agentCLAWHUBUnverified

Photo to Disco Elysium

Rebuild photos as psychological or concept art Skill: Photo to Disco Elysium Owner: zhilogic-oss Summary: Rebuild photos as psychological or concept art Tags: latest:0.1.0 Version history: v0.1.0 | 2026-08-25T08:00:34.042Z | auto Initial release of the photo-to-disco-elysium skill: - Upload portraits or environment photos to transform them into Disco Elysium-inspired psychological paintings or concept art. - First turn explains aesthetic suitability and requests

OpenClaw

Rank

62

Safety

84

Downloads

1.1k

Updated

Oct 11, 2026

Version

0.1.0

Source

CLAWHUB

About

What it does, and when to use it.

Capability contract not published. No trust telemetry is available yet. 1.1K downloads reported by the source. Last updated 10/11/2026.

Avoid when

  • Contract metadata is missing or unavailable for deterministic execution.

Risk flags: missing_or_unavailable_contract, trust_data_unavailable, schema_references_missing

Public facts

Every fact links back to the source it came from.

Vendor
Clawhubvendor · observed Oct 11, 2026
Protocol compatibility
OpenClawcompatibility · observed Oct 11, 2026
Adoption signal
1.1K downloadsadoption · observed Oct 11, 2026
Latest release
0.1.0release · observed Aug 25, 2026
Handshake status
UNKNOWNsecurity

Install and run

Setup complexity: low.

clawhub skill install s172qk5acz3rp2e1bbjyyt784d8d5z89:photo-to-disco-elysium
  1. Setup complexity is LOW. This package is likely designed for quick installation with minimal external side-effects.
  2. Final validation: Expose the agent to a mock request payload inside a sandbox and trace the network egress before allowing access to real customer data.

Contract: missing

curl -s "https://www.xpersona.co/api/v1/agents/clawhub-zhilogic-oss-photo-to-disco-elysium/snapshot"

Documentation

CLAWHUB

82,906 characters of source documentation, loaded on request.

Extracted files

5 files captured from the source.

SKILL.md

---
name: photo-to-disco-elysium
description: 将用户上传的人像或环境照片重构为受《极乐迪斯科》启发的心理绘画与环境概念作品;首轮说明适配性并等待确认。人像默认使用激进概念肖像,可选温和角色肖像;环境保留地点锚点并进行作者化重构。 / Reconstruct user portraits and environments as Disco Elysium-inspired psychological paintings and concept artwork; explain source fit first, use conceptual portraits by default, and preserve essential place anchors while radically redesigning the rendering.
---

# 照片转《极乐迪斯科》风格 / Photo to Disco Elysium

## 概述

将用户上传的照片重构为受《极乐迪斯科》人物肖像与环境概念美术启发的心理绘画作品,而非简单套用油画滤镜。Skill 保留人物的身份关系、姿态与辨识性轮廓,或保留地点的关键地标与空间锚点,同时重新设计色彩、构图、笔触、边缘和叙事氛围。

适合人像、街道、城市、乡镇、建筑、室内、工业场景、港口与遗址等素材。自然风光属于条件适配:在不添加建筑、人物或叙事道具的前提下,以大气、地形、色彩和笔触层级完成重构。

人像在首轮适配说明中可选择两种方式:默认的 `conceptual_portrait` 更接近游戏原始角色肖像的激进概念重绘;可选的 `restrained_character_portrait` 则保留绘画化角色感,但减少象征性和心理性变形。每张源图默认只输出一张独立成品,不生成拼贴或网格图。Skill 不使用游戏角色、UI、Logo、对白框、标题字体或官方素材;游戏名称仅用于说明美术方向,不表示官方关联。

## Overview

Reconstruct user-supplied photographs as psychological paintings inspired by the character portraits and environmental concept art of *Disco Elysium*, rather than applying a simple oil-paint filter. The Skill preserves a person's identity relationships, pose, and recognizable silhouette, or a place's key landmarks and spatial anchors, while redesigning color, composition, brushwork, edges, and narrative atmosphere.

It is best suited to portraits and lived-in environments such as streets, cities, towns, villages, architecture, interiors, industrial sites, harbors, and ruins. Pure natural scenery is a conditional fit: it is reconstructed through atmosphere, terrain, palette, and mark hierarchy without inventing buildings, people, or narrative props.

For portraits, the first suitability reply offers two treatments: the default `conceptual_portrait`, an aggressive reconstruction closer to the game's authored character portraits, or the milder `restrained_character_portrait`, which keeps the designed painterly character treatment with less symbolic and psychic intervention. Each source image produces one independent finished result by default, never a collage or grid. The Skill does not add game characters, UI, logos, dialogue boxes, title typography, or official assets; the game name identifies the requested aesthetic direction only and does not imply official affiliation.

## Required references

Read only the references needed for the current request:

- Always read [visual-language.md](references/visual-language.md) and [transformation-contract.md](references/transformation-contract.md).
- For `portrait` or `environmental portrait`, always read [portrait-art-direction.md](references/portrait-art-direction.md) and [portrait-background-geometry.md](references/portrait-background-geometry.md).
- For `architecture_environment` or `natural_landscape`, always read [environment-art-direction.md](references/environment-art-direction.md).
- Read [analysis-card.md](references/analysis-card.md) for the selected branch.
- Read [prompt-compiler.md](references/prompt-compiler.md) immediately before gen

README.md

# 照片转《极乐迪斯科》风格 / Photo to Disco Elysium

将用户上传的人像、城市、乡镇、街道、建筑与室内照片,重构为受《极乐迪斯科》启发的心理绘画与环境概念作品。

Reconstruct user-supplied portraits, cities, towns, streets, architecture, and interiors as psychological paintings and environmental concept art inspired by *Disco Elysium*.

## 特点 / Highlights

- 人像默认使用高抽象的 `conceptual_portrait`:保留可辨识的面部拓扑与姿态,将背景改写为表达角色气质的色块、线条与象征几何。
- 可选择较温和的 `character_portrait`,在更高保真度下保留摄影中的人物信息。
- 环境图保留地点锚点、空间关系和叙事物件,同时重建色彩、边缘、明暗与心理氛围。
- 首轮先说明素材适配性,并等待确认后才生成;自然风光属于条件适配,避免把它错误处理成普通油画滤镜。
- 每一张输入照片对应一张独立输出图,不拼贴多张结果。

## 使用 / Usage

在 Codex 中上传图片后,调用:

```text
$photo-to-disco-elysium
```

For portrait inputs, choose `conceptual_portrait` (default) or `character_portrait`. For environments, the skill selects the corresponding environmental workflow.

## 内容 / Contents

```text
SKILL.md                    Core workflow and activation rules
agents/openai.yaml          Codex display metadata
references/                 Analysis cards, art direction, prompt compiler, and QA checklists
assets/skillhub-icon.png    Skill icon
```

## 授权与来源边界 / Rights and source boundary

这是一个原创的提示词与工作流包,并非官方产品,也不包含《极乐迪斯科》的角色、美术原图、截图或其他可再分发的官方资产。`Disco Elysium` 是其权利人的商标;本项目仅以其可观察到的高层视觉方法为灵感,不主张任何官方关联。

This is an original prompt-and-workflow package, not an official product. It contains no redistributable *Disco Elysium* character art, screenshots, or other official assets. `Disco Elysium` is a trademark of its respective owner; this project draws only on high-level, observable visual methods and claims no affiliation.

_meta.json

{
  "ownerId": "kn71m3bs8dey1gfn54t300pn5h8d4wzb",
  "slug": "photo-to-disco-elysium",
  "version": "0.1.0",
  "publishedAt": 1787644834042
}

references/analysis-card.md

# Analysis Cards

Complete only fields relevant to the selected branch. Keep answers short, visual, and operational.

## Shared fields

```text
branch:
visible facts:
first impression:
memory residue:
user-provided narrative:
psychological proposition:
core tension:
subject-world relationship:
energy or pressure source and direction:

large value structure:
dominant color-temperature family:
counter-temperature:
maximum saturation location:
dominant geometry and its job:
hard-edge zone:
soft-edge zone:
lost-edge zone:
controlled accident zone:

allowed departures and purpose:
protected facts:
prohibited changes:
```

Write the psychological proposition as a visible claim, not a diagnosis. Example: “The figure remains outwardly still while dark vertical masses press toward the shoulders.”

Write memory residue as the one collision, silhouette, gaze, gesture, window, road, or pressure pattern that should remain after a glance.

## Portrait extension

```text
person count:
portrait treatment: conceptual_portrait (default) | restrained_character_portrait
portrait presentation: character_portrait | environmental_portrait
crop strategy: preserve | compact_bust | head_and_shoulders
crop rationale:
face angle and crop:
pose and gesture:
expression visible in the source:

identity topology anchors (4-6):
face axis and landmark constellation:
signature silhouette, asymmetry, hair, facial hair, or accessory:
clothing silhouette and decisive colors:
head-hair-collar silhouette:
pose, garment, or place fact that must survive:

photographic properties to discard:
portrait grammar:
technique thesis:
primary facial mass design (5-8 masses):
graphic light mass:
shadow cavities (1-2):
features or planes to exaggerate/compress/offset/obscure (2-4):
small refinement zone:
large abbreviated or lost zone:
non-natural facial color event:
cross-grain mark direction:
source background facts to distill:
visible character tension supported by source or user narrative:
primary background field grammar:
background field masses and visual jobs (1-4):
color-field relationship (dominant, counter, optional accent):
optional line rhythm and pressure direction:
field-to-figure interactions (at least 2):
literal background element to retain, if essential:
```

Prefer relational anchors over generic labels. “Close-set eyes beneath a high left brow, long straight nose, narrow jaw, black rectangular glasses” is useful; “attractive middle-aged person” is not.

Separate `identity topology anchors` from `photographic properties to discard`. The former preserves recognition. The latter prevents realistic skin, camera lighting, literal complexion, lens softness, and hair-by-hair detail from surviving the transformation.

If the user confirms without selecting a portrait treatment, use `conceptual_portrait`. Use `restrained_character_portrait` only when the user explicitly chooses the milder treatment. Use `character_portrait` when a compact head-and-shoulders or bust crop does not destroy 

references/environment-art-direction.md

# Environment Art Direction

Treat the photograph as source material for an environmental concept painting, not as a surface that needs a painterly filter. Preserve the place's essential identity, then redesign how that place feels, reads, and organizes attention.

## Apply B2.5 reconstruction freedom

B2.5 sits between a substantial redesign and a near-total reimagining.

Preserve:

- the core building, geographic formation, or landmark identity;
- decisive silhouettes and major mass relationships;
- key roads, paths, shorelines, entrances, or navigable connections;
- the principal subject and enough spatial evidence that the source place remains recognizable.

Freely redesign when it strengthens the scene narrative:

- weather, cloud structure, time atmosphere, light direction, shadow depth, and color temperature;
- horizon placement, sky proportion, foreground occlusion, depth compression, and focal emphasis;
- limited local positions, secondary proportions, peripheral geometry, and non-essential detail;
- palette, edge behavior, material rhythm, and the boundary between form and atmosphere.

Do not turn the scene into another city or biome, delete its primary anchor, add unrelated buildings or people, or preserve the entire photograph beneath uniform painterly texture.

## Interpret the place before painting it

Build a visible scene narrative from source evidence and user-provided context. Ask: "What kind of place would this be as concept art?"

Use four concise decisions:

- `scene narrative`: what the place appears to be doing or enduring;
- `emotional thesis`: the dominant visible tension;
- `environmental mood`: weather, light, scale, quiet, pressure, exposure, or enclosure;
- `worldbuilding interpretation`: how visible architecture, wear, infrastructure, ecology, or occupation suggests a lived world without inventing real history.

Translate each decision into composition, atmosphere, light, palette, edge, and mark behavior. Avoid mood adjectives with no visible consequence.

## Reconstruct palette relationships

Preserve color relationships rather than literal colors. Record the source's warm-cool balance, value hierarchy, contrast path, and focal accent, then design:

- one target emotional palette;
- a dominant hue family;
- a shadow family;
- a light family;
- one or two restrained accent colors.

Let adjacent neutrals absorb nearby hues. A changed sky, non-literal shadow, or amplified warm passage is valid when it supports the narrative and preserves the original visual relationships.

## Redesign atmosphere as a subject

Sky, fog, snow, water, glare, and large shadow fields are compositional forces, not background fill.

- Merge clouds into a few large directional masses instead of painting literal cloudlets.
- Permit intensified weather, fog, dusk, overcast color, sunset, or directional light.
- Treat water as a broad color field with sparse long marks and broken reflections.
- Treat roads, floors, walls, roofs, and open ground a
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Machine-readable data

The same record, as JSON, for agents and crawlers.

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Record generated Oct 11, 2026.

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