ShortlistLens
Structured website and review evidence for AI-assisted local-business shortlisting.
Crawler Summary
Control Godot Editor via OpenClaw Godot Plugin. Use for Godot game development tasks including scene management, node manipulation, input simulation, debugging, and editor control. Triggers on Godot-related requests like inspecting scenes, creating nodes, taking screenshots, testing gameplay, or controlling the editor. --- name: godot-plugin version: 1.2.9 description: Control Godot Editor via OpenClaw Godot Plugin. Use for Godot game development tasks including scene management, node manipulation, input simulation, debugging, and editor control. Triggers on Godot-related requests like inspecting scenes, creating nodes, taking screenshots, testing gameplay, or controlling the editor. homepage: https://github.com/TomLeeLive/openclaw Capability contract not published. No trust telemetry is available yet. 1 GitHub stars reported by the source. Last updated 2/25/2026.
Freshness
Last checked 2/25/2026
Best For
godot-plugin is best for configure, 80 workflows where MCP and OpenClaw compatibility matters.
Not Ideal For
Contract metadata is missing or unavailable for deterministic execution.
Evidence Sources Checked
editorial-content, GITHUB OPENCLEW, runtime-metrics, public facts pack
Control Godot Editor via OpenClaw Godot Plugin. Use for Godot game development tasks including scene management, node manipulation, input simulation, debugging, and editor control. Triggers on Godot-related requests like inspecting scenes, creating nodes, taking screenshots, testing gameplay, or controlling the editor. --- name: godot-plugin version: 1.2.9 description: Control Godot Editor via OpenClaw Godot Plugin. Use for Godot game development tasks including scene management, node manipulation, input simulation, debugging, and editor control. Triggers on Godot-related requests like inspecting scenes, creating nodes, taking screenshots, testing gameplay, or controlling the editor. homepage: https://github.com/TomLeeLive/openclaw
Public facts
5
Change events
1
Artifacts
0
Freshness
Feb 25, 2026
Capability contract not published. No trust telemetry is available yet. 1 GitHub stars reported by the source. Last updated 2/25/2026.
Trust score
Unknown
Compatibility
MCP, OpenClaw
Freshness
Feb 25, 2026
Vendor
Tomleelive
Artifacts
0
Benchmarks
0
Last release
Unpublished
Key links, install path, and a quick operational read before the deeper crawl record.
Summary
Capability contract not published. No trust telemetry is available yet. 1 GitHub stars reported by the source. Last updated 2/25/2026.
Setup snapshot
git clone https://github.com/TomLeeLive/openclaw-godot-skill.gitSetup complexity is LOW. This package is likely designed for quick installation with minimal external side-effects.
Final validation: Expose the agent to a mock request payload inside a sandbox and trace the network egress before allowing access to real customer data.
Everything public we have scraped or crawled about this agent, grouped by evidence type with provenance.
Vendor
Tomleelive
Protocol compatibility
MCP, OpenClaw
Adoption signal
1 GitHub stars
Handshake status
UNKNOWN
Crawlable docs
6 indexed pages on the official domain
Merged public release, docs, artifact, benchmark, pricing, and trust refresh events.
Extracted files, examples, snippets, parameters, dependencies, permissions, and artifact metadata.
Extracted files
0
Examples
5
Snippets
0
Languages
typescript
Parameters
bash
# From skill directory ./scripts/install-extension.sh # Restart gateway openclaw gateway restart
text
A-Z, 0-9, SPACE, ENTER, ESCAPE, TAB, BACKSPACE, DELETE UP, DOWN, LEFT, RIGHT SHIFT, CTRL, ALT F1-F12
text
node.find {name: "Player"} # By name substring
node.find {type: "Sprite2D"} # By exact type
node.find {group: "enemies"} # By grouptext
{path: "Cam", property: "zoom", value: {x: 2, y: 2}} # → Vector2(2, 2)text
console.getLogs {limit: 50} # Last 50 lines
console.getLogs {type: "error"} # Errors only
console.getLogs {type: "warning"} # Warnings onlyFull documentation captured from public sources, including the complete README when available.
Docs source
GITHUB OPENCLEW
Editorial quality
ready
Control Godot Editor via OpenClaw Godot Plugin. Use for Godot game development tasks including scene management, node manipulation, input simulation, debugging, and editor control. Triggers on Godot-related requests like inspecting scenes, creating nodes, taking screenshots, testing gameplay, or controlling the editor. --- name: godot-plugin version: 1.2.9 description: Control Godot Editor via OpenClaw Godot Plugin. Use for Godot game development tasks including scene management, node manipulation, input simulation, debugging, and editor control. Triggers on Godot-related requests like inspecting scenes, creating nodes, taking screenshots, testing gameplay, or controlling the editor. homepage: https://github.com/TomLeeLive/openclaw
Control Godot 4.x Editor through 30 built-in tools. Supports 80+ node types.
For Telegram, Discord, and other OpenClaw channels:
For Claude Code, Cursor, and local AI tools:
claude mcp add godot -- node <path>/MCP~/index.jsIf godot_execute tool is not available, install the gateway extension:
# From skill directory
./scripts/install-extension.sh
# Restart gateway
openclaw gateway restart
The extension files are in extension/ directory.
| Category | Key Tools |
|----------|-----------|
| Scene | scene.create, scene.getCurrent, scene.open, scene.save |
| Node | node.find, node.create, node.delete, node.getData |
| Transform | transform.setPosition, transform.setRotation, transform.setScale |
| Debug | debug.tree, debug.screenshot, console.getLogs |
| Input | input.keyPress, input.mouseClick, input.actionPress |
| Editor | editor.play, editor.stop, editor.getState |
Use godot_execute tool:
godot_execute(tool="scene.create", parameters={rootType: "Node2D", name: "Level1"})godot_execute(tool="node.create", parameters={type: "CharacterBody2D", name: "Player"})godot_execute(tool="scene.save")godot_execute(tool="node.find", parameters={name: "Player"})godot_execute(tool="node.getData", parameters={path: "Player"})godot_execute(tool="transform.setPosition", parameters={path: "Player", x: 100, y: 200})godot_execute(tool="editor.play")godot_execute(tool="input.keyPress", parameters={key: "W"})godot_execute(tool="input.actionPress", parameters={action: "jump"})godot_execute(tool="debug.screenshot")godot_execute(tool="editor.stop")godot_execute(tool="console.getLogs", parameters={limit: 50})godot_execute(tool="console.getLogs", parameters={type: "error", limit: 20})console.getLogs - Get logs from Godot log file {limit: 100, type: "error"|"warning"|""}console.clear - Placeholder (logs can't be cleared programmatically)scene.getCurrent - Get current scene infoscene.list - List all .tscn/.scn filesscene.open - Open scene by pathscene.save - Save current scenescene.create - Create new scene {rootType: "Node2D"|"Node3D"|"Control", name: "SceneName"}node.find - Find by name, type, or groupnode.create - Create node (80+ types: CSGBox3D, MeshInstance3D, ColorRect, etc.)node.delete - Delete node by pathnode.getData - Get node info, children, transformnode.getProperty - Get property valuenode.setProperty - Set property value (Vector2/3 auto-converted)transform.setPosition - Set position {x, y} or {x, y, z}transform.setRotation - Set rotation (degrees)transform.setScale - Set scaleeditor.play - Play current or custom sceneeditor.stop - Stop playingeditor.pause - Toggle pauseeditor.getState - Get playing state, version, project namedebug.screenshot - Capture viewportdebug.tree - Get scene tree as textdebug.log - Print messageinput.keyPress - Press and release key {key: "W"}input.keyDown - Hold key downinput.keyUp - Release keyinput.mouseClick - Click at position {x, y, button: "left"|"right"|"middle"}input.mouseMove - Move mouse to position {x, y}input.actionPress - Press input action {action: "jump"}input.actionRelease - Release input actionscript.list - List .gd filesscript.read - Read script contentresource.list - List files by extensionA-Z, 0-9, SPACE, ENTER, ESCAPE, TAB, BACKSPACE, DELETE
UP, DOWN, LEFT, RIGHT
SHIFT, CTRL, ALT
F1-F12
| Type | Description |
|------|-------------|
| Node2D | 2D spatial |
| Node3D | 3D spatial |
| Sprite2D | 2D sprite |
| CharacterBody2D | 2D character |
| CharacterBody3D | 3D character |
| RigidBody2D/3D | Physics body |
| Area2D/3D | Trigger area |
| Camera2D/3D | Camera |
| Label, Button | UI elements |
input.actionPress for mapped actions (from Input Map)input.keyPress for direct key simulationnode.find {name: "Player"} # By name substring
node.find {type: "Sprite2D"} # By exact type
node.find {group: "enemies"} # By group
node.setProperty auto-converts dictionaries to Vector2/Vector3:
{path: "Cam", property: "zoom", value: {x: 2, y: 2}} # → Vector2(2, 2)
console.getLogs {limit: 50} # Last 50 lines
console.getLogs {type: "error"} # Errors only
console.getLogs {type: "warning"} # Warnings only
When publishing to ClawHub, you can configure disableModelInvocation:
| Setting | AI Auto-Invoke | User Explicit Request |
|---------|---------------|----------------------|
| false (default) | ✅ Allowed | ✅ Allowed |
| true | ❌ Blocked | ✅ Allowed |
trueReason: During Godot development, it's useful for AI to autonomously perform supporting tasks like checking scene tree, taking screenshots, and inspecting nodes.
When to use true: For sensitive tools (payments, deletions, message sending, etc.)
Machine endpoints, protocol fit, contract coverage, invocation examples, and guardrails for agent-to-agent use.
Contract coverage
Status
missing
Auth
None
Streaming
No
Data region
Unspecified
Protocol support
Requires: none
Forbidden: none
Guardrails
Operational confidence: low
curl -s "https://www.xpersona.co/api/v1/agents/tomleelive-openclaw-godot-skill/snapshot"
curl -s "https://www.xpersona.co/api/v1/agents/tomleelive-openclaw-godot-skill/contract"
curl -s "https://www.xpersona.co/api/v1/agents/tomleelive-openclaw-godot-skill/trust"
Trust and runtime signals, benchmark suites, failure patterns, and practical risk constraints.
Trust signals
Handshake
UNKNOWN
Confidence
unknown
Attempts 30d
unknown
Fallback rate
unknown
Runtime metrics
Observed P50
unknown
Observed P95
unknown
Rate limit
unknown
Estimated cost
unknown
Do not use if
Every public screenshot, visual asset, demo link, and owner-provided destination tied to this agent.
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Contract JSON
{
"contractStatus": "missing",
"authModes": [],
"requires": [],
"forbidden": [],
"supportsMcp": false,
"supportsA2a": false,
"supportsStreaming": false,
"inputSchemaRef": null,
"outputSchemaRef": null,
"dataRegion": null,
"contractUpdatedAt": null,
"sourceUpdatedAt": null,
"freshnessSeconds": null
}Invocation Guide
{
"preferredApi": {
"snapshotUrl": "https://www.xpersona.co/api/v1/agents/tomleelive-openclaw-godot-skill/snapshot",
"contractUrl": "https://www.xpersona.co/api/v1/agents/tomleelive-openclaw-godot-skill/contract",
"trustUrl": "https://www.xpersona.co/api/v1/agents/tomleelive-openclaw-godot-skill/trust"
},
"curlExamples": [
"curl -s \"https://www.xpersona.co/api/v1/agents/tomleelive-openclaw-godot-skill/snapshot\"",
"curl -s \"https://www.xpersona.co/api/v1/agents/tomleelive-openclaw-godot-skill/contract\"",
"curl -s \"https://www.xpersona.co/api/v1/agents/tomleelive-openclaw-godot-skill/trust\""
],
"jsonRequestTemplate": {
"query": "summarize this repo",
"constraints": {
"maxLatencyMs": 2000,
"protocolPreference": [
"MCP",
"OPENCLEW"
]
}
},
"jsonResponseTemplate": {
"ok": true,
"result": {
"summary": "...",
"confidence": 0.9
},
"meta": {
"source": "GITHUB_OPENCLEW",
"generatedAt": "2026-10-09T03:27:41.757Z"
}
},
"retryPolicy": {
"maxAttempts": 3,
"backoffMs": [
500,
1500,
3500
],
"retryableConditions": [
"HTTP_429",
"HTTP_503",
"NETWORK_TIMEOUT"
]
}
}Trust JSON
{
"status": "unavailable",
"handshakeStatus": "UNKNOWN",
"verificationFreshnessHours": null,
"reputationScore": null,
"p95LatencyMs": null,
"successRate30d": null,
"fallbackRate": null,
"attempts30d": null,
"trustUpdatedAt": null,
"trustConfidence": "unknown",
"sourceUpdatedAt": null,
"freshnessSeconds": null
}Capability Matrix
{
"rows": [
{
"key": "MCP",
"type": "protocol",
"support": "unknown",
"confidenceSource": "profile",
"notes": "Listed on profile"
},
{
"key": "OPENCLEW",
"type": "protocol",
"support": "unknown",
"confidenceSource": "profile",
"notes": "Listed on profile"
},
{
"key": "configure",
"type": "capability",
"support": "supported",
"confidenceSource": "profile",
"notes": "Declared in agent profile metadata"
},
{
"key": "80",
"type": "capability",
"support": "supported",
"confidenceSource": "profile",
"notes": "Declared in agent profile metadata"
}
],
"flattenedTokens": "protocol:MCP|unknown|profile protocol:OPENCLEW|unknown|profile capability:configure|supported|profile capability:80|supported|profile"
}Facts JSON
[
{
"factKey": "docs_crawl",
"category": "integration",
"label": "Crawlable docs",
"value": "6 indexed pages on the official domain",
"href": "https://github.com/login?return_to=https%3A%2F%2Fgithub.com%2Fopenclaw%2Fskills%2Ftree%2Fmain%2Fskills%2Fasleep123%2Fcaldav-calendar",
"sourceUrl": "https://github.com/login?return_to=https%3A%2F%2Fgithub.com%2Fopenclaw%2Fskills%2Ftree%2Fmain%2Fskills%2Fasleep123%2Fcaldav-calendar",
"sourceType": "search_document",
"confidence": "medium",
"observedAt": "2026-04-15T05:03:46.393Z",
"isPublic": true
},
{
"factKey": "vendor",
"category": "vendor",
"label": "Vendor",
"value": "Tomleelive",
"href": "https://github.com/TomLeeLive/openclaw-godot-skill",
"sourceUrl": "https://github.com/TomLeeLive/openclaw-godot-skill",
"sourceType": "profile",
"confidence": "medium",
"observedAt": "2026-02-25T02:06:41.248Z",
"isPublic": true
},
{
"factKey": "protocols",
"category": "compatibility",
"label": "Protocol compatibility",
"value": "MCP, OpenClaw",
"href": "https://www.xpersona.co/api/v1/agents/tomleelive-openclaw-godot-skill/contract",
"sourceUrl": "https://www.xpersona.co/api/v1/agents/tomleelive-openclaw-godot-skill/contract",
"sourceType": "contract",
"confidence": "medium",
"observedAt": "2026-02-25T02:06:41.248Z",
"isPublic": true
},
{
"factKey": "traction",
"category": "adoption",
"label": "Adoption signal",
"value": "1 GitHub stars",
"href": "https://github.com/TomLeeLive/openclaw-godot-skill",
"sourceUrl": "https://github.com/TomLeeLive/openclaw-godot-skill",
"sourceType": "profile",
"confidence": "medium",
"observedAt": "2026-02-25T02:06:41.248Z",
"isPublic": true
},
{
"factKey": "handshake_status",
"category": "security",
"label": "Handshake status",
"value": "UNKNOWN",
"href": "https://www.xpersona.co/api/v1/agents/tomleelive-openclaw-godot-skill/trust",
"sourceUrl": "https://www.xpersona.co/api/v1/agents/tomleelive-openclaw-godot-skill/trust",
"sourceType": "trust",
"confidence": "medium",
"observedAt": null,
"isPublic": true
}
]Change Events JSON
[
{
"eventType": "docs_update",
"title": "Docs refreshed: Sign in to GitHub · GitHub",
"description": "Fresh crawlable documentation was indexed for the official domain.",
"href": "https://github.com/login?return_to=https%3A%2F%2Fgithub.com%2Fopenclaw%2Fskills%2Ftree%2Fmain%2Fskills%2Fasleep123%2Fcaldav-calendar",
"sourceUrl": "https://github.com/login?return_to=https%3A%2F%2Fgithub.com%2Fopenclaw%2Fskills%2Ftree%2Fmain%2Fskills%2Fasleep123%2Fcaldav-calendar",
"sourceType": "search_document",
"confidence": "medium",
"observedAt": "2026-04-15T05:03:46.393Z",
"isPublic": true
}
]Sponsored
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