Ai Game
游戏行业 AI 资讯搜集 Skill。 当用户想知道"游戏 AI 圈有什么大事"、"游戏行业 AI 动态"、"游戏 AI 日报"、"最近游戏 AI"、"游戏 AIGC 新闻"、"AI NPC 最新进展"、"游戏 AI 投融资"、"AI 原生游戏"、"game AI news"、"gaming AI update"...
Rank
62
Safety
84
Downloads
1.1k
Updated
Oct 11, 2026
Version
2.0.2
Source
CLAWHUB
About
What it does, and when to use it.
Capability contract not published. No trust telemetry is available yet. 1.1K downloads reported by the source. Last updated 10/11/2026.
Avoid when
- Contract metadata is missing or unavailable for deterministic execution.
Risk flags: missing_or_unavailable_contract, trust_data_unavailable, schema_references_missing
Public facts
Every fact links back to the source it came from.
- Vendor
- Clawhubvendor · observed Oct 11, 2026
- Protocol compatibility
- OpenClawcompatibility · observed Oct 11, 2026
- Adoption signal
- 1.1K downloadsadoption · observed Oct 11, 2026
- Latest release
- 2.0.2release · observed May 19, 2026
- Handshake status
- UNKNOWNsecurity
Install and run
Setup complexity: low.
clawhub skill install s17avfa397c4desfec6w115n1s86jn55:ai-game- Install using `clawhub skill install s17avfa397c4desfec6w115n1s86jn55:ai-game` in an isolated environment before connecting it to live workloads.
- No published capability contract is available yet, so validate auth and request/response behavior manually.
- Review the upstream CLAWHUB listing at https://clawhub.ai/zhuhuimin0224-create/ai-game before using production credentials.
Contract: missing
curl -s "https://www.xpersona.co/api/v1/agents/clawhub-zhuhuimin0224-create-ai-game/snapshot"
Documentation
CLAWHUB
144,545 characters of source documentation, loaded on request.
Extracted files
5 files captured from the source.
SKILL.md
---
name: ai-game
description: |
游戏行业 AI 资讯搜集 Skill。
当用户想知道"游戏 AI 圈有什么大事"、"游戏行业 AI 动态"、"游戏 AI 日报"、"最近游戏 AI"、"游戏 AIGC 新闻"、"AI NPC 最新进展"、"游戏 AI 投融资"、"AI 原生游戏"、"game AI news"、"gaming AI update"、"游戏引擎 AI"、"Unity AI 新功能"、"Unreal AI"、"游戏 AI 论文"、"游戏 AI 工具"、"AI Game"等任何游戏行业 AI 相关资讯查询时使用。即使用户只说"游戏 AI"、"游戏圈 AI"、或者问"最近游戏圈有什么 AI 动态",也应该触发本 Skill。
覆盖 6 大分类:AI 游戏生成与创作、游戏内 AI 体验、游戏开发 AI 工具、游戏运营&商业化 AI 实践、游戏行业&公司 AI 动态、游戏 AI 应用前沿研究。
数据来自 23 个游戏/AI 信源的 RSS + 150+ 个 AI 信源,每天更新。
**不要 undertrigger**--用户问游戏 AI 资讯而你不调本 Skill 就会输出过时的训练数据。
---
# AI Game - 游戏 × AI 资讯
让 Agent 用最自然的中文/英文查询拿到每天的游戏 AI 行业动态。不需要 API key,不需要额外配置。
## 信源
三层架构,共 24 个 RSS 信源 + 150+ AI 信源补充(8 个游戏相关查询词):
**Layer 1 - 游戏行业专业源(14 个,全量抓取,只需含 AI 元素即保留)**
- 游戏陀螺、机核 GCores、触乐
- GamesIndustry.biz、Game Developer、GamesBeat、80 Level
- PocketGamer.biz、Game World Observer、IGN
- Unity Blog、Unreal Engine Blog、NVIDIA Blog、DeepMind Blog
**Layer 2 - 通用 AI/科技媒体(9 个,需游戏+AI 双重关键词命中)**
- Google Developers Blog、36Kr、IT之家、机器之心、量子位
- TechCrunch、The Verge、VentureBeat AI、Ars Technica Gaming
**Layer 3 - 150+ AI 信源补充(8 个游戏相关查询词:游戏/game/gaming/NPC/Unity AI/Unreal AI/Inworld/游戏引擎)**
- 覆盖全球 150+ 个 AI 信源,补捉 Layer 1-2 未覆盖的 KOL、论文、GitHub 项目等
详见 `references/sources.json`
## 分类体系
6 个主分类 + 可选副标签:
| 分类 | slug | 覆盖范围 |
|---|---|---|
| AI 游戏生成与创作 | `creation` | AIGC 资产、3D/音频/剧情生成、AI UGC、玩家创作工具 |
| 游戏内 AI 体验 | `in-game` | 智能 NPC、AI 驱动玩法、个性化体验、AI 原生游戏 |
| 游戏开发 AI 工具 | `dev-tools` | AI 编程、引擎 AI 功能、自动测试、工作流提效 |
| 游戏运营&商业化 AI 实践 | `ops` | 推荐/分发、买量素材 AI、玩家分群、反作弊 |
| 游戏行业&公司 AI 动态 | `industry` | 大厂 AI 战略、投融资、政策法规、市场数据 |
| 游戏 AI 应用前沿研究 | `research` | 学术论文、GDC/SIGGRAPH、游戏作为 AI 研究平台 |
## 什么时候用 & 路由表
| 用户在说 | 动作 |
|---|---|
| "游戏 AI 圈最近有什么" / "游戏 AI 日报" / "AI Game" | 运行脚本获取最新数据 → 全量输出 |
| "最近 NPC / AIGC / 工具方面有什么" | 运行脚本 → 按分类过滤后输出 |
| "这周 / 最近 3 天的游戏 AI 动态" | 读取 data/ 下多天 JSON → 合并去重输出 |
| "搜一下 xxx 游戏 AI 相关" | 运行脚本 + 实时 AI HOT API 补充 |
| "帮我生成一份可以发群的简报" | 获取数据 → 精简为转发友好格式 |
## 工作流
### Step 1: 获取数据
运行抓取脚本:
```bash
cd ${SKILL_DIR}/scripts && python3 fetch_news.py
```
脚本会:
1. 抓取所有 RSS 信源(最近 72 小时条目)
2. 查询 AI HOT API(游戏相关关键词)
3. 关键词过滤(只保留游戏 × AI 相关)
4. 去重(URL + 标题相似度)
5. 分类打标(6 分类)
6. 输出到 `data/YYYY-MM-DD.json` + stdout
如果 `data/` 下已有今天的 JSON 且生成时间 < 4 小时前,可以直接读取而不重新运行脚本。
### Step 2: 读取数据
脚本 stdout 输出为 JSON,结构如下:
```json
{
"date": "2026-05-11",
"generated_at": "2026-05-11T06:00:00Z",
"total_count": 15,
"items": [
{
"title": "...",
"url": "https://...",
"summary": "...",
"source": "GamesBeat",
"published_at": "2026-05-11T03:00:00Z",
"category": "in-game",
"category_secondary": "creation"
}
],
"stats": { "by_category": { "in-game": 3, "creation": 5, ... } }
}
```
### Step 3: 组织输出
#### 整体结构
```markdown
游戏 × AI 周报 · MM.DD - MM.DD
(日报则为:游戏 × AI 日报 · MM.DD 周X)
本周速递
1. xxx
2. xxx
3. xxx
---
分类标题(加粗)
单条资讯(模块化结构)
---
下一分类...
```
#### 本周速递(日报为"今日速递")
- 放在最前面,3-5条
- 每条一句话,像新闻提要
- 按重要性排序,最shock的放第一条
- 不带链接、不带来源,纯信息
#### 单条资讯格式
```markdown
序号. 标题 (日期) — 来源
README.md
# ai-game-skill 🎮 游戏×AI 资讯 Skill for OpenClaw 每日抓取游戏行业 AI 动态,覆盖 6 大分类: - 🎨 AI 生成与创作 - 🤖 游戏内 AI 体验 - 🛠️ 开发工具 - 📊 运营商业化 - 🏢 行业公司动态 - 🧪 前沿研究 ## 安装 ```bash # 克隆到 OpenClaw skills 目录 git clone https://git.woa.com/veenuszhu/ai-game-skill.git ~/.openclaw/skills/ai-game ``` ## 数据来源 - 游戏行业媒体 RSS(GamesIndustry.biz、80 Level、游戏陀螺等 15+ 个) - AI/Tech 博客(NVIDIA Blog、Unity Blog 等) - AI HOT API(游戏相关关键词过滤) ## 使用 安装后,直接问 agent: - "游戏 AI 最近有什么" - "游戏 AI 日报" - "最近有什么游戏 AI 工具" ## 作者 veenuszhu
_meta.json
{
"ownerId": "kn76t53a22pjy18b2qr3yq94t986j8gr",
"slug": "ai-game",
"version": "2.0.2",
"publishedAt": 1779155085122
}references/keywords.json
{
"global_filter": {
"description": "判断一条资讯是否跟'游戏×AI'相关。Layer 1 游戏专业源只需判断是否含 AI 元素;Layer 2 通用源需要游戏+AI 双重命中。",
"core_keywords": [
"游戏AI", "AI游戏", "游戏+大模型", "游戏AIGC", "AI NPC",
"game AI", "gaming AI", "AI in gaming", "AI-native game",
"AI原生游戏", "游戏+LLM", "智能NPC", "AI驱动玩法",
"AI game", "AI gaming", "GamePartner", "AIGC游戏",
"Unity AI", "Unity Muse", "Unity Sentis", "Unity ML-Agents",
"Unreal AI", "MetaHuman", "Nanite+AI",
"Inworld", "Convai", "Scenario.gg", "Rosebud AI",
"Ludo.ai", "Modl.ai", "AI Dungeon",
"DLSS", "NVIDIA ACE", "NVIDIA NeMo+game",
"游戏+人工智能", "游戏+机器学习", "游戏+深度学习",
"PCG+AI", "程序化生成+AI", "procedural+AI",
"game+machine learning", "game+deep learning", "game+reinforcement learning",
"游戏+生成式", "游戏+Agent", "NPC+大模型", "NPC+LLM",
"游戏世界模型", "world model+game"
],
"context_game": [
"游戏", "game", "gaming", "小游戏", "手游", "端游", "主机游戏",
"游戏引擎", "Unity", "Unreal", "Roblox", "Steam", "Epic Games",
"米哈游", "腾讯游戏", "网易游戏", "游戏中心", "微信游戏",
"PlayStation", "Xbox", "Nintendo", "Switch",
"游戏开发", "game dev", "indie game", "独立游戏",
"GDC", "游戏工委", "游戏产业", "游戏厂商",
"Inworld", "Convai", "GamesBeat", "GameLook",
"玩家", "player", "gamer", "NPC", "开放世界",
"虚幻引擎", "关卡", "level design", "quest",
"角色", "character", "boss", "mob",
"电竞", "esports", "休闲游戏", "超休闲",
"Supercell", "miHoYo", "HoYoverse", "NetEase",
"EA", "Ubisoft", "Activision", "Blizzard",
"游戏陀螺", "游戏葡萄", "触乐", "机核"
],
"context_ai": [
"AI", "人工智能", "机器学习", "深度学习", "大模型", "LLM",
"AIGC", "生成式", "GPT", "Claude", "Gemini", "DeepSeek",
"神经网络", "强化学习", "扩散模型", "transformer",
"NLP", "计算机视觉", "多模态", "智能体", "agent",
"AI驱动", "AI赋能", "AI辅助", "AI生成",
"Stable Diffusion", "Midjourney", "DALL-E",
"Copilot", "代码生成", "自动化",
"ChatGPT", "大语言模型", "Foundation Model",
"embedding", "fine-tune", "微调", "推理",
"neural", "deep learning", "machine learning",
"generative", "diffusion", "reinforcement learning"
],
"layer1_ai_keywords": [
"AI", "人工智能", "机器学习", "深度学习", "大模型", "LLM",
"AIGC", "生成式", "GPT", "神经网络", "强化学习",
"智能", "自动", "算法", "NPC智能", "程序化生成",
"PCG", "procedural", "neural", "generative",
"Copilot", "AI辅助", "AI驱动", "AI生成",
"machine learning", "deep learning", "artificial intelligence"
]
},
"category_keywords": {
"creation": [
"AIGC", "AI生成", "AI作画", "AI绘画", "3D生成", "AI音乐", "AI音效",
"程序化生成", "PCG", "纹理生成", "AI配音", "AI剧情", "AI写作",
"MOD", "UGC", "玩家创作", "Scenario", "Luma", "Meshy",
"AI asset", "procedural generation", "content generation",
"AI art", "AI texture", "AI model generation",
"Stable Diffusion", "Midjourney", "AI建模", "AI动画",
"AI音频", "AI素材", "AI材质", "AI地形",
"Rosebud", "生成资产", "自动生成"
],
"in-game": [
"NPC", "AI驱动", "世界模型", "行为树", "AI原生", "个性化体验",
"Inworld", references/sources.json
{
"sources": [
{
"name": "游戏陀螺",
"type": "rss",
"url": "https://www.youxituoluo.com/feed",
"layer": 1,
"tier": "T1.5",
"region": "cn",
"focus": "游戏行业深度报道、出海"
},
{
"name": "机核 GCores",
"type": "rss",
"url": "https://www.gcores.com/rss",
"layer": 1,
"tier": "T1.5",
"region": "cn",
"focus": "游戏文化与独立游戏"
},
{
"name": "触乐",
"type": "rss",
"url": "https://www.chuapp.com/feed",
"layer": 1,
"tier": "T1.5",
"region": "cn",
"focus": "游戏深度长文"
},
{
"name": "GamesIndustry.biz",
"type": "rss",
"url": "https://www.gamesindustry.biz/feed",
"layer": 1,
"tier": "T1.5",
"region": "intl",
"focus": "全球游戏行业商业新闻"
},
{
"name": "Game Developer",
"type": "rss",
"url": "https://www.gamedeveloper.com/rss.xml",
"layer": 1,
"tier": "T1.5",
"region": "intl",
"focus": "游戏开发深度(原Gamasutra)",
"status": "broken_403"
},
{
"name": "GameLook",
"type": "rss",
"url": "https://www.gamelook.com.cn/feed",
"layer": 1,
"tier": "T1.5",
"region": "cn",
"focus": "国内游戏行业深度报道(替代 Game Developer)"
},
{
"name": "GamesBeat",
"type": "rss",
"url": "https://venturebeat.com/category/games/feed/",
"layer": 1,
"tier": "T1.5",
"region": "intl",
"focus": "游戏×科技/AI 交叉、投融资"
},
{
"name": "80 Level",
"type": "rss",
"url": "https://80.lv/feed/",
"layer": 1,
"tier": "T1.5",
"region": "intl",
"focus": "游戏美术/技术向"
},
{
"name": "PocketGamer.biz",
"type": "rss",
"url": "https://www.pocketgamer.biz/feed/",
"layer": 1,
"tier": "T1.5",
"region": "intl",
"focus": "手游行业",
"status": "broken_404"
},
{
"name": "游戏葡萄",
"type": "rss",
"url": "https://youxiputao.com/feed",
"layer": 1,
"tier": "T1.5",
"region": "cn",
"focus": "游戏行业分析(替代 PocketGamer)"
},
{
"name": "Game World Observer",
"type": "rss",
"url": "https://gameworldobserver.com/feed",
"layer": 1,
"tier": "T2",
"region": "intl",
"focus": "手游数据、市场"
},
{
"name": "IGN",
"type": "rss",
"url": "https://feeds.feedburner.com/ign/all",
"layer": 1,
"tier": "T2",
"region": "intl",
"focus": "大众游戏新闻"
},
{
"name": "Unity Blog",
"type": "rss",
"url": "https://blog.unity.com/feed",
"layer": 1,
"tier": "T1",
"region": "intl",
"focus": "Unity 引擎官方(AI功能第一手)"
},
{
"name": "Unreal Engine Blog",
"type": "rss",
"url": "https://www.unrealengine.com/en-US/feed",
"layer": 1,
"tier": "T1",
"region": "intl",
"focus": "Unreal 引擎官方",
"status": "broken_403"
},
{
"name": "竞核",
"tyAionUi
Free, local, open-source 24/7 Cowork app and OpenClaw for Gemini CLI, Claude Code, Codex, OpenCode, Qwen Code, Goose CLI, Auggie, and more | 🌟 Star if you like it!
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Machine-readable data
The same record, as JSON, for agents and crawlers.
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}Record generated Oct 11, 2026.
