Style Constitution（风格宪法 + Style DNA）\n    ↓\nStep 3: Subject Rebuilder（视觉对象重构）\n    ↓\nStep 4: Character & World Design（角色 + 世界设计）\n    ↓\nStep 5: Production & Render（制作模拟 + 渲染降级）\n    ↓\nStep 6: Prompt Compiler（提示词编译）\n    ↓\nStep 7: Style Validator（风格验证，< 75 分回退）\n    ↓\n最终 Prompt + Negative Prompt\n```\n\n## 文件结构\n\n```\nlow-budget-3d/\n├── SKILL.md                          # 路由 manifest + Pipeline 概览\n├── version.json                      # 版本管理\n├── evals/                            # 触发测试用例\n│   ├── trigger_cases.json            # 正面触发（10 用例）\n│   ├── negative_cases.json           # 不应触发（7 用例，含 5 near-miss）\n│   └── orthogonal_cases.json         # 语义盲区（3 用例）\n└── references/\n    ├── style-constitution.md         # Style DNA + 4 Rules + 预算等级\n    ├── subject-rebuilder.md          # 6 类对象转换矩阵\n    ├── character-director.md         # 角色建模 + 脸部 + 材质\n    ├── world-builder.md              # 场景 + 灯光 + 色彩 + 构图\n    ├── production-and-render.md      # 制作模拟 + 渲染降级\n    ├── prompt-compiler.md            # Prompt 汇编 + Negative + 适配器\n    └── style-validator.md            # 7 维度评分 + 漂移检测\n```\n\n## 风格判断标准\n\n> \"如果把这张图放到一部2005年前后的国产儿童3D动画里，会不会毫无违和感？\"\n\n如果答案是\"不会\"，说明风格跑偏。\n\n## 已知陷阱\n\n| 陷阱 | 说明 |\n|------|------|\n| **\"low-poly\" 陷阱** | 引向精致低多边形插画，而非低成本动画感 |\n| **\"retro CGI\" 陷阱** | 引向有意做旧的高级艺术风格，而非真的粗糙 |\n| **真实毛发陷阱** | 绝对不要真实毛发，用简单贴图/塑料/黏土/橡胶 |\n| **场景精致陷阱** | 不能\"粗糙角色 + 高级电影背景\" |\n| **Pixar 漂移陷阱** | 模型默认倾向精致 CG，必须在每步主动降级 |\n\n## 不处理\n\n- Pixar / Disney / DreamWorks 风格或任何高级 CG\n- 现代低模艺术（low-poly art）或精致低多边形插画\n- 2D 动画 / 手绘 / 水彩 / 油画风格\n- 真实渲染 / 电影级渲染 / photorealistic\n- anime / 日系动画风格\n\n## 加入群聊\n\n<div align=\"center\">\n  <img src=\"https://qomob.ai/xskill.jpg\" width=\"600\" alt=\"XSkill\">\n</div>\n\n---\n\n## 许可证\n\n本项目采用 [MIT License](https://opensource.org/licenses/MIT) 开源协议。\n\n---\n**牛来风格Skill v1.0.0** - 国产低成本3D动画视觉导演 | Created by **[Qomob.AI](https://qomob.ai)**"},{"path":"_meta.json","content":"{\n  \"ownerId\": \"kn72r3ww47r1qyfaf233sf7q1982rh5f\",\n  \"slug\": \"low-budget-3d\",\n  \"version\": \"0.1.0\",\n  \"publishedAt\": 1787113811894\n}"},{"path":"references/character-director.md","content":"# Character Director - 角色设计器\n\n## 角色建模\n\n简单、粗糙、低精度的3D建模。明显存在：\n- 简单几何体拼接\n- 低面数模型\n- 较少的细分\n- 方形/椭圆形/圆柱形等基础几何结构\n- 身体结构不够自然\n- 头部比例略大\n- 躯干笨重\n- 手脚简单\n- 手指几乎没有细节\n- 四肢略短\n- 肩膀/手肘/膝盖等关节转折明显\n- 身体比例微妙失衡\n- 模型轮廓略显生硬\n\n避免：完美身体比例 / 圆润流畅的高级建模 / 精致脸型 / 复杂肌肉结构 / 真实解剖结构\n\n应该有一种：奇怪、笨拙、木讷、土气，但非常有辨识度的卡通造型。\n\n## 脸部设计\n\n脸部是整个风格非常重要的部分。五官结构非常简单。\n\n### 眼睛\n- 小而简单\n- 略微失焦\n- 视线不完全一致\n- 黑色或深色虹膜\n- 缺少复杂眼球反射\n- 不要晶莹剔透\n- 不要高级眼神\n\n### 眉毛\n- 细长\n- 简单\n- 像直接贴在脸上的几何线条\n\n### 鼻子\n- 简单隆起\n- 粗糙\n- 结构不精细\n\n### 嘴巴（突出、宽大、夸张）\n- 厚嘴唇\n- 猩猩嘴\n- 大嘴\n- 外凸嘴部\n- 简单唇线\n- 像一块独立模型贴在脸部前方\n\n### 整体表情\n木讷、憨、呆、迟钝、没有精神。\n\n```\ndeadpan\nblank stare\nslightly confused\nstupidly serious\nemotionally numb\nawkward expression\n```\n\n禁止：cute anime expression / Pixar expression / highly expressive face / big sparkling eyes / perfect smile\n\n## 角色动作\n\n\"动画师没有钱和时间做复杂动作\"的感觉。\n\n- 站姿僵硬\n- 双臂自然垂下\n- 四肢像简单骨骼绑定\n- 手腕动作非常有限\n- 手掌动作简单\n- 腿部动作僵硬\n- 身体重心不自然\n- 肩膀几乎不随动作变化\n- 手肘转折生硬\n- 走路姿势机械\n- 身体缺少自然惯性\n\n禁止：流畅迪士尼式动作 / 高级3D动画姿态 / 动态大片动作 / 自然人体运动 / 高级运动捕捉效果\n\n核心感觉：像一个低成本动画角色被\"摆\"在那里，而不是被高级动画师\"演\"出来。\n\n## 材质\n\n绝对不要真实毛发。即使是牛/熊/豹/狗等动物，也使用：\n- 简单贴图\n- 粗糙塑料\n- 低精度材质\n- 黏土质感\n- 廉价橡胶\n- 廉价塑料\n- 粗颗粒表面\n- 简单漫反射\n\n表面可以有：简单颜色变化 / 低精度纹理 / 重复纹理 / 轻微噪点 / 不均匀贴图 / 模型接缝 / 简单UV贴图 / 轻微拉伸纹理\n\n禁止：realistic fur / physically based fur / subsurface scattering / realistic skin / micro surface detail / glossy premium material / cinematic materials\n\n## 贴图语言\n\n基础颜色 + 简单纹理 + 低精度UV贴图。\n\n豹纹不是每一根毛都有清晰的豹纹，而是一张有些模糊、有些拉伸、略微重复的豹纹贴图直接覆盖在模型表面。\n\n树木：\n- 树干 = 简单棕色纹理\n- 树叶 = 一团绿色几何模型\n- 草地 = 大面积绿色贴图\n- 山体 = 简单颜色块 + 重复岩石纹理\n\n## 角色设计参数\n\n```yaml\ncharacter:\n  silhouette:\n  head_body_ratio:     # 头身比，默认偏大\n  limb_length:         # 四肢长度，默认偏短\n  body_mass:           # 躯干体积，默认笨重\n  face_structure:      # 脸部结构，默认简化\n  eye_design:          # 眼睛设计，默认小而呆\n  eyebrow_design:      # 眉毛设计，默认细线条\n  mouth_design:        # 嘴巴设计，默认突出夸张\n  ear_design:\n  hand_design:         # 手部设计，默认简单无细节\n  foot_design:\n  pose:                # 姿态，默认僵硬\n  expression:          # 表情，默认木讷\n  rig_quality: 0.2     # 骨骼绑定质量（1.0=高级动画绑定, 0.5=一般动画, 0.2=粗糙低成本动画）\n```\n\n`rig_quality` 默认 0.2，让\"僵硬感\"成为可控制变量而非形容词。"},{"path":"references/production-and-render.md","content":"# Production Simulator & Render Degrader - 制作模拟与渲染降级\n\n## Production Simulator\n\n模拟\"假设这是一家2000年代国产小型动画公司的制作流程，他们会怎么做？\"\n\n### Modeling\n\n```yaml\nmodeling:\n  polygon_budget: low\n  subdivision: minimal\n  topology: crude\n```\n\n### Texturing\n\n```yaml\ntexturing:\n  resolution: low\n  uv_quality: imperfect\n  repetition: medium_high\n```\n\n### Rigging\n\n```yaml\nrigging:\n  complexity: low\n  articulation: limited\n```\n\n### Rendering\n\n```yaml\nrendering:\n  engine_quality: basic\n  antialiasing: weak\n  shadows: simple\n```\n\n这一层让整个 Skill 从\"风格 Prompt\"变成\"制作条件模拟器\"。\n\n## Render Degrader\n\n专门负责\"防止模型生成得太漂亮\"。这是所有同类 Prompt 最容易失败的地方。\n\n### 降级参数\n\n```yaml\ndegradation:\n  detail: -60%\n  material: -70%\n  lighting: -50%\n  texture: -60%\n  geometry: -45%\n  realism: -80%\n  cinematic: -90%\n  polish: -90%\n```\n\n### 转译为模型语言\n\n```\nlow-resolution textures\nweak anti-aliasing\nsimple diffuse shading\ncrude materials\nbasic reflections\nhard shadows\nlimited geometric detail\nslightly blurry image\nvisible polygon edges\nsimple texture mapping\noutdated CGI rendering\n```\n\n## 渲染质量\n\n这是整个风格最重要的控制项。必须主动降低：\n\n```\nrendering quality\ntexture resolution\nanti-aliasing quality\nsurface detail\nmaterial complexity\ngeometry complexity\nlighting complexity\n```\n\n画面应该具有：\n- 低分辨率CG截图感\n- 轻微模糊\n- 轻微锯齿\n- 轻微贴图失真\n- 简单阴影\n- 简单反射\n- 不均匀边缘\n- 轻微压缩感\n- 老式视频截图质感\n\n理解为：从一部2000年代国产3D动画DVD / 电视节目中截出来的一帧。\n\n可以有轻微：\n\n```\nvideo compression\nsoft image\nlow-resolution texture\nweak anti-aliasing\nslight color bleeding\n```"}],"languages":[],"docsSourceLabel":"CLAWHUB","editorialOverview":"Use for low-budget Chinese 3D animation artwork (土味3D/国产低成本动画/early 2000s computer animation look). Triggers on: 低成本3D动画, 土味3D, 国产动画风格, low-budget 3D, rough computer graphics, amateur 3D animation, cheap 3D cartoon. Excludes polished Western animation studios, modern low-poly art, anime. Skill: low-budget-3d Owner: qomob Summary: Use for low-budget Chinese 3D animation artwork (土味3D/国产低成本动画/early 2000s computer animation look). Triggers on: 低成本3D动画, 土味3D, 国产动画风格, low-budget 3D, rough computer graphics, amateur 3D animation, cheap 3D cartoon. Excludes polished Western animation studios, modern low-poly art, anime. Tags: latest:0.1.0 Version history: v0.1.0 | 2026-08-19T04:30:11.894Z | auto - Initial r","editorialQuality":{"score":100,"threshold":65,"status":"ready","wordCount":871,"uniquenessScore":53,"reasons":[]}},"media":{"evidence":{"source":"no-media","verified":false,"confidence":"low","updatedAt":"2026-10-10T15:15:03.952Z","emptyReason":"No screenshots, media assets, or demo links are available."},"primaryImageUrl":null,"mediaAssetCount":0,"assets":[],"demoUrl":null},"ownerResources":{"evidence":{"source":"unclaimed","verified":false,"confidence":"low","updatedAt":"2026-10-10T15:15:03.952Z","emptyReason":"This page has not been claimed by the agent owner."},"hasCustomPage":false,"customPageUpdatedAt":null,"customLinks":[],"structuredLinks":{"docsUrl":null,"demoUrl":null,"supportUrl":null,"pricingUrl":null,"statusUrl":null},"customPage":null},"relatedAgents":{"evidence":{"source":"protocol-neighbors","verified":false,"confidence":"medium","updatedAt":"2026-10-10T17:36:39.987Z","emptyReason":null},"items":[{"id":"8ebccd8e-3863-4187-8355-c3f14e1f9edf","entityType":"agent","canonicalPath":"/agent/iofficeai-aionui","slug":"iofficeai-aionui","name":"AionUi","description":"Free, local, open-source 24/7 Cowork app and OpenClaw for Gemini CLI, Claude Code, Codex, OpenCode, Qwen Code, Goose CLI, Auggie, and more | 🌟 Star if you like it!","url":"https://github.com/iOfficeAI/AionUi","homepage":"https://www.aionui.com","source":"GITHUB_REPOS","protocols":["MCP","OPENCLAW"],"capabilities":[],"safetyScore":100,"overallRank":70,"updatedAt":"2026-10-09T19:11:12.944Z","createdAt":"2026-02-25T03:38:16.584Z","downloads":null},{"id":"b917f68a-ebff-438e-84f8-3f4b2494c0bc","entityType":"agent","canonicalPath":"/agent/activepieces-activepieces","slug":"activepieces-activepieces","name":"activepieces","description":"AI Agents & MCPs & AI Workflow Automation • (~400 MCP servers for AI agents) • AI Automation / AI Agent with MCPs • AI Workflows & AI Agents • MCPs for AI Agents","url":"https://github.com/activepieces/activepieces","homepage":"https://www.activepieces.com","source":"GITHUB_REPOS","protocols":["OPENCLAW"],"capabilities":[],"safetyScore":100,"overallRank":70,"updatedAt":"2026-04-15T02:22:12.426Z","createdAt":"2026-02-25T03:38:12.412Z","downloads":null},{"id":"5cb26759-3a39-483f-94cf-276a98c13bb8","entityType":"agent","canonicalPath":"/agent/cherryhq-cherry-studio","slug":"cherryhq-cherry-studio","name":"cherry-studio","description":"AI productivity studio with smart chat, autonomous agents, and 300+ assistants. Unified access to frontier LLMs","url":"https://github.com/CherryHQ/cherry-studio","homepage":"https://cherry-ai.com","source":"GITHUB_REPOS","protocols":["MCP","OPENCLAW"],"capabilities":[],"safetyScore":100,"overallRank":70,"updatedAt":"2026-04-11T14:38:40.986Z","createdAt":"2026-02-25T03:38:19.379Z","downloads":null},{"id":"6f6582d0-5d76-4f0f-b81d-86520247950b","entityType":"agent","canonicalPath":"/agent/copilotkit-copilotkit","slug":"copilotkit-copilotkit","name":"CopilotKit","description":"The Frontend for Agents & Generative UI. React + Angular","url":"https://github.com/CopilotKit/CopilotKit","homepage":"https://docs.copilotkit.ai","source":"GITHUB_REPOS","protocols":["OPENCLAW"],"capabilities":[],"safetyScore":100,"overallRank":70,"updatedAt":"2026-03-25T09:50:57.846Z","createdAt":"2026-02-25T03:39:14.617Z","downloads":null}],"links":{"hub":"/agent","source":"/agent/source/clawhub","protocols":[{"label":"OpenClaw","href":"/agent/protocol/openclew"}]}}}