agentCLAWHUBUnverified

hyperframes-creative

Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use `hyperframes-animation`. Skill: hyperframes-creative Owner: heygen-com Summary: Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use hyperframes-animation. Tags: latest:1.0.14 Version history: v1.0.14 | 2026-10-0

OpenClaw

Rank

62

Safety

84

Downloads

2.1k

Updated

Oct 9, 2026

Version

1.0.14

Source

CLAWHUB

About

What it does, and when to use it.

Capability contract not published. No trust telemetry is available yet. 2.1K downloads reported by the source. Last updated 10/9/2026.

Avoid when

  • Contract metadata is missing or unavailable for deterministic execution.

Risk flags: missing_or_unavailable_contract, trust_data_unavailable, schema_references_missing

Public facts

Every fact links back to the source it came from.

Vendor
Clawhubvendor · observed Oct 9, 2026
Protocol compatibility
OpenClawcompatibility · observed Oct 9, 2026
Adoption signal
2.1K downloadsadoption · observed Oct 9, 2026
Latest release
1.0.14release · observed Oct 7, 2026
Handshake status
UNKNOWNsecurity

Install and run

Setup complexity: low.

clawhub skill install s17fpgb0p797dzkbtbrxw5x1hh89qs64:hyperframes-creative
  1. Setup complexity is classified as HIGH. You must provision dedicated cloud infrastructure or an isolated VM. Do not run this directly on your local workstation.
  2. Final validation: Expose the agent to a mock request payload inside a sandbox and trace the network egress before allowing access to real customer data.

Contract: missing

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Documentation

CLAWHUB

160,000 characters of source documentation, loaded on request.

Extracted files

5 files captured from the source.

SKILL.md

---
name: hyperframes-creative
description: Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use `hyperframes-animation`.
---

**Plugin installs:** Before setup or freshness commands, follow [plugin execution rules](../hyperframes/references/plugin-installation.md) when this skill is inside a HyperFrames plugin. Standalone installs keep the update instructions below.

# HyperFrames Creative

Brand, pacing, style, narration, and composition direction. Use after the technical contract from `hyperframes-core` is in place.

For motion patterns, scene blueprints, transitions, and CSS marker effects, use `hyperframes-animation` — this skill is intentionally non-animation.

> **Read these two FIRST for any non-trivial composition — they override web instincts:**
>
> - `references/house-style.md` — "interpret the prompt, generate real content," the lazy-default list, and the background/foreground layer recipe. This is what turns a literal restyle into a _concept_.
> - `references/video-composition.md` — video-medium scale, depth, and foreground detail. It explains how to avoid empty web-page layouts without imposing a universal element count.
>
> Skipping these is the single biggest cause of generic, web-page-looking output. They are not optional rows in the routing table below — for anything beyond a one-line edit, open both before you choose colors or write HTML.

## Workflow

1. If a project has a design spec, **read it first** and treat its frontmatter tokens as brand truth (colors, fonts, spacing, tone, constraints). Which file to read (precedence `frame.md` → `design.md` → `DESIGN.md`) and how to parse it (frontmatter = normative, prose = context) are defined once in [`references/design-spec.md`](references/design-spec.md) — resolve and load per that doc.
2. If no design spec exists and the user asks for visual direction, choose a route:
   - Ready-made frame-preset (optional) → `frame-presets/` (adopt a `FRAME.md` as `frame.md`; see `references/design-spec.md`)
   - Named style or mood → `references/visual-styles.md`
   - Fast defaults → `references/house-style.md`
   - Interactive selection → `references/design-picker.md`
3. For multi-scene work, plan beats and rhythm before writing HTML → `references/beat-direction.md`. For scene transitions, jump to `hyperframes-animation/transitions/`.
4. For motion-heavy work, read `references/motion-principles.md` (high-level guardrails), then go to `hyperframes-animation` for atomic rules.

## Routing

| Topic                                                                                                   | Read                                           |
| ------------------------------------------------------------------------------------------------------- | ----------------

_meta.json

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  "slug": "hyperframes-creative",
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  "publishedAt": 1791338385993
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references/audio-reactive.md

# Audio-Reactive Animation

Drive visuals from music, voice, or sound. Any GSAP-animatable property can respond to pre-extracted audio data.

## Audio Data Format

```js
var AUDIO_DATA = {
  fps: 30,
  totalFrames: 900,
  frames: [{ bands: [0.82, 0.45, 0.31, ...] }, ...]
};
```

- `frames[i].bands[]` — frequency band amplitudes, 0-1. Index 0 = bass, higher = treble.
- Each band normalized independently across the full track.

## Mapping Audio to Visuals

| Audio signal           | Visual property                   | Effect                     |
| ---------------------- | --------------------------------- | -------------------------- |
| Bass (bands[0])        | `scale`                           | Pulse on beat              |
| Treble (bands[12-14])  | `textShadow`, `boxShadow`         | Glow intensity             |
| Overall amplitude      | `opacity`, `y`, `backgroundColor` | Breathe, lift, color shift |
| Mid-range (bands[4-8]) | `borderRadius`, `width`           | Shape morphing             |

Any GSAP-tweenable property works — `clipPath`, `filter`, SVG attributes, CSS custom properties.

## Content, Not Medium

Audio provides **timing and intensity**. The visual vocabulary comes from the narrative.

**Never add:** equalizer bars, spectrum analyzers, waveform displays, musical notes clip art, generic particle systems, rainbow color cycling, strobing white on beats, abstract pulsing orbs.

**Instead:** Let content guide the visual and audio drive its behavior. Bass makes warmth _swell_. Treble sharpens _contrast_. The visual choice comes from "what does this piece feel like?"

## Sampling Pattern

Audio reactivity requires per-frame sampling via a `for` loop with `tl.call()`, not a single tween:

```js
// ✅ Correct — sample every frame
for (var f = 0; f < AUDIO_DATA.totalFrames; f++) {
  tl.call(
    (function (frame) {
      return function () {
        draw(frame);
      };
    })(AUDIO_DATA.frames[f]),
    [],
    f / AUDIO_DATA.fps,
  );
}

// ❌ Wrong — single tween, doesn't react to audio
gsap.to(".el", { scale: 1.2, duration: totalDuration });
```

Without per-frame sampling, the composition doesn't actually react to audio.

## textShadow Gotcha

`textShadow` on a parent container with semi-transparent children (e.g., inactive caption words at `rgba(255,255,255,0.3)`) renders a visible glow rectangle behind all children. Fix: apply `scale` to the container for beat pulse, but apply `textShadow` to individual active words only.

## Guidelines

- **Subtlety for text** — 3-6% scale variation, soft glow. Heavy pulsing makes text unreadable.
- **Go bigger on non-text** — backgrounds and shapes can handle 10-30% swings.
- **Match the energy** — corporate = subtle; music video = dramatic.
- **Deterministic** — pre-extracted data, no Web Audio API, no runtime analysis.

## Constraints

- All audio data must be pre-extracted (use `extract-audio-data.py` from this skill's `scripts/`)
- No `Math.random()` or `Date.now()`
- Audio reactivity runs on 

references/beat-direction.md

# Beat Direction

How to plan and direct individual scenes (beats) in a multi-scene composition. Read before writing any multi-scene video.

## Contents

- Per-beat direction
- Concept
- Mood direction
- Animation choreography
- Transition
- Depth layers
- SFX cues
- Rhythm planning
- Velocity-matched transitions

---

## Per-Beat Direction

Each beat is a WORLD, not a layout. Before writing CSS specs and GSAP instructions, describe what the viewer EXPERIENCES. The difference between a great storyboard and a mediocre one:

**Mediocre:** "Dark navy background. '$1.9T' in white, 280px. Logo top-left. Wave image bottom-right."
**Great:** "Camera is already mid-flight over a vast dark canvas. The gradient wave sweeps across the frame like aurora borealis — alive, shifting. '$1.9T' SLAMS into existence with such force the wave ripples in response. This isn't a slide — it's a moment."

The first describes pixels. The second describes an experience. Write the second, then figure out the pixels.

Each beat should have:

### Concept

The big idea for this beat in 2-3 sentences. What visual WORLD are we in? What metaphor drives it? What should the viewer FEEL? This is the most important part — everything else flows from it.

### Mood direction

Cultural and design references, not hex codes:

- "Geometric, rhythmic, precise. Think Josef Albers or Bauhaus color studies."
- "Warm workspace. Nice notebook energy, not technical blueprint."
- "Cinematic title sequence. The kind of opening where you lean forward."

### Animation choreography

Specific motion verbs per element — not "it animates in" but HOW. Verbs come from the beat's concept and content, not from an energy bucket. A wellness brand's "slow" beat might still have something that DROPS if the content is about letting go. A stats beat might FLOAT if the brand's identity is weightless.

The vocabulary of motion verbs (organized by physical character, not by energy level):

**Impact / weight:** SLAMS, CRASHES, PUNCHES, STAMPS, SHATTERS, DROPS (with force)
**Directional / deliberate:** SLIDES, PUSHES, PULLS, WIPES, CUTS
**Reveals / builds:** DRAWS, FILLS, GROWS, EXPANDS, ASSEMBLES, COUNTS UP
**Organic / ambient:** FLOATS, DRIFTS, BREATHES, PULSES, ORBITS, MORPHS
**Mechanical / precise:** TYPES ON, CLICKS, LOCKS IN, SNAPS, STEPS

Every element gets a verb. If you can't name the verb, the element is not yet designed. The verb should follow from the beat's concept — not from a lookup of what "high energy" or "low energy" beats use.

For text elements specifically, you can name a deterministic, named effect by ID (e.g. `typewriter`, `kinetic-center-build`, `soft-blur-in`) instead of inventing timing from scratch — the 24-effect vocabulary and how to load it live in `skills/hyperframes-animation/adapters/animate-text.md`.

### Transition

How this beat hands off to the next. Specify the type and parameters.

**When to pick which:**

| Choose shader transition for                                               

references/composition-patterns.md

# Composition Patterns

## Contents

- Picture-in-picture
- Text behind subject
- Title card with fade
- Slide show with section headers
- Top-level composition example

## Picture-in-Picture (Video in a Frame)

Animate a wrapper div for position/size. The video fills the wrapper. The wrapper has NO data attributes.

```html
<div
  id="pip-frame"
  style="position:absolute;top:0;left:0;width:1920px;height:1080px;z-index:50;overflow:hidden;"
>
  <video
    id="el-video"
    data-start="0"
    data-duration="60"
    data-track-index="0"
    src="talking-head.mp4"
    data-has-audio="true"
    playsinline
  ></video>
</div>
```

```js
tl.to(
  "#pip-frame",
  { top: 700, left: 1360, width: 500, height: 280, borderRadius: 16, duration: 1 },
  10,
);
tl.to("#pip-frame", { left: 40, duration: 0.6 }, 30);
```

## Text Behind Subject (transparent webm overlay)

Put a headline _behind_ a presenter so their silhouette occludes the text. Requires a transparent cutout produced by `npx hyperframes remove-background presenter.mp4 -o presenter.webm`.

Three layers, plus one critical rule:

```html
<!-- z=1 base — full opaque mp4 (lobby + presenter), always visible -->
<video
  id="cf-base"
  data-start="0"
  data-duration="6"
  data-media-start="0"
  data-track-index="0"
  src="presenter.mp4"
  data-has-audio="true"
  playsinline
></video>

<!-- z=2 headline — visible the whole time -->
<h1
  id="cf-headline"
  style="position:absolute;top:50%;left:50%;
     transform:translate(-50%,-50%); z-index:2; font-size:220px; font-weight:900;
     color:#fff; text-shadow:0 6px 32px rgba(0,0,0,.55); clip-path:inset(0 0 100% 0);"
>
  MAKE IT IN HYPERFRAMES
</h1>

<!-- z=3 cutout — same source, alpha around presenter, hidden until the cut -->
<!-- WRAPPER has the opacity, NOT the video itself (see rule below). -->
<div class="cutout-wrap" style="position:absolute;inset:0;z-index:3;opacity:0">
  <video
    id="cf-cutout"
    data-start="0"
    data-duration="6"
    data-media-start="0"
    data-track-index="1"
    src="presenter.webm"
    muted
    playsinline
  ></video>
</div>
```

```js
const tl = gsap.timeline({ paused: true });
const CUT = 3.3;

// Reveal headline early
tl.to("#cf-headline", { clipPath: "inset(0 0 0% 0)", duration: 0.6, ease: "expo.out" }, 0.25);

// At the cut, flip the cutout wrapper visible — the presenter's silhouette
// punches through the headline.
tl.set(".cutout-wrap", { opacity: 1 }, CUT);

// Sentinel: extend timeline to the composition's full duration so the
// renderer doesn't bail past the last meaningful tween.
tl.set({}, {}, 6);

window.__timelines["cover-flip"] = tl;
```

**Why a wrapper div, not opacity on the video itself?**

The framework forces `opacity: 1` on any element with `data-start`/`data-duration` while it's "active" — that's how it manages clip lifecycles. A CSS `opacity: 0` on the video element is silently overwritten. Wrap the video in a div with no `data-*` attributes; the wrapper is owned by your CSS/GSAP.

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Machine-readable data

The same record, as JSON, for agents and crawlers.

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Record generated Oct 9, 2026.

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