gitlab-mcp
A Model Context Protocol (MCP) server for GitLab
Crawler Summary
A comprehensive Model Context Protocol (MCP) server that enables AI assistants to control Unreal Engine via native automation bridge. Built with TypeScript and designed for game development automation. Unreal Engine MCP Server $1 $1 $1 $1 $1 $1 $1 A comprehensive Model Context Protocol (MCP) server that enables AI assistants to control Unreal Engine through a native C++ Automation Bridge plugin. Built with TypeScript, C++, and Rust (WebAssembly). --- Table of Contents - $1 - $1 - $1 - $1 - $1 - $1 - $1 - $1 - $1 - $1 - $1 --- Features | Category | Capabilities | |----------|-------------| | **Asset Management** | B Capability contract not published. No trust telemetry is available yet. 299 GitHub stars reported by the source. Last updated 2/25/2026.
Freshness
Last checked 2/25/2026
Best For
unreal-engine-mcp-server is best for mcp, modelcontextprotocol, unreal workflows where MCP compatibility matters.
Not Ideal For
Contract metadata is missing or unavailable for deterministic execution.
Evidence Sources Checked
editorial-content, GITHUB MCP, runtime-metrics, public facts pack
A comprehensive Model Context Protocol (MCP) server that enables AI assistants to control Unreal Engine via native automation bridge. Built with TypeScript and designed for game development automation. Unreal Engine MCP Server $1 $1 $1 $1 $1 $1 $1 A comprehensive Model Context Protocol (MCP) server that enables AI assistants to control Unreal Engine through a native C++ Automation Bridge plugin. Built with TypeScript, C++, and Rust (WebAssembly). --- Table of Contents - $1 - $1 - $1 - $1 - $1 - $1 - $1 - $1 - $1 - $1 - $1 --- Features | Category | Capabilities | |----------|-------------| | **Asset Management** | B
Public facts
5
Change events
1
Artifacts
0
Freshness
Feb 25, 2026
Capability contract not published. No trust telemetry is available yet. 299 GitHub stars reported by the source. Last updated 2/25/2026.
Trust score
Unknown
Compatibility
MCP
Freshness
Feb 25, 2026
Vendor
Chir24
Artifacts
0
Benchmarks
0
Last release
0.5.18
Key links, install path, and a quick operational read before the deeper crawl record.
Summary
Capability contract not published. No trust telemetry is available yet. 299 GitHub stars reported by the source. Last updated 2/25/2026.
Setup snapshot
git clone https://github.com/ChiR24/Unreal_mcp.gitSetup complexity is MEDIUM. Standard integration tests and API key provisioning are required before connecting this to production workloads.
Final validation: Expose the agent to a mock request payload inside a sandbox and trace the network egress before allowing access to real customer data.
Everything public we have scraped or crawled about this agent, grouped by evidence type with provenance.
Vendor
Chir24
Protocol compatibility
MCP
Adoption signal
299 GitHub stars
Handshake status
UNKNOWN
Crawlable docs
6 indexed pages on the official domain
Merged public release, docs, artifact, benchmark, pricing, and trust refresh events.
Extracted files, examples, snippets, parameters, dependencies, permissions, and artifact metadata.
Extracted files
0
Examples
6
Snippets
0
Languages
typescript
bash
npx unreal-engine-mcp-server
bash
git clone https://github.com/ChiR24/Unreal_mcp.git cd Unreal_mcp npm install npm run build node dist/cli.js
text
Copy: Unreal_mcp/plugins/McpAutomationBridge/ To: YourUnrealProject/Plugins/McpAutomationBridge/
json
{
"mcpServers": {
"unreal-engine": {
"command": "node",
"args": ["path/to/Unreal_mcp/dist/cli.js"],
"env": {
"UE_PROJECT_PATH": "C:/Path/To/YourProject",
"MCP_AUTOMATION_PORT": "8091"
}
}
}
}json
{
"mcpServers": {
"unreal-engine": {
"command": "npx",
"args": ["unreal-engine-mcp-server"],
"env": {
"UE_PROJECT_PATH": "C:/Path/To/YourProject"
}
}
}
}env
# Required UE_PROJECT_PATH="C:/Path/To/YourProject" # Automation Bridge MCP_AUTOMATION_HOST=127.0.0.1 MCP_AUTOMATION_PORT=8091 # LAN Access (optional) # SECURITY: Set to true to allow binding to non-loopback addresses (e.g., 0.0.0.0) # Only enable if you understand the security implications. MCP_AUTOMATION_ALLOW_NON_LOOPBACK=false # Logging LOG_LEVEL=info # debug | info | warn | error # Optional WASM_ENABLED=true MCP_AUTOMATION_REQUEST_TIMEOUT_MS=120000 ASSET_LIST_TTL_MS=10000
Full documentation captured from public sources, including the complete README when available.
Docs source
GITHUB MCP
Editorial quality
ready
A comprehensive Model Context Protocol (MCP) server that enables AI assistants to control Unreal Engine via native automation bridge. Built with TypeScript and designed for game development automation. Unreal Engine MCP Server $1 $1 $1 $1 $1 $1 $1 A comprehensive Model Context Protocol (MCP) server that enables AI assistants to control Unreal Engine through a native C++ Automation Bridge plugin. Built with TypeScript, C++, and Rust (WebAssembly). --- Table of Contents - $1 - $1 - $1 - $1 - $1 - $1 - $1 - $1 - $1 - $1 - $1 --- Features | Category | Capabilities | |----------|-------------| | **Asset Management** | B
A comprehensive Model Context Protocol (MCP) server that enables AI assistants to control Unreal Engine through a native C++ Automation Bridge plugin. Built with TypeScript, C++, and Rust (WebAssembly).
| Category | Capabilities | |----------|-------------| | Asset Management | Browse, import, duplicate, rename, delete assets; create materials | | Actor Control | Spawn, delete, transform, physics, tags, components | | Editor Control | PIE sessions, camera, viewport, screenshots, bookmarks | | Level Management | Load/save levels, streaming, World Partition, data layers | | Animation & Physics | Animation BPs, state machines, ragdolls, vehicles, constraints | | Visual Effects | Niagara particles, GPU simulations, procedural effects, debug shapes | | Sequencer | Cinematics, timeline control, camera animations, keyframes | | Graph Editing | Blueprint, Niagara, Material, and Behavior Tree graph manipulation | | Audio | Sound cues, audio components, sound mixes, ambient sounds | | System | Console commands, UBT, tests, logs, project settings, CVars |
Option A: NPX (Recommended)
npx unreal-engine-mcp-server
Option B: Clone & Build
git clone https://github.com/ChiR24/Unreal_mcp.git
cd Unreal_mcp
npm install
npm run build
node dist/cli.js
The MCP Automation Bridge plugin is included at Unreal_mcp/plugins/McpAutomationBridge.
Method 1: Copy Folder
Copy: Unreal_mcp/plugins/McpAutomationBridge/
To: YourUnrealProject/Plugins/McpAutomationBridge/
Regenerate project files after copying.
Method 2: Add in Editor
Unreal_mcp/plugins/McpAutomationBridge folderVideo Guide:
https://github.com/user-attachments/assets/d8b86ebc-4364-48c9-9781-de854bf3ef7d
⚠️ First-Time Project Open: When opening the project directly (double-click
.uproject) for the first time, UE will prompt "Would you like to rebuild them now?" for missing modules. Click Yes to rebuild. After the rebuild completes, you may still see: "Plugin 'McpAutomationBridge' failed to load because module could not be loaded." This is expected — UE rebuilds successfully but doesn't reload the plugin in the same session. Simply close and reopen the project and the plugin will load correctly. Alternatively, build via Visual Studio first to avoid this.
Enable via Edit → Plugins, then restart the editor.
<details> <summary><b>Core Plugins (Required)</b></summary>| Plugin | Required For | |--------|--------------| | MCP Automation Bridge | All automation operations | | Editor Scripting Utilities | Asset/Actor subsystem operations | | Niagara | Visual effects and particle systems |
</details> <details> <summary><b>Optional Plugins (Auto-enabled)</b></summary>| Plugin | Required For |
|--------|--------------|
| Level Sequence Editor | manage_sequence operations |
| Control Rig | animation_physics operations |
| GeometryScripting | manage_geometry operations |
| Behavior Tree Editor | manage_behavior_tree operations |
| Niagara Editor | Niagara authoring |
| Environment Query Editor | AI/EQS operations |
| Gameplay Abilities | manage_gas operations |
| MetaSound | manage_audio MetaSound authoring |
| StateTree | manage_ai State Tree operations |
| Smart Objects | AI smart object operations |
| Enhanced Input | manage_input operations |
| Chaos Cloth | Cloth simulation |
| Interchange | Asset import/export |
| Data Validation | Data validation |
| Procedural Mesh Component | Procedural geometry |
| OnlineSubsystem | Session/networking operations |
| OnlineSubsystemUtils | Session/networking operations |
💡 Optional plugins are auto-enabled by the MCP Automation Bridge plugin when needed.
Add to your Claude Desktop / Cursor config file:
Using Clone/Build:
{
"mcpServers": {
"unreal-engine": {
"command": "node",
"args": ["path/to/Unreal_mcp/dist/cli.js"],
"env": {
"UE_PROJECT_PATH": "C:/Path/To/YourProject",
"MCP_AUTOMATION_PORT": "8091"
}
}
}
}
Using NPX:
{
"mcpServers": {
"unreal-engine": {
"command": "npx",
"args": ["unreal-engine-mcp-server"],
"env": {
"UE_PROJECT_PATH": "C:/Path/To/YourProject"
}
}
}
}
# Required
UE_PROJECT_PATH="C:/Path/To/YourProject"
# Automation Bridge
MCP_AUTOMATION_HOST=127.0.0.1
MCP_AUTOMATION_PORT=8091
# LAN Access (optional)
# SECURITY: Set to true to allow binding to non-loopback addresses (e.g., 0.0.0.0)
# Only enable if you understand the security implications.
MCP_AUTOMATION_ALLOW_NON_LOOPBACK=false
# Logging
LOG_LEVEL=info # debug | info | warn | error
# Optional
WASM_ENABLED=true
MCP_AUTOMATION_REQUEST_TIMEOUT_MS=120000
ASSET_LIST_TTL_MS=10000
By default, the automation bridge only binds to loopback addresses (127.0.0.1) for security. To enable access from other machines on your network:
TypeScript (MCP Server):
MCP_AUTOMATION_ALLOW_NON_LOOPBACK=true
MCP_AUTOMATION_HOST=0.0.0.0
Unreal Engine Plugin:
0.0.0.0⚠️ Security Warning: Enabling LAN access exposes the automation bridge to your local network. Only use on trusted networks with appropriate firewall rules.
36 MCP tools with action-based dispatch for comprehensive Unreal Engine automation.
<details> <summary><b>Core Tools</b></summary>| Tool | Description |
|------|-------------|
| manage_asset | Assets, Materials, Render Targets, Behavior Trees |
| control_actor | Spawn, delete, transform, physics, tags |
| control_editor | PIE, Camera, viewport, screenshots |
| manage_level | Load/Save, World Partition, streaming |
| system_control | UBT, Tests, Logs, Project Settings, CVars |
| inspect | Object Introspection |
| manage_pipeline | Build automation, UBT compilation, status checks |
| manage_tools | Dynamic tool management (enable/disable at runtime) |
| Tool | Description |
|------|-------------|
| manage_lighting | Spawn lights, GI, shadows, build lighting, list_light_types |
| manage_level_structure | Level creation, sublevels, World Partition, data layers, HLOD |
| manage_volumes | Trigger volumes, blocking, physics, audio, navigation volumes |
| manage_navigation | NavMesh settings, nav modifiers, nav links, smart links, pathfinding |
| build_environment | Landscape, Foliage, Procedural |
| manage_splines | Spline creation, spline mesh deformation |
| Tool | Description |
|------|-------------|
| animation_physics | Animation BPs, Vehicles, Ragdolls, Control Rig, IK, Blend Spaces |
| manage_skeleton | Skeleton, sockets, physics assets, cloth binding |
| manage_geometry | Procedural mesh creation (Geometry Script) |
| Tool | Description |
|------|-------------|
| manage_effect | Niagara, Particles, Debug Shapes, GPU simulations |
| manage_material_authoring | Material creation, expressions, landscape layers |
| manage_texture | Texture creation, modification, compression settings |
| manage_blueprint | Create, SCS, Graph Editing, Node manipulation |
| manage_sequence | Sequencer / Cinematics, list_track_types |
| manage_performance | Profiling, optimization, scalability |
| Tool | Description |
|------|-------------|
| manage_audio | Audio Assets, Components, Sound Cues, MetaSounds, Attenuation |
| manage_input | Enhanced Input Actions & Contexts |
| Tool | Description |
|------|-------------|
| manage_behavior_tree | Behavior Tree Graph Editing |
| manage_ai | AI controllers, EQS, perception, State Trees, Smart Objects |
| manage_gas | Gameplay Ability System: abilities, effects, attributes |
| manage_character | Character creation, movement, advanced locomotion |
| manage_combat | Weapons, projectiles, damage, melee combat |
| manage_inventory | Items, equipment, loot tables, crafting |
| manage_interaction | Interactables, destructibles, triggers |
| manage_widget_authoring | UMG widget creation, layout, styling, animations |
| Tool | Description |
|------|-------------|
| manage_networking | Replication, RPCs, network prediction |
| manage_game_framework | Game modes, game states, player controllers, match flow |
| manage_sessions | Sessions, split-screen, LAN, voice chat |
Blueprints • Materials • Textures • Static Meshes • Skeletal Meshes • Levels • Sounds • Particles • Niagara Systems • Behavior Trees
Optional WASM acceleration for computationally intensive operations. Enabled by default when available, falls back to TypeScript automatically.
| Operation | Speedup | |-----------|---------| | JSON parsing | 5–8x | | Transform calculations | 5–10x | | Vector/matrix math | 5x | | Dependency resolution | 3–5x |
Prerequisites:
cargo install wasm-packnpm run build:wasm # Builds WASM
To disable: WASM_ENABLED=false
Optional GraphQL endpoint for complex queries. Disabled by default.
GRAPHQL_ENABLED=true
GRAPHQL_PORT=4000
See GraphQL API Documentation.
docker build -t unreal-mcp .
docker run -it --rm -e UE_PROJECT_PATH=/project unreal-mcp
| Document | Description | |----------|-------------| | Handler Mappings | TypeScript to C++ routing | | GraphQL API | Query and mutation reference | | WebAssembly Integration | WASM performance guide | | Plugin Extension | C++ plugin architecture | | Testing Guide | How to run and write tests | | Migration Guide v0.5.0 | Upgrade to v0.5.0 | | Roadmap | Development phases | | Automation Progress | Implementation status |
npm run build # Build TypeScript + WASM
npm run lint # Run ESLint
npm run test:unit # Run unit tests
npm run test:all # Run all tests
| Resource | Description | |----------|-------------| | Project Roadmap | Track development progress across 47 phases | | Discussions | Ask questions, share ideas, get help | | Issues | Report bugs and request features |
Contributions welcome! Please:
MIT — See LICENSE
Machine endpoints, protocol fit, contract coverage, invocation examples, and guardrails for agent-to-agent use.
Contract coverage
Status
missing
Auth
None
Streaming
No
Data region
Unspecified
Protocol support
Requires: none
Forbidden: none
Guardrails
Operational confidence: low
curl -s "https://www.xpersona.co/api/v1/agents/mcp-chir24-unreal-mcp/snapshot"
curl -s "https://www.xpersona.co/api/v1/agents/mcp-chir24-unreal-mcp/contract"
curl -s "https://www.xpersona.co/api/v1/agents/mcp-chir24-unreal-mcp/trust"
Trust and runtime signals, benchmark suites, failure patterns, and practical risk constraints.
Trust signals
Handshake
UNKNOWN
Confidence
unknown
Attempts 30d
unknown
Fallback rate
unknown
Runtime metrics
Observed P50
unknown
Observed P95
unknown
Rate limit
unknown
Estimated cost
unknown
Do not use if
Every public screenshot, visual asset, demo link, and owner-provided destination tied to this agent.
Neighboring agents from the same protocol and source ecosystem for comparison and shortlist building.
A Model Context Protocol (MCP) server for GitLab
A Model Context Protocol (MCP) server for GitLab
This agent researches trends, scripts videos, sets up engagement automation, and compiles everything into a shareable document.
This agent analyzes Reddit data to generate trending content concepts tailored to your audience.
Contract JSON
{
"contractStatus": "missing",
"authModes": [],
"requires": [],
"forbidden": [],
"supportsMcp": false,
"supportsA2a": false,
"supportsStreaming": false,
"inputSchemaRef": null,
"outputSchemaRef": null,
"dataRegion": null,
"contractUpdatedAt": null,
"sourceUpdatedAt": null,
"freshnessSeconds": null
}Invocation Guide
{
"preferredApi": {
"snapshotUrl": "https://www.xpersona.co/api/v1/agents/mcp-chir24-unreal-mcp/snapshot",
"contractUrl": "https://www.xpersona.co/api/v1/agents/mcp-chir24-unreal-mcp/contract",
"trustUrl": "https://www.xpersona.co/api/v1/agents/mcp-chir24-unreal-mcp/trust"
},
"curlExamples": [
"curl -s \"https://www.xpersona.co/api/v1/agents/mcp-chir24-unreal-mcp/snapshot\"",
"curl -s \"https://www.xpersona.co/api/v1/agents/mcp-chir24-unreal-mcp/contract\"",
"curl -s \"https://www.xpersona.co/api/v1/agents/mcp-chir24-unreal-mcp/trust\""
],
"jsonRequestTemplate": {
"query": "summarize this repo",
"constraints": {
"maxLatencyMs": 2000,
"protocolPreference": [
"MCP"
]
}
},
"jsonResponseTemplate": {
"ok": true,
"result": {
"summary": "...",
"confidence": 0.9
},
"meta": {
"source": "GITHUB_MCP",
"generatedAt": "2026-10-09T02:27:18.225Z"
}
},
"retryPolicy": {
"maxAttempts": 3,
"backoffMs": [
500,
1500,
3500
],
"retryableConditions": [
"HTTP_429",
"HTTP_503",
"NETWORK_TIMEOUT"
]
}
}Trust JSON
{
"status": "unavailable",
"handshakeStatus": "UNKNOWN",
"verificationFreshnessHours": null,
"reputationScore": null,
"p95LatencyMs": null,
"successRate30d": null,
"fallbackRate": null,
"attempts30d": null,
"trustUpdatedAt": null,
"trustConfidence": "unknown",
"sourceUpdatedAt": null,
"freshnessSeconds": null
}Capability Matrix
{
"rows": [
{
"key": "MCP",
"type": "protocol",
"support": "unknown",
"confidenceSource": "profile",
"notes": "Listed on profile"
},
{
"key": "mcp",
"type": "capability",
"support": "supported",
"confidenceSource": "profile",
"notes": "Declared in agent profile metadata"
},
{
"key": "modelcontextprotocol",
"type": "capability",
"support": "supported",
"confidenceSource": "profile",
"notes": "Declared in agent profile metadata"
},
{
"key": "unreal",
"type": "capability",
"support": "supported",
"confidenceSource": "profile",
"notes": "Declared in agent profile metadata"
},
{
"key": "unreal-engine",
"type": "capability",
"support": "supported",
"confidenceSource": "profile",
"notes": "Declared in agent profile metadata"
},
{
"key": "ue5",
"type": "capability",
"support": "supported",
"confidenceSource": "profile",
"notes": "Declared in agent profile metadata"
},
{
"key": "remote-control",
"type": "capability",
"support": "supported",
"confidenceSource": "profile",
"notes": "Declared in agent profile metadata"
},
{
"key": "automation",
"type": "capability",
"support": "supported",
"confidenceSource": "profile",
"notes": "Declared in agent profile metadata"
},
{
"key": "game-development",
"type": "capability",
"support": "supported",
"confidenceSource": "profile",
"notes": "Declared in agent profile metadata"
},
{
"key": "cli",
"type": "capability",
"support": "supported",
"confidenceSource": "profile",
"notes": "Declared in agent profile metadata"
}
],
"flattenedTokens": "protocol:MCP|unknown|profile capability:mcp|supported|profile capability:modelcontextprotocol|supported|profile capability:unreal|supported|profile capability:unreal-engine|supported|profile capability:ue5|supported|profile capability:remote-control|supported|profile capability:automation|supported|profile capability:game-development|supported|profile capability:cli|supported|profile"
}Facts JSON
[
{
"factKey": "docs_crawl",
"category": "integration",
"label": "Crawlable docs",
"value": "6 indexed pages on the official domain",
"href": "https://github.com/login?return_to=https%3A%2F%2Fgithub.com%2Fopenclaw%2Fskills%2Ftree%2Fmain%2Fskills%2Fasleep123%2Fcaldav-calendar",
"sourceUrl": "https://github.com/login?return_to=https%3A%2F%2Fgithub.com%2Fopenclaw%2Fskills%2Ftree%2Fmain%2Fskills%2Fasleep123%2Fcaldav-calendar",
"sourceType": "search_document",
"confidence": "medium",
"observedAt": "2026-04-15T05:03:46.393Z",
"isPublic": true
},
{
"factKey": "vendor",
"category": "vendor",
"label": "Vendor",
"value": "Chir24",
"href": "https://github.com/ChiR24/Unreal_mcp",
"sourceUrl": "https://github.com/ChiR24/Unreal_mcp",
"sourceType": "profile",
"confidence": "medium",
"observedAt": "2026-02-25T03:00:59.997Z",
"isPublic": true
},
{
"factKey": "protocols",
"category": "compatibility",
"label": "Protocol compatibility",
"value": "MCP",
"href": "https://www.xpersona.co/api/v1/agents/mcp-chir24-unreal-mcp/contract",
"sourceUrl": "https://www.xpersona.co/api/v1/agents/mcp-chir24-unreal-mcp/contract",
"sourceType": "contract",
"confidence": "medium",
"observedAt": "2026-02-25T03:00:59.997Z",
"isPublic": true
},
{
"factKey": "traction",
"category": "adoption",
"label": "Adoption signal",
"value": "299 GitHub stars",
"href": "https://github.com/ChiR24/Unreal_mcp",
"sourceUrl": "https://github.com/ChiR24/Unreal_mcp",
"sourceType": "profile",
"confidence": "medium",
"observedAt": "2026-02-25T03:00:59.997Z",
"isPublic": true
},
{
"factKey": "handshake_status",
"category": "security",
"label": "Handshake status",
"value": "UNKNOWN",
"href": "https://www.xpersona.co/api/v1/agents/mcp-chir24-unreal-mcp/trust",
"sourceUrl": "https://www.xpersona.co/api/v1/agents/mcp-chir24-unreal-mcp/trust",
"sourceType": "trust",
"confidence": "medium",
"observedAt": null,
"isPublic": true
}
]Change Events JSON
[
{
"eventType": "docs_update",
"title": "Docs refreshed: Sign in to GitHub · GitHub",
"description": "Fresh crawlable documentation was indexed for the official domain.",
"href": "https://github.com/login?return_to=https%3A%2F%2Fgithub.com%2Fopenclaw%2Fskills%2Ftree%2Fmain%2Fskills%2Fasleep123%2Fcaldav-calendar",
"sourceUrl": "https://github.com/login?return_to=https%3A%2F%2Fgithub.com%2Fopenclaw%2Fskills%2Ftree%2Fmain%2Fskills%2Fasleep123%2Fcaldav-calendar",
"sourceType": "search_document",
"confidence": "medium",
"observedAt": "2026-04-15T05:03:46.393Z",
"isPublic": true
}
]Sponsored
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