HyperFrames Keyframes
Author seek-safe video keyframes Skill: HyperFrames Keyframes Owner: heygen-com Summary: Author seek-safe video keyframes Tags: latest:1.0.8 Version history: v1.0.8 | 2026-10-04T19:18:22.934Z | user Synced from 173103d (main) v1.0.7 | 2026-09-27T21:20:33.868Z | user Synced from ff6e210 (main) v1.0.6 | 2026-09-20T16:23:00.652Z | user Synced from 0c158be (main) v1.0.5 | 2026-08-18T14:18:22.463Z | user Synced from afafca4 (main) v1.0.4 | 2026-08-16T18:
Rank
62
Safety
84
Downloads
1.3k
Updated
Oct 10, 2026
Version
1.0.8
Source
CLAWHUB
About
What it does, and when to use it.
Capability contract not published. No trust telemetry is available yet. 1.3K downloads reported by the source. Last updated 10/10/2026.
Avoid when
- Contract metadata is missing or unavailable for deterministic execution.
Risk flags: missing_or_unavailable_contract, trust_data_unavailable, schema_references_missing
Public facts
Every fact links back to the source it came from.
- Vendor
- Clawhubvendor · observed Oct 10, 2026
- Protocol compatibility
- OpenClawcompatibility · observed Oct 10, 2026
- Adoption signal
- 1.3K downloadsadoption · observed Oct 10, 2026
- Latest release
- 1.0.8release · observed Oct 4, 2026
- Handshake status
- UNKNOWNsecurity
Install and run
Setup complexity: low.
clawhub skill install s17fpgb0p797dzkbtbrxw5x1hh89qs64:hyperframes-keyframes- Setup complexity is classified as HIGH. You must provision dedicated cloud infrastructure or an isolated VM. Do not run this directly on your local workstation.
- Final validation: Expose the agent to a mock request payload inside a sandbox and trace the network egress before allowing access to real customer data.
Contract: missing
curl -s "https://www.xpersona.co/api/v1/agents/clawhub-heygen-com-hyperframes-keyframes/snapshot"
Documentation
CLAWHUB
143,917 characters of source documentation, loaded on request.
Extracted files
5 files captured from the source.
SKILL.md
--- name: hyperframes-keyframes description: > Use when a HyperFrames composition needs a punch-in, punch-out, zoom, reframe, Ken Burns treatment, camera move, visual match/whip handoff, or other seek-safe 2D/3D keyframes; also for GSAP, CSS keyframes, Anime.js, WAAPI, FLIP, paths, masks, SVG morph/draw, text trails, 3D depth, or `hyperframes keyframes` diagnostics. Don't use for broad scene strategy, brand design, media sourcing, captions, or general video planning. --- **Plugin installs:** Before setup or freshness commands, follow [plugin execution rules](../hyperframes/references/plugin-installation.md) when this skill is inside a HyperFrames plugin. Standalone installs keep the update instructions below. # HyperFrames Keyframes Keyframes are a pose contract: visible states, continuous subject identity, seek-safe runtime, verified pixels. Use `hyperframes-animation` for broad scene recipes. Use `hyperframes-cli` for full command docs. Use `references/keyframe-patterns.md` only when choosing implementation mechanisms, not visual style. ## Creator editing boundary Keyframes own visual motion, not clip assembly. Source-range hard cuts, trim, splice, and reorder belong to `/hyperframes-core`: author one media element per kept range, place it with `data-start` and `data-duration`, and select its source offset with `data-media-start`. Adjacent ranges make a hard cut. A crossfade uses overlapping clips on different tracks plus visual opacity keyframes; sound fades use `/hyperframes-audio`. | Creator request | Truthful mechanism | | --------------------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | Punch-in / punch-out | Keyframe `scale` with `x`/`y` or percentage translation on a non-timed visual/crop wrapper inside the clip. Use a set/short tween for a hard punch and a tween for a smooth move. | | Smooth multi-state zoom or reframe | Keep one subject wrapper alive and author multiple zoom/reframe states as a pose ladder with per-segment easing. | | Pan, reframe, or Ken Burns camera move | Animate wrapper translation plus scale. Geometry is authored; this is not face tracking or automatic semantic reframing. | | Chained camera moves | Chain labeled transform beats on one registered seek-safe timeline.
_meta.json
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"ownerId": "kn77d06grj6xqp3dqwkk4bavhn89pegt",
"slug": "hyperframes-keyframes",
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# Keyframe Mechanism Reference
Use this after `SKILL.md` when choosing a concrete implementation mechanism. It is a parts shelf, not a style guide. Start with one primary mechanism; add supporting motion only when it clarifies the idea.
## Runtime Skeletons
GSAP:
```js
const root = document.querySelector("[data-composition-id]");
const id = root.dataset.compositionId;
const tl = gsap.timeline({ paused: true });
tl.to("<selector>", {
keyframes: [
/* derive poses from the scene */
],
ease: "none",
});
window.__timelines = window.__timelines || {};
window.__timelines[id] = tl;
```
CSS:
```css
.<subject > {
animation: <name> <duration> <ease> both;
animation-iteration-count: 1;
}
@keyframes <name> {
0% {
transform: <pose-a>;
opacity: <a>;
}
100% {
transform: <pose-b>;
opacity: <b>;
}
}
```
Anime.js:
```js
const animation = anime.createTimeline({ autoplay: false });
animation.add("<selector>", {
/* derived channels */
});
window.__hfAnime = window.__hfAnime || [];
window.__hfAnime.push(animation);
```
Three/WebGL:
```js
const state = { progress: 0 };
tl.to(state, {
progress: 1,
duration: <duration>,
onUpdate: () => {
// derive camera/object/material values from state.progress
renderer.render(scene, camera);
},
});
```
## Mechanisms
| Mechanism | Solves | Keyframe | Runtime | Verify |
| ------------------- | ---------------------------------------------- | ------------------------------------------------------------------ | ------------------------------------------ | ---------------------------------------------- |
| Path travel | Subject must visibly follow a route | path progress, tangent rotation, follower offset, trail opacity | GSAP MotionPath or sampled x/y/z | strip shot at bends; final snapshot |
| Stroke draw | A line, ring, or outline appears over time | dash/draw range, stroke opacity, endpoint state | DrawSVG or SVG dash fallback | partial mid snapshot; complete final |
| Shape interpolation | One silhouette becomes another | source path, middle path, target path, fill/stroke | MorphSVG or path tween | first/mid/final snapshots |
| Shared element | Same subject changes box or hierarchy | source box, target box, x/y, scale, radius, context opacity | GSAP Flip or manual FLIP | one identity moves; no substitute crossfade |
| Clip/mask reveal | Animated boundary exposes content | clip path, mask position/size, edge softness, inner counter-motion | CSS, SVG, GSAP, or shader | snapshot edge frames and final unclipped state |
| Ordered repetition | Many itemskill-card.md
## Description: Guides creators in authoring and verifying seek-safe 2D and 3D keyframe motion for HyperFrames video compositions. This skill is ready for commercial/non-commercial use. ## Publisher: [heygen-com](https://clawhub.ai/user/heygen-com) ### License/Terms of Use: MIT-0 ## Use Case: Video creators and developers use this skill to design zooms, reframes, reveals, and other keyframe motion in HyperFrames compositions and check that the results render consistently at chosen frames. ### Deployment Geography for Use: Global ## Known Risks and Mitigations: Risk: Unpinned HyperFrames CLI examples may fetch a changed or unreviewed dependency when run in a sensitive project. Mitigation: Review the dependency guidance and use a reviewed, pinned CLI version or a lockfile-managed project dependency. ## Reference(s): - [HyperFrames Keyframes release](https://clawhub.ai/heygen-com/skills/hyperframes-keyframes) - [Keyframe Mechanism Reference](references/keyframe-patterns.md) ## Skill Output: **Output Type(s):** [Code, Shell commands, Guidance] **Output Format:** [Markdown with code and command examples] **Output Parameters:** [1D] **Other Properties Related to Output:** [Includes guidance for visual checks at key poses and the final frame.] ## Skill Version(s): 1.0.8 (source: server-resolved release) ## Ethical Considerations: Users should evaluate whether this skill is appropriate for their environment, review any generated or modified files before relying on them, and apply their organization's safety, security, and compliance requirements before deployment.
agents/openai.yaml
interface: display_name: "HyperFrames Keyframes" short_description: "Author seek-safe video keyframes" default_prompt: "Use $hyperframes-keyframes to author seek-safe 2D/3D keyframes and verify them with the CLI."
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Machine-readable data
The same record, as JSON, for agents and crawlers.
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