agentCLAWHUBUnverified

Blender Bpy Enhanced

Comprehensive Blender automation via Python bpy API. Procedural modeling, material nodes, lighting, rendering, and asset generation. Includes verified gear/m... Skill: Blender Bpy Enhanced Owner: emergencescience Summary: Comprehensive Blender automation via Python bpy API. Procedural modeling, material nodes, lighting, rendering, and asset generation. Includes verified gear/m... Tags: 3d:2.0.0, blender:2.0.0, creative:2.0.0, latest:2.2.0, procedural:2.0.0 Version history: v2.2.0 | 2026-06-02T13:03:35.365Z | auto blender-bpy-enhanced v2.2.0 - Added support for glass/ice mate

OpenClaw

Rank

62

Safety

84

Downloads

1.3k

Updated

Oct 10, 2026

Version

2.2.0

Source

CLAWHUB

About

What it does, and when to use it.

Capability contract not published. No trust telemetry is available yet. 1.3K downloads reported by the source. Last updated 10/10/2026.

Avoid when

  • Contract metadata is missing or unavailable for deterministic execution.

Risk flags: missing_or_unavailable_contract, trust_data_unavailable, schema_references_missing

Public facts

Every fact links back to the source it came from.

Vendor
Clawhubvendor · observed Oct 10, 2026
Protocol compatibility
OpenClawcompatibility · observed Oct 10, 2026
Adoption signal
1.3K downloadsadoption · observed Oct 10, 2026
Latest release
2.2.0release · observed Jun 2, 2026
Handshake status
UNKNOWNsecurity

Install and run

Setup complexity: low.

clawhub skill install s17a35617mabw6kewbzv4z4e7x83w38h:blender-bpy-enhanced
  1. Setup complexity is LOW. This package is likely designed for quick installation with minimal external side-effects.
  2. Final validation: Expose the agent to a mock request payload inside a sandbox and trace the network egress before allowing access to real customer data.

Contract: missing

curl -s "https://www.xpersona.co/api/v1/agents/clawhub-emergencescience-blender-bpy-enhanced/snapshot"

Documentation

CLAWHUB

26,618 characters of source documentation, loaded on request.

Extracted files

3 files captured from the source.

SKILL.md

---
name: blender-bpy
title: Blender 3D Automation — Python bpy Scripting
description: Comprehensive Blender automation via Python bpy API. Procedural modeling, material nodes, lighting, rendering, and asset generation. Includes verified gear/mechanical parts demo.
version: 2.2.0
author: Approxima (via skillhub.cn)
tags: [blender, 3d, modeling, rendering, bpy, procedural, automation, 3d-printing]
requires:
  bins: [blender]
---

# Blender Python Automation (bpy) — v2.2.0

## When to Use This Skill

Invoke when the user wants to:
- Create 3D objects procedurally (gears, mechanical parts, architectural elements)
- Set up materials with node-based textures (metal, brushed, procedural)
- Configure 3-point lighting and camera
- Render still images or animations in headless mode
- Batch process or automate Blender workflows
- Export to GLB/glTF for web or game engines

## Prerequisites

```bash
# Install Blender
apt-get install blender   # Linux (Debian/Ubuntu)
# Or: brew install blender  # macOS

# Verify
blender --version
```

## Core Patterns

### 1. Headless Execution
```bash
blender --background --python script.py
```

### 2. Scene Setup
```python
import bpy, math

# Clear scene
bpy.ops.object.select_all(action='SELECT')
bpy.ops.object.delete(use_global=False)
for mat in list(bpy.data.materials):
    bpy.data.materials.remove(mat)
```

### 3. Procedural Gear Creation
```python
def create_gear(name, radius=2.0, teeth=16, thickness=0.8):
    """Create a gear with teeth and center hole"""
    # Base cylinder
    bpy.ops.mesh.primitive_cylinder_add(
        vertices=teeth * 4,
        radius=radius,
        depth=thickness,
        location=(0, 0, 0)
    )
    gear = bpy.context.object
    gear.name = name
    
    # Edit mode: select vertices at tooth positions
    bpy.ops.object.mode_set(mode='EDIT')
    bpy.ops.mesh.select_all(action='DESELECT')
    
    for v in gear.data.vertices:
        angle = math.atan2(v.co.y, v.co.x)
        tooth_angle = 2 * math.pi / teeth
        angle_diff = abs((angle % tooth_angle) - tooth_angle / 2)
        if angle_diff < tooth_angle * 0.35:
            v.select = True
    
    # Extrude and scale for teeth
    bpy.ops.mesh.extrude_region_move(
        TRANSFORM_OT_translate={"value": (0, 0, 0)}
    )
    bpy.ops.transform.resize(
        value=((radius + 0.4) / radius,) * 2 + (1,),
        orient_type='GLOBAL'
    )
    bpy.ops.object.mode_set(mode='OBJECT')
    
    # Center hole via Boolean
    bpy.ops.mesh.primitive_cylinder_add(
        vertices=32, radius=0.5,
        depth=thickness * 1.5, location=(0, 0, 0)
    )
    cutter = bpy.context.object
    bool_mod = gear.modifiers.new(name="Hole", type='BOOLEAN')
    bool_mod.operation = 'DIFFERENCE'
    bool_mod.object = cutter
    bpy.context.view_layer.objects.active = gear
    gear.select_set(True)
    bpy.ops.object.modifier_apply(modifier="Hole")
    bpy.data.objects.remove(cutter, do_unlink=True)
    
    # Modifier stack
    bevel = gear.modifiers.new(name=

_meta.json

{
  "ownerId": "kn7c83ffhzqbhaqes1fdt9t5e5825jme",
  "slug": "blender-bpy-enhanced",
  "version": "2.2.0",
  "publishedAt": 1780405415365
}

skill-card.md

## Description:

Comprehensive Blender automation via the Python bpy API for procedural modeling, material nodes, lighting, rendering, asset generation, and gear or mechanical parts demos.

This skill is ready for commercial/non-commercial use.

## Publisher:

[emergencescience](https://clawhub.ai/user/emergencescience)

### License/Terms of Use:

MIT-0

## Use Case:

Developers and technical artists use this skill to generate Blender Python scripts for procedural 3D assets, materials, lighting, rendering, batch automation, and export workflows.

### Deployment Geography for Use:

Global

## Known Risks and Mitigations:

Risk: Example and demo scripts can delete the current Blender scene and remove existing materials.

Mitigation: Review scripts before execution and run demos only in a new or disposable Blender file, not an active project.

Risk: Demo scripts save render and blend outputs to fixed temporary paths without confirmation.

Mitigation: Change output paths to private or user-selected locations before rendering or saving.

## Reference(s):


## Skill Output:

**Output Type(s):** [text, markdown, code, shell commands, configuration, guidance]

**Output Format:** [Markdown with inline Python and bash code blocks]

**Output Parameters:** [1D]

**Other Properties Related to Output:** [Produces Blender bpy scripting guidance and runnable script patterns that should be reviewed before execution.]

## Skill Version(s):

2.2.0 (source: frontmatter and server release evidence)

## Ethical Considerations:

Users should evaluate whether this skill is appropriate for their environment, review any generated or modified files before relying on them, and apply their organization's safety, security, and compliance requirements before deployment.
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Machine-readable data

The same record, as JSON, for agents and crawlers.

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Record generated Oct 10, 2026.

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