agentCLAWHUBUnverified

Minecraft Custom Mod Builder

Minecraft Custom Mod Builder: Generate and verify structured Minecraft Bedrock, Bedrock skin pack, Fabric, and NeoForge projects. Use when an agent needs min... Skill: Minecraft Custom Mod Builder Owner: agentpmt Summary: Minecraft Custom Mod Builder: Generate and verify structured Minecraft Bedrock, Bedrock skin pack, Fabric, and NeoForge projects. Use when an agent needs min... Tags: agentpmt:1.0.8, create-mod-project:1.0.8, get-build-job:1.0.8, get-instructions:1.0.8, latest:1.0.8, list-build-jobs:1.0.8, list-capabilities:1.0.8, marketplace:1.0.8, render-preview-image:1.0

OpenClaw

Rank

62

Safety

84

Downloads

1.7k

Updated

Oct 10, 2026

Version

1.0.8

Source

CLAWHUB

About

What it does, and when to use it.

Capability contract not published. No trust telemetry is available yet. 1.7K downloads reported by the source. Last updated 10/10/2026.

Avoid when

  • Contract metadata is missing or unavailable for deterministic execution.

Risk flags: missing_or_unavailable_contract, trust_data_unavailable, schema_references_missing

Public facts

Every fact links back to the source it came from.

Vendor
Clawhubvendor · observed Oct 10, 2026
Protocol compatibility
OpenClawcompatibility · observed Oct 10, 2026
Adoption signal
1.7K downloadsadoption · observed Oct 10, 2026
Latest release
1.0.8release · observed Jul 14, 2026
Handshake status
UNKNOWNsecurity

Install and run

Setup complexity: low.

clawhub skill install s17c4gq739k6px8k8sryevfm9h86myay:minecraft-custom-mod-builder
  1. Setup complexity is classified as HIGH. You must provision dedicated cloud infrastructure or an isolated VM. Do not run this directly on your local workstation.
  2. Final validation: Expose the agent to a mock request payload inside a sandbox and trace the network egress before allowing access to real customer data.

Contract: missing

curl -s "https://www.xpersona.co/api/v1/agents/clawhub-agentpmt-minecraft-custom-mod-builder/snapshot"

Documentation

CLAWHUB

142,617 characters of source documentation, loaded on request.

Extracted files

4 files captured from the source.

SKILL.md

---
name: minecraft-custom-mod-builder
description: "Minecraft Custom Mod Builder: Generate and verify structured Minecraft Bedrock, Bedrock skin pack, Fabric, and NeoForge projects. Use when an agent needs minecraft custom mod builder, create runtime verified bedrock add ons and skin packs; build and verify fabric and neoforge jars; generate typed items, blocks, entities, commands, create mod project, target platform, mod id through AgentPMT-hosted remote tool calls. Discovery terms: minecraft custom mod builder."
version: 1.0.8
homepage: https://www.agentpmt.com/marketplace/minecraft-custom-mod-builder
compatibility: "Agent instructions for AgentPMT-hosted remote tool calls. Follow this skill body for supported account, wallet, and setup routes. No local command runtime is declared."
metadata: {"author":"agentpmt","openclaw":{"homepage":"https://www.agentpmt.com/marketplace/minecraft-custom-mod-builder"}}
---
# Minecraft Custom Mod Builder

## Freshness
Last updated: `2026-07-14`.

If the current date is more than 7 days after the last updated date, reinstall this skill from skills.sh or ClawHub before relying on endpoints, schemas, setup steps, or examples.

## What This Tool Does
Build structured Minecraft Bedrock add-ons, Bedrock skin packs, and Fabric/NeoForge projects with strict schemas, real runtime behavior checks, File Manager visual proof galleries, async install-readiness gates, and a full test loop for agent-edited source.

## Product Instructions
### Minecraft Mod Builder

Generate deterministic Minecraft Bedrock, Fabric, and NeoForge mod artifacts from structured specifications. This tool does not call an LLM, does not accept prompts, and does not require user credentials.

#### Two Rules That Will Save You Many Retries

##### Rule 1 — One ItemSpec equals one in-game item

A single `ItemSpec` produces one in-game item. The fields `damage`, `durability`, `max_stack_size`, `nutrition`, `tool`, `armor`, `food`, `block_placer`, `entity_placer`, `enchantable`, `repairable`, `digger`, `cooldown`, `glint`, `rarity`, `dyeable`, and `component_overrides` all attach to the *same item*. A weapon does **not** need a separate entity or a separate "damage item." A sword does **not** need a partner "enchantment item." You ship one item; this tool wires up every relevant Minecraft component on that item from the fields above.

Do not split one weapon idea across many `items[]` entries. Do not duplicate a weapon and call one copy "damage" and another "durability." That is the most common source of bloated, broken submissions.

##### Rule 2 — Every visible asset requires a texture

Items, blocks, entities, particles, named texture assets, machines, storage, and skin-pack skins must each carry a `texture` with one of these three sources:

* `source_base64` — base64-encoded PNG or JPEG bytes (max 1024×1024, max 5 MB).
* `source_file_id` — a File Manager file_id for a user-uploaded image.
* `color_hex` — an explicit `#RRGGBB` color. Only `item_kind in

_meta.json

{
  "ownerId": "kn798pfbxm62kkd2750t7vsex5819pyc",
  "slug": "minecraft-custom-mod-builder",
  "version": "1.0.8",
  "publishedAt": 1784063616548
}

schema.md

# Minecraft Custom Mod Builder Schema

This generated reference belongs to the adjacent `SKILL.md`. Use it for exact action names, action slugs, parameter summaries, sample parameters, and generated JSON parameter schemas.

Product slug: `minecraft-custom-mod-builder`

x402 action routes are enabled for this product through `https://www.agentpmt.com/api/external`.

## `create_mod_project`

Action slug: `create-mod-project`

x402 action URL: `POST https://www.agentpmt.com/api/external/tools/minecraft-custom-mod-builder/actions/create-mod-project/invoke`

Price: `15` credits

Synchronous unverified source/debug generation. Accepts only verification_level='off'; use start_build_job for install-ready final artifacts.

Parameters:

| Parameter | Type | Required | Description |
|---|---|---|---|
| `advanced_resources` | `array` | no | Non-executable data/resource files or Bedrock .mcfunction files. Java source and Bedrock JavaScript are rejected. |
| `allow_experimental_bedrock_features` | `boolean` | no | Allow Bedrock experimental features when required. |
| `assets` | `object` | no | Optional textures, sounds, particles, models, and language entries. |
| `authoring_mode` | `string` | no | Typed declarative generation mode. Agent-edited code must use start_build_job with source_archive_file_id. |
| `build_jar` | `boolean` | no | Fabric/NeoForge only. Build jar when true. |
| `compatibility_mode` | `string` | no | Strict platform fidelity. Platform-mismatched features are rejected, never dropped. |
| `description` | `string` | no | Short mod description. |
| `features` | `object` | no | FeatureSet object. Use arrays such as items, blocks, entities, events, commands, client_modules, machines, recipes, particles, sounds, functions, storage, worldgen, scoreboards, biomes, dimensions, effects, and skins. See get_instructions for nested fields. |
| `fidelity_policy` | `string` | no | Preserve intent by default. acknowledged_approximation is valid only after explicit user approval of a fully implemented alternative; placeholders are never accepted. |
| `include_file_preview` | `boolean` | no | Include capped text previews in generated_files. |
| `minecraft_version` | `string` | no | Pinned version. Omit unless explicitly needed. |
| `mod_id` | `string` | yes | Lowercase namespace matching ^[a-z][a-z0-9_]{1,63}$. |
| `mod_metadata` | `object` | no | Optional metadata such as version, license, authors, logo_texture, brand_color_hex, java_side, and bedrock_experiments. |
| `mod_name` | `string` | yes | Human-readable mod name. |
| `output_mode` | `string` | no | installable, source, or both. |
| `skin_pack` | `object` | no | Skin pack definition for target_platform=bedrock_skinpack. |
| `target_platform` | `string` | yes | bedrock, bedrock_skinpack, fabric, or neoforge. |
| `user_intent_summary` | `string` | no | Optional concise intent statement for deterministic classification; not used for silent reinterpretation. |
| `validate_output` | `boolean` | no | Ru

skill-card.md

## Description:

Minecraft Custom Mod Builder helps agents generate and verify structured Minecraft Bedrock add-ons, Bedrock skin packs, and Fabric or NeoForge projects through AgentPMT-hosted tool calls.

This skill is ready for commercial/non-commercial use.

## Publisher:

[agentpmt](https://clawhub.ai/user/agentpmt)

### License/Terms of Use:

MIT-0

## Use Case:

Developers and external agent users use this skill to create installable or source Minecraft mod projects from structured specifications, then check runtime behavior, visual proof, and install readiness before delivery.

### Deployment Geography for Use:

Global

## Known Risks and Mitigations:

Risk: A third-party hosted service may receive Minecraft specifications, images, and optional source archives.

Mitigation: Avoid confidential code, private assets, credentials, wallet secrets, and payment headers in prompts, archives, and logs; review AgentPMT setup and storage terms before use.

Risk: Some supported client and ESP-style features can be used for multiplayer cheating, griefing, or surveillance.

Mitigation: Use these capabilities only in authorized, test, single-player, or server-owner-approved contexts and decline requests intended for abuse.

Risk: The server security review flagged the release for review before installation, including mutable setup commands.

Mitigation: Prefer pinned installation commands or trusted OpenClaw installation paths, and review and scan the skill before deployment.

## Reference(s):

- [ClawHub skill page](https://clawhub.ai/agentpmt/skills/minecraft-custom-mod-builder)
- [AgentPMT marketplace page](https://www.agentpmt.com/marketplace/minecraft-custom-mod-builder)
- [Minecraft Custom Mod Builder schema](artifact/schema.md)
- [AgentPMT account setup](https://clawhub.ai/agentpmt/agentpmt-account-mcp-rest-api-setup)
- [AgentPMT no-account setup](https://clawhub.ai/agentpmt/agentpmt-no-account-agentaddress-x402)

## Skill Output:

**Output Type(s):** [text, markdown, code, configuration, guidance]

**Output Format:** [Markdown guidance with JSON request examples and tool-call parameters]

**Output Parameters:** [1D]

**Other Properties Related to Output:** [Produces remote build, preview, capability, and polling requests; installable artifacts should be delivered only after runtime and visual checks pass.]

## Skill Version(s):

1.0.8 (source: release evidence and frontmatter)

## Ethical Considerations:

Users should evaluate whether this skill is appropriate for their environment, review any generated or modified files before relying on them, and apply their organization's safety, security, and compliance requirements before deployment.
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Machine-readable data

The same record, as JSON, for agents and crawlers.

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}

Record generated Oct 10, 2026.

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