Crawler Summary

unreal-engine-mcp-server answer-first brief

A comprehensive Model Context Protocol (MCP) server that enables AI assistants to control Unreal Engine via native automation bridge. Built with TypeScript and designed for game development automation. Unreal Engine MCP Server $1 $1 $1 $1 $1 $1 $1 A comprehensive Model Context Protocol (MCP) server that enables AI assistants to control Unreal Engine through a native C++ Automation Bridge plugin. Built with TypeScript, C++, and Rust (WebAssembly). --- Table of Contents - $1 - $1 - $1 - $1 - $1 - $1 - $1 - $1 - $1 - $1 - $1 --- Features | Category | Capabilities | |----------|-------------| | **Asset Management** | B Capability contract not published. No trust telemetry is available yet. 299 GitHub stars reported by the source. Last updated 2/25/2026.

Freshness

Last checked 2/25/2026

Best For

unreal-engine-mcp-server is best for mcp, modelcontextprotocol, unreal workflows where MCP compatibility matters.

Not Ideal For

Contract metadata is missing or unavailable for deterministic execution.

Evidence Sources Checked

editorial-content, GITHUB MCP, runtime-metrics, public facts pack

Claim this agent
Agent DossierGitHubSafety: 100/100

unreal-engine-mcp-server

A comprehensive Model Context Protocol (MCP) server that enables AI assistants to control Unreal Engine via native automation bridge. Built with TypeScript and designed for game development automation. Unreal Engine MCP Server $1 $1 $1 $1 $1 $1 $1 A comprehensive Model Context Protocol (MCP) server that enables AI assistants to control Unreal Engine through a native C++ Automation Bridge plugin. Built with TypeScript, C++, and Rust (WebAssembly). --- Table of Contents - $1 - $1 - $1 - $1 - $1 - $1 - $1 - $1 - $1 - $1 - $1 --- Features | Category | Capabilities | |----------|-------------| | **Asset Management** | B

MCPself-declared

Public facts

5

Change events

1

Artifacts

0

Freshness

Feb 25, 2026

Verifiededitorial-contentNo verified compatibility signals299 GitHub stars

Capability contract not published. No trust telemetry is available yet. 299 GitHub stars reported by the source. Last updated 2/25/2026.

299 GitHub starsTrust evidence available

Trust score

Unknown

Compatibility

MCP

Freshness

Feb 25, 2026

Vendor

Chir24

Artifacts

0

Benchmarks

0

Last release

0.5.18

Executive Summary

Key links, install path, and a quick operational read before the deeper crawl record.

Verifiededitorial-content

Summary

Capability contract not published. No trust telemetry is available yet. 299 GitHub stars reported by the source. Last updated 2/25/2026.

Setup snapshot

git clone https://github.com/ChiR24/Unreal_mcp.git
  1. 1

    Setup complexity is MEDIUM. Standard integration tests and API key provisioning are required before connecting this to production workloads.

  2. 2

    Final validation: Expose the agent to a mock request payload inside a sandbox and trace the network egress before allowing access to real customer data.

Evidence Ledger

Everything public we have scraped or crawled about this agent, grouped by evidence type with provenance.

Verifiededitorial-content
Vendor (1)

Vendor

Chir24

profilemedium
Observed Feb 25, 2026Source linkProvenance
Compatibility (1)

Protocol compatibility

MCP

contractmedium
Observed Feb 25, 2026Source linkProvenance
Adoption (1)

Adoption signal

299 GitHub stars

profilemedium
Observed Feb 25, 2026Source linkProvenance
Security (1)

Handshake status

UNKNOWN

trustmedium
Observed unknownSource linkProvenance
Integration (1)

Crawlable docs

6 indexed pages on the official domain

search_documentmedium
Observed Apr 15, 2026Source linkProvenance

Release & Crawl Timeline

Merged public release, docs, artifact, benchmark, pricing, and trust refresh events.

Self-declaredagent-index

Artifacts Archive

Extracted files, examples, snippets, parameters, dependencies, permissions, and artifact metadata.

Self-declaredGITHUB MCP

Extracted files

0

Examples

6

Snippets

0

Languages

typescript

Executable Examples

bash

npx unreal-engine-mcp-server

bash

git clone https://github.com/ChiR24/Unreal_mcp.git
cd Unreal_mcp
npm install
npm run build
node dist/cli.js

text

Copy:  Unreal_mcp/plugins/McpAutomationBridge/
To:    YourUnrealProject/Plugins/McpAutomationBridge/

json

{
  "mcpServers": {
    "unreal-engine": {
      "command": "node",
      "args": ["path/to/Unreal_mcp/dist/cli.js"],
      "env": {
        "UE_PROJECT_PATH": "C:/Path/To/YourProject",
        "MCP_AUTOMATION_PORT": "8091"
      }
    }
  }
}

json

{
  "mcpServers": {
    "unreal-engine": {
      "command": "npx",
      "args": ["unreal-engine-mcp-server"],
      "env": {
        "UE_PROJECT_PATH": "C:/Path/To/YourProject"
      }
    }
  }
}

env

# Required
UE_PROJECT_PATH="C:/Path/To/YourProject"

# Automation Bridge
MCP_AUTOMATION_HOST=127.0.0.1
MCP_AUTOMATION_PORT=8091

# LAN Access (optional)
# SECURITY: Set to true to allow binding to non-loopback addresses (e.g., 0.0.0.0)
# Only enable if you understand the security implications.
MCP_AUTOMATION_ALLOW_NON_LOOPBACK=false

# Logging
LOG_LEVEL=info  # debug | info | warn | error

# Optional
WASM_ENABLED=true
MCP_AUTOMATION_REQUEST_TIMEOUT_MS=120000
ASSET_LIST_TTL_MS=10000

Docs & README

Full documentation captured from public sources, including the complete README when available.

Self-declaredGITHUB MCP

Docs source

GITHUB MCP

Editorial quality

ready

A comprehensive Model Context Protocol (MCP) server that enables AI assistants to control Unreal Engine via native automation bridge. Built with TypeScript and designed for game development automation. Unreal Engine MCP Server $1 $1 $1 $1 $1 $1 $1 A comprehensive Model Context Protocol (MCP) server that enables AI assistants to control Unreal Engine through a native C++ Automation Bridge plugin. Built with TypeScript, C++, and Rust (WebAssembly). --- Table of Contents - $1 - $1 - $1 - $1 - $1 - $1 - $1 - $1 - $1 - $1 - $1 --- Features | Category | Capabilities | |----------|-------------| | **Asset Management** | B

Full README

Unreal Engine MCP Server

License: MIT NPM Package MCP SDK Unreal Engine MCP Registry Project Board Discussions

A comprehensive Model Context Protocol (MCP) server that enables AI assistants to control Unreal Engine through a native C++ Automation Bridge plugin. Built with TypeScript, C++, and Rust (WebAssembly).


Table of Contents


Features

| Category | Capabilities | |----------|-------------| | Asset Management | Browse, import, duplicate, rename, delete assets; create materials | | Actor Control | Spawn, delete, transform, physics, tags, components | | Editor Control | PIE sessions, camera, viewport, screenshots, bookmarks | | Level Management | Load/save levels, streaming, World Partition, data layers | | Animation & Physics | Animation BPs, state machines, ragdolls, vehicles, constraints | | Visual Effects | Niagara particles, GPU simulations, procedural effects, debug shapes | | Sequencer | Cinematics, timeline control, camera animations, keyframes | | Graph Editing | Blueprint, Niagara, Material, and Behavior Tree graph manipulation | | Audio | Sound cues, audio components, sound mixes, ambient sounds | | System | Console commands, UBT, tests, logs, project settings, CVars |

Architecture

  • Native C++ Automation — All operations route through the MCP Automation Bridge plugin
  • Dynamic Type Discovery — Runtime introspection for lights, debug shapes, and sequencer tracks
  • Graceful Degradation — Server starts even without an active Unreal connection
  • On-Demand Connection — Retries automation handshakes with exponential backoff
  • Command Safety — Blocks dangerous console commands with pattern-based validation
  • Asset Caching — 10-second TTL for improved performance
  • Metrics Rate Limiting — Per-IP rate limiting (60 req/min) on Prometheus endpoint
  • Centralized Configuration — Unified class aliases and type definitions

Getting Started

Prerequisites

  • Node.js 18+
  • Unreal Engine 5.0–5.7

Step 1: Install MCP Server

Option A: NPX (Recommended)

npx unreal-engine-mcp-server

Option B: Clone & Build

git clone https://github.com/ChiR24/Unreal_mcp.git
cd Unreal_mcp
npm install
npm run build
node dist/cli.js

Step 2: Install Unreal Plugin

The MCP Automation Bridge plugin is included at Unreal_mcp/plugins/McpAutomationBridge.

Method 1: Copy Folder

Copy:  Unreal_mcp/plugins/McpAutomationBridge/
To:    YourUnrealProject/Plugins/McpAutomationBridge/

Regenerate project files after copying.

Method 2: Add in Editor

  1. Open Unreal Editor → Edit → Plugins
  2. Click "Add" → Browse to Unreal_mcp/plugins/
  3. Select the McpAutomationBridge folder

Video Guide:

https://github.com/user-attachments/assets/d8b86ebc-4364-48c9-9781-de854bf3ef7d

⚠️ First-Time Project Open: When opening the project directly (double-click .uproject) for the first time, UE will prompt "Would you like to rebuild them now?" for missing modules. Click Yes to rebuild. After the rebuild completes, you may still see: "Plugin 'McpAutomationBridge' failed to load because module could not be loaded." This is expected — UE rebuilds successfully but doesn't reload the plugin in the same session. Simply close and reopen the project and the plugin will load correctly. Alternatively, build via Visual Studio first to avoid this.

Step 3: Enable Required Plugins

Enable via Edit → Plugins, then restart the editor.

<details> <summary><b>Core Plugins (Required)</b></summary>

| Plugin | Required For | |--------|--------------| | MCP Automation Bridge | All automation operations | | Editor Scripting Utilities | Asset/Actor subsystem operations | | Niagara | Visual effects and particle systems |

</details> <details> <summary><b>Optional Plugins (Auto-enabled)</b></summary>

| Plugin | Required For | |--------|--------------| | Level Sequence Editor | manage_sequence operations | | Control Rig | animation_physics operations | | GeometryScripting | manage_geometry operations | | Behavior Tree Editor | manage_behavior_tree operations | | Niagara Editor | Niagara authoring | | Environment Query Editor | AI/EQS operations | | Gameplay Abilities | manage_gas operations | | MetaSound | manage_audio MetaSound authoring | | StateTree | manage_ai State Tree operations | | Smart Objects | AI smart object operations | | Enhanced Input | manage_input operations | | Chaos Cloth | Cloth simulation | | Interchange | Asset import/export | | Data Validation | Data validation | | Procedural Mesh Component | Procedural geometry | | OnlineSubsystem | Session/networking operations | | OnlineSubsystemUtils | Session/networking operations |

</details>

💡 Optional plugins are auto-enabled by the MCP Automation Bridge plugin when needed.

Step 4: Configure MCP Client

Add to your Claude Desktop / Cursor config file:

Using Clone/Build:

{
  "mcpServers": {
    "unreal-engine": {
      "command": "node",
      "args": ["path/to/Unreal_mcp/dist/cli.js"],
      "env": {
        "UE_PROJECT_PATH": "C:/Path/To/YourProject",
        "MCP_AUTOMATION_PORT": "8091"
      }
    }
  }
}

Using NPX:

{
  "mcpServers": {
    "unreal-engine": {
      "command": "npx",
      "args": ["unreal-engine-mcp-server"],
      "env": {
        "UE_PROJECT_PATH": "C:/Path/To/YourProject"
      }
    }
  }
}

Configuration

Environment Variables

# Required
UE_PROJECT_PATH="C:/Path/To/YourProject"

# Automation Bridge
MCP_AUTOMATION_HOST=127.0.0.1
MCP_AUTOMATION_PORT=8091

# LAN Access (optional)
# SECURITY: Set to true to allow binding to non-loopback addresses (e.g., 0.0.0.0)
# Only enable if you understand the security implications.
MCP_AUTOMATION_ALLOW_NON_LOOPBACK=false

# Logging
LOG_LEVEL=info  # debug | info | warn | error

# Optional
WASM_ENABLED=true
MCP_AUTOMATION_REQUEST_TIMEOUT_MS=120000
ASSET_LIST_TTL_MS=10000

LAN Access Configuration

By default, the automation bridge only binds to loopback addresses (127.0.0.1) for security. To enable access from other machines on your network:

TypeScript (MCP Server):

MCP_AUTOMATION_ALLOW_NON_LOOPBACK=true
MCP_AUTOMATION_HOST=0.0.0.0

Unreal Engine Plugin:

  1. Go to Edit → Project Settings → Plugins → MCP Automation Bridge
  2. Under Security, enable "Allow Non Loopback"
  3. Under Connection, set "Listen Host" to 0.0.0.0
  4. Restart the editor

⚠️ Security Warning: Enabling LAN access exposes the automation bridge to your local network. Only use on trusted networks with appropriate firewall rules.


Available Tools

36 MCP tools with action-based dispatch for comprehensive Unreal Engine automation.

<details> <summary><b>Core Tools</b></summary>

| Tool | Description | |------|-------------| | manage_asset | Assets, Materials, Render Targets, Behavior Trees | | control_actor | Spawn, delete, transform, physics, tags | | control_editor | PIE, Camera, viewport, screenshots | | manage_level | Load/Save, World Partition, streaming | | system_control | UBT, Tests, Logs, Project Settings, CVars | | inspect | Object Introspection | | manage_pipeline | Build automation, UBT compilation, status checks | | manage_tools | Dynamic tool management (enable/disable at runtime) |

</details> <details> <summary><b>World Building</b></summary>

| Tool | Description | |------|-------------| | manage_lighting | Spawn lights, GI, shadows, build lighting, list_light_types | | manage_level_structure | Level creation, sublevels, World Partition, data layers, HLOD | | manage_volumes | Trigger volumes, blocking, physics, audio, navigation volumes | | manage_navigation | NavMesh settings, nav modifiers, nav links, smart links, pathfinding | | build_environment | Landscape, Foliage, Procedural | | manage_splines | Spline creation, spline mesh deformation |

</details> <details> <summary><b>Animation & Physics</b></summary>

| Tool | Description | |------|-------------| | animation_physics | Animation BPs, Vehicles, Ragdolls, Control Rig, IK, Blend Spaces | | manage_skeleton | Skeleton, sockets, physics assets, cloth binding | | manage_geometry | Procedural mesh creation (Geometry Script) |

</details> <details> <summary><b>Visuals & Effects</b></summary>

| Tool | Description | |------|-------------| | manage_effect | Niagara, Particles, Debug Shapes, GPU simulations | | manage_material_authoring | Material creation, expressions, landscape layers | | manage_texture | Texture creation, modification, compression settings | | manage_blueprint | Create, SCS, Graph Editing, Node manipulation | | manage_sequence | Sequencer / Cinematics, list_track_types | | manage_performance | Profiling, optimization, scalability |

</details> <details> <summary><b>Audio & Input</b></summary>

| Tool | Description | |------|-------------| | manage_audio | Audio Assets, Components, Sound Cues, MetaSounds, Attenuation | | manage_input | Enhanced Input Actions & Contexts |

</details> <details> <summary><b>Gameplay Systems</b></summary>

| Tool | Description | |------|-------------| | manage_behavior_tree | Behavior Tree Graph Editing | | manage_ai | AI controllers, EQS, perception, State Trees, Smart Objects | | manage_gas | Gameplay Ability System: abilities, effects, attributes | | manage_character | Character creation, movement, advanced locomotion | | manage_combat | Weapons, projectiles, damage, melee combat | | manage_inventory | Items, equipment, loot tables, crafting | | manage_interaction | Interactables, destructibles, triggers | | manage_widget_authoring | UMG widget creation, layout, styling, animations |

</details> <details> <summary><b>Networking & Sessions</b></summary>

| Tool | Description | |------|-------------| | manage_networking | Replication, RPCs, network prediction | | manage_game_framework | Game modes, game states, player controllers, match flow | | manage_sessions | Sessions, split-screen, LAN, voice chat |

</details> ### Supported Asset Types

Blueprints • Materials • Textures • Static Meshes • Skeletal Meshes • Levels • Sounds • Particles • Niagara Systems • Behavior Trees


WebAssembly Acceleration

Optional WASM acceleration for computationally intensive operations. Enabled by default when available, falls back to TypeScript automatically.

| Operation | Speedup | |-----------|---------| | JSON parsing | 5–8x | | Transform calculations | 5–10x | | Vector/matrix math | 5x | | Dependency resolution | 3–5x |

Building WASM (Optional)

Prerequisites:

  1. Install Rust: https://rust-lang.org/tools/install/
  2. Install wasm-pack: cargo install wasm-pack
npm run build:wasm       # Builds WASM

To disable: WASM_ENABLED=false


GraphQL API

Optional GraphQL endpoint for complex queries. Disabled by default.

GRAPHQL_ENABLED=true
GRAPHQL_PORT=4000

See GraphQL API Documentation.


Docker

docker build -t unreal-mcp .
docker run -it --rm -e UE_PROJECT_PATH=/project unreal-mcp

Documentation

| Document | Description | |----------|-------------| | Handler Mappings | TypeScript to C++ routing | | GraphQL API | Query and mutation reference | | WebAssembly Integration | WASM performance guide | | Plugin Extension | C++ plugin architecture | | Testing Guide | How to run and write tests | | Migration Guide v0.5.0 | Upgrade to v0.5.0 | | Roadmap | Development phases | | Automation Progress | Implementation status |


Development

npm run build       # Build TypeScript + WASM
npm run lint        # Run ESLint
npm run test:unit   # Run unit tests
npm run test:all    # Run all tests

Community

| Resource | Description | |----------|-------------| | Project Roadmap | Track development progress across 47 phases | | Discussions | Ask questions, share ideas, get help | | Issues | Report bugs and request features |


Contributing

Contributions welcome! Please:

  • Include reproduction steps for bugs
  • Keep PRs focused and small
  • Follow existing code style

License

MIT — See LICENSE

Contract & API

Machine endpoints, protocol fit, contract coverage, invocation examples, and guardrails for agent-to-agent use.

MissingGITHUB MCP

Contract coverage

Status

missing

Auth

None

Streaming

No

Data region

Unspecified

Protocol support

MCP: self-declared

Requires: none

Forbidden: none

Guardrails

Operational confidence: low

No positive guardrails captured.
Invocation examples
curl -s "https://www.xpersona.co/api/v1/agents/mcp-chir24-unreal-mcp/snapshot"
curl -s "https://www.xpersona.co/api/v1/agents/mcp-chir24-unreal-mcp/contract"
curl -s "https://www.xpersona.co/api/v1/agents/mcp-chir24-unreal-mcp/trust"

Reliability & Benchmarks

Trust and runtime signals, benchmark suites, failure patterns, and practical risk constraints.

Missingruntime-metrics

Trust signals

Handshake

UNKNOWN

Confidence

unknown

Attempts 30d

unknown

Fallback rate

unknown

Runtime metrics

Observed P50

unknown

Observed P95

unknown

Rate limit

unknown

Estimated cost

unknown

Do not use if

Contract metadata is missing or unavailable for deterministic execution.
No benchmark suites or observed failure patterns are available.

Media & Demo

Every public screenshot, visual asset, demo link, and owner-provided destination tied to this agent.

Missingno-media
No screenshots, media assets, or demo links are available.

Related Agents

Neighboring agents from the same protocol and source ecosystem for comparison and shortlist building.

Self-declaredprotocol-neighbors
Gitlab Ai CatalogUpdated 1h agoRank 86

gitlab-mcp

A Model Context Protocol (MCP) server for GitLab

MCPAImcpmodel-context-protocol
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A Model Context Protocol (MCP) server for GitLab

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Zapier Agent TemplatesUpdated 1h agoRank 76

Viral Content Creation Agent

This agent researches trends, scripts videos, sets up engagement automation, and compiles everything into a shareable document.

MCPagentassistantautomation
Machine Appendix

Contract JSON

{
  "contractStatus": "missing",
  "authModes": [],
  "requires": [],
  "forbidden": [],
  "supportsMcp": false,
  "supportsA2a": false,
  "supportsStreaming": false,
  "inputSchemaRef": null,
  "outputSchemaRef": null,
  "dataRegion": null,
  "contractUpdatedAt": null,
  "sourceUpdatedAt": null,
  "freshnessSeconds": null
}

Invocation Guide

{
  "preferredApi": {
    "snapshotUrl": "https://www.xpersona.co/api/v1/agents/mcp-chir24-unreal-mcp/snapshot",
    "contractUrl": "https://www.xpersona.co/api/v1/agents/mcp-chir24-unreal-mcp/contract",
    "trustUrl": "https://www.xpersona.co/api/v1/agents/mcp-chir24-unreal-mcp/trust"
  },
  "curlExamples": [
    "curl -s \"https://www.xpersona.co/api/v1/agents/mcp-chir24-unreal-mcp/snapshot\"",
    "curl -s \"https://www.xpersona.co/api/v1/agents/mcp-chir24-unreal-mcp/contract\"",
    "curl -s \"https://www.xpersona.co/api/v1/agents/mcp-chir24-unreal-mcp/trust\""
  ],
  "jsonRequestTemplate": {
    "query": "summarize this repo",
    "constraints": {
      "maxLatencyMs": 2000,
      "protocolPreference": [
        "MCP"
      ]
    }
  },
  "jsonResponseTemplate": {
    "ok": true,
    "result": {
      "summary": "...",
      "confidence": 0.9
    },
    "meta": {
      "source": "GITHUB_MCP",
      "generatedAt": "2026-10-09T02:27:18.225Z"
    }
  },
  "retryPolicy": {
    "maxAttempts": 3,
    "backoffMs": [
      500,
      1500,
      3500
    ],
    "retryableConditions": [
      "HTTP_429",
      "HTTP_503",
      "NETWORK_TIMEOUT"
    ]
  }
}

Trust JSON

{
  "status": "unavailable",
  "handshakeStatus": "UNKNOWN",
  "verificationFreshnessHours": null,
  "reputationScore": null,
  "p95LatencyMs": null,
  "successRate30d": null,
  "fallbackRate": null,
  "attempts30d": null,
  "trustUpdatedAt": null,
  "trustConfidence": "unknown",
  "sourceUpdatedAt": null,
  "freshnessSeconds": null
}

Capability Matrix

{
  "rows": [
    {
      "key": "MCP",
      "type": "protocol",
      "support": "unknown",
      "confidenceSource": "profile",
      "notes": "Listed on profile"
    },
    {
      "key": "mcp",
      "type": "capability",
      "support": "supported",
      "confidenceSource": "profile",
      "notes": "Declared in agent profile metadata"
    },
    {
      "key": "modelcontextprotocol",
      "type": "capability",
      "support": "supported",
      "confidenceSource": "profile",
      "notes": "Declared in agent profile metadata"
    },
    {
      "key": "unreal",
      "type": "capability",
      "support": "supported",
      "confidenceSource": "profile",
      "notes": "Declared in agent profile metadata"
    },
    {
      "key": "unreal-engine",
      "type": "capability",
      "support": "supported",
      "confidenceSource": "profile",
      "notes": "Declared in agent profile metadata"
    },
    {
      "key": "ue5",
      "type": "capability",
      "support": "supported",
      "confidenceSource": "profile",
      "notes": "Declared in agent profile metadata"
    },
    {
      "key": "remote-control",
      "type": "capability",
      "support": "supported",
      "confidenceSource": "profile",
      "notes": "Declared in agent profile metadata"
    },
    {
      "key": "automation",
      "type": "capability",
      "support": "supported",
      "confidenceSource": "profile",
      "notes": "Declared in agent profile metadata"
    },
    {
      "key": "game-development",
      "type": "capability",
      "support": "supported",
      "confidenceSource": "profile",
      "notes": "Declared in agent profile metadata"
    },
    {
      "key": "cli",
      "type": "capability",
      "support": "supported",
      "confidenceSource": "profile",
      "notes": "Declared in agent profile metadata"
    }
  ],
  "flattenedTokens": "protocol:MCP|unknown|profile capability:mcp|supported|profile capability:modelcontextprotocol|supported|profile capability:unreal|supported|profile capability:unreal-engine|supported|profile capability:ue5|supported|profile capability:remote-control|supported|profile capability:automation|supported|profile capability:game-development|supported|profile capability:cli|supported|profile"
}

Facts JSON

[
  {
    "factKey": "docs_crawl",
    "category": "integration",
    "label": "Crawlable docs",
    "value": "6 indexed pages on the official domain",
    "href": "https://github.com/login?return_to=https%3A%2F%2Fgithub.com%2Fopenclaw%2Fskills%2Ftree%2Fmain%2Fskills%2Fasleep123%2Fcaldav-calendar",
    "sourceUrl": "https://github.com/login?return_to=https%3A%2F%2Fgithub.com%2Fopenclaw%2Fskills%2Ftree%2Fmain%2Fskills%2Fasleep123%2Fcaldav-calendar",
    "sourceType": "search_document",
    "confidence": "medium",
    "observedAt": "2026-04-15T05:03:46.393Z",
    "isPublic": true
  },
  {
    "factKey": "vendor",
    "category": "vendor",
    "label": "Vendor",
    "value": "Chir24",
    "href": "https://github.com/ChiR24/Unreal_mcp",
    "sourceUrl": "https://github.com/ChiR24/Unreal_mcp",
    "sourceType": "profile",
    "confidence": "medium",
    "observedAt": "2026-02-25T03:00:59.997Z",
    "isPublic": true
  },
  {
    "factKey": "protocols",
    "category": "compatibility",
    "label": "Protocol compatibility",
    "value": "MCP",
    "href": "https://www.xpersona.co/api/v1/agents/mcp-chir24-unreal-mcp/contract",
    "sourceUrl": "https://www.xpersona.co/api/v1/agents/mcp-chir24-unreal-mcp/contract",
    "sourceType": "contract",
    "confidence": "medium",
    "observedAt": "2026-02-25T03:00:59.997Z",
    "isPublic": true
  },
  {
    "factKey": "traction",
    "category": "adoption",
    "label": "Adoption signal",
    "value": "299 GitHub stars",
    "href": "https://github.com/ChiR24/Unreal_mcp",
    "sourceUrl": "https://github.com/ChiR24/Unreal_mcp",
    "sourceType": "profile",
    "confidence": "medium",
    "observedAt": "2026-02-25T03:00:59.997Z",
    "isPublic": true
  },
  {
    "factKey": "handshake_status",
    "category": "security",
    "label": "Handshake status",
    "value": "UNKNOWN",
    "href": "https://www.xpersona.co/api/v1/agents/mcp-chir24-unreal-mcp/trust",
    "sourceUrl": "https://www.xpersona.co/api/v1/agents/mcp-chir24-unreal-mcp/trust",
    "sourceType": "trust",
    "confidence": "medium",
    "observedAt": null,
    "isPublic": true
  }
]

Change Events JSON

[
  {
    "eventType": "docs_update",
    "title": "Docs refreshed: Sign in to GitHub · GitHub",
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